Replies: 139 (Who?), Viewed: 197826 times.
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Lab Assistant
#26 Old 6th Sep 2008 at 8:06 PM
thank u 4 letting me know Hysterical I will accept defeat lol :P
Test Subject
#27 Old 9th Sep 2008 at 5:27 PM
Thanks for the great tutorial! It was a little intimidating just reading it, but once I cracked open SimPE it was so quick and easy. It's nice that its a change to the mesh, that way I don't have to mess with all the recolors. I loaded up an elf family with a bunch of jewelry and none of it was flashing. I was very pleased.
Lab Assistant
#28 Old 12th Sep 2008 at 12:12 PM
Thank you so much! I didn't even know there was a solution to this problem and I'd never have believed it to be this easy!

"With the cold Northern Wind we travel
We're on a journey of a lifetime
And we'll fight many battles on our way"
Test Subject
#29 Old 14th Sep 2008 at 6:09 AM
So then, since SimPE is not compatible with MAC, does that mean us MAC users are doomed to the temporary mirror fix? In my case, I am dying to use Ren's Elf Ears (That HP used in her lovely, and coherent tutorial) and got so frustrated with them floating and flashing above my Sims heads that I eventually deleted them....

Thank you for the tutorial, HystericalParoxysm, I appreciate the effort even if I am not able to use. If anybody is able to figure out how to fix this sans SimPE, I would love to hear it.

...or, if anybody just feels like fixing Ren's Elf Ears (2 & 3) and uploading them for a lonely MAC user, that would be awesome too, though of course not expected.
Test Subject
#30 Old 14th Sep 2008 at 7:13 PM
Just wanted to say thanks for providing this tutorial. It will be nice not having flashing accessories.
Lab Assistant
#31 Old 9th Oct 2008 at 2:15 PM
Thanks a lot! Your tutorial is really well articulated, so even a noob like me is able to understand every step without a problem.
I've just fixed some messed up accessory items and they finally work in game. No more flashing blue! Yay!
Test Subject
#32 Old 29th Oct 2008 at 3:24 AM
I am stuck on ship_painting.package and ralph.package. Can you help?
world renowned whogivesafuckologist
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Original Poster
#33 Old 29th Oct 2008 at 11:25 AM
drwho - I have no idea what files those are. If you're having trouble with specific custom content, please link to where you got it and let me know exactly what is giving you trouble - what part of the tutorial you're stuck on with them.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Scholar
#34 Old 30th Oct 2008 at 7:42 AM
So far so good, I have noticed all my accessories either have the name of 'lens' or 'rim' that are missing, so my names are easy to remember.

Also realize, if a sim was previously wearing a flashing blue accessory before fixing it, they will still flash blue when you first go into the game, but simply unwearing them wearing them back on, fixes the flashing blue not temporary, but now permanently.

Test Subject
#35 Old 1st Dec 2008 at 1:40 AM
Does this also work with things like ground covering? Basically the whole lot flashes blue. this might be because I accidentally deleted the file for that ground covering, but i later redownloaded it but the lot still flashes blue. Do you know what I could do to fix it? I dont want to have to delete the lot! Thanks!
Field Researcher
#36 Old 2nd Dec 2008 at 4:04 PM Last edited by nila.dulko : 2nd Dec 2008 at 4:29 PM. Reason: Forgot to ask my question :/
Default Thanks!
Yay!!! Flashing accessories annoyed me so much I stopped playing with them and, waiting to find a tutorial for first time SimPE users to save them from uselessness. This tutorial is so easy to use; thank you so much for your help!

EDIT:
One more thing: I'm hoping you can answer a related question. I tried using this tutorial's method with PeggySims2's eyelashes (as accessories) and noticed that the SHPE file had two subsets, one named by peggy and the second file's subset name is 'lens'. In the GMDC file, two subsets exist, but both are labeled with the same name and no 'lens' subset is listed. I tried renaming the second subset to 'lens', but it didn't stop it from flashing in-game. Any suggestions for this situation would be greatly appreciated. Thanks, again!

"The American people will never knowingly adopt socialism. But, under the name of "liberalism", they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."
- Norman Thomas, 1944
Test Subject
#37 Old 16th Dec 2008 at 8:46 PM
I recently discovered this and have been hapily fixing my flashing accessories, but now I've come up against one I not sure how to fix. According to the parts list there should be 3 entries, but when I look at the GMDC it has 4 entries all named the same. Is there a way to fix it?
Test Subject
#38 Old 27th Dec 2008 at 10:15 AM
thank you very much for this awesome tutorial. now it's such fun to create accessoires again, thank you sooo much!!

but...
of course I got a question.
first: your tutorial isn't linked here http://linna.modthesims2.com/wiki.p...lue_Accessories

the real question:
I'm just trying to fix ren's animated earrings http://nene.modthesims2.com/download.php?t=216326 because I think I remember them causing trouble as well. but in the geometry data container list none of the models is selected, plus there exist 3x louis_ac01 and 6x louis_ac02, which would mean that all expected parts are present, but too many of them?
sorry I got no idea of meshing and how all of this works, but doesn't some part have to be selected?
I'll give the earrings a try in-game till I hear from you, I guess.

do you think it might be worth setting up a thread or attaching fixed meshes (according to the copyright, of course) for those who are either too lazy or simply can't use simpe, so all in all we can save time?
Test Subject
#39 Old 1st Jan 2009 at 10:55 AM
thank you for your tutorial and I hope I can put up with the defeat
Test Subject
#40 Old 7th Jan 2009 at 2:45 AM
eh..... what?
Test Subject
#41 Old 7th Jan 2009 at 2:47 AM
lawl, i don't know much about what said, but i read too lazy, and save time.


yes plox.

:D

Quote:
Originally Posted by cDV
thank you very much for this awesome tutorial. now it's such fun to create accessoires again, thank you sooo much!!

but...
of course I got a question.
first: your tutorial isn't linked here http://linna.modthesims2.com/wiki.p...lue_Accessories

the real question:
I'm just trying to fix ren's animated earrings http://nene.modthesims2.com/download.php?t=216326 because I think I remember them causing trouble as well. but in the geometry data container list none of the models is selected, plus there exist 3x louis_ac01 and 6x louis_ac02, which would mean that all expected parts are present, but too many of them?
sorry I got no idea of meshing and how all of this works, but doesn't some part have to be selected?
I'll give the earrings a try in-game till I hear from you, I guess.

do you think it might be worth setting up a thread or attaching fixed meshes (according to the copyright, of course) for those who are either too lazy or simply can't use simpe, so all in all we can save time?
Test Subject
#42 Old 9th Jan 2009 at 1:07 PM
I have these earrings which constantly flash blue. But, when I opened them in SimPE, I found only one SHPE file (that's not the problem), and in it, only one part listed (that's the problem). That part is, of course, included in Geometric Data Container (only one GMDC too). So, that means that the file has all the parts the mesh expects (as there's only one part, and that part isn't missing in GMDC). But still, the earrings flash blue! How could that be possible?
Btw, the earrings are Sue_Earrings_007, the first star shaped pink ones.
Lab Assistant
#43 Old 14th Jan 2009 at 4:08 AM
I say thanks for this wonderful Tutorial.

This is Great HP

Best regards: Ysabella von Sfîntu # --'---,----'----,---'----{@
Test Subject
#44 Old 17th Jan 2009 at 5:44 AM
thankyou
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Default Dylanc
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Default ps try the sims2
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Test Subject
#45 Old 27th Jan 2009 at 12:24 AM
The list of expected parts for the mesh I am trying to fix has two parts: lens and frame. In the list of the included mesh parts, I have lens and frame. What more can I do?
Lab Assistant
#46 Old 1st Feb 2009 at 8:57 PM
Hm, thank you, HP.
I've been seeing the link to this tutorial around for ages but it never occurred to me to fix anything since I never played Sims with accessories. Now that one of my main families has a Sim in it who occasionally wears glasses, this was an important (and easy) fix for me

Thank you again.
Lab Assistant
#47 Old 8th Feb 2009 at 9:54 AM
I always avoided working with SimPe, and after having a quick look at the tutorial nearly gave up, but when I followed it step by step, I realized that it couldn't be more simple. After doing it once I fixed more meshes in no time - thanks to you and this dummy-proof tutorial! I have so much more fun now that this problem is solved in my game!
And I want to encourage everyone to follow this great tutorial, it's really easy!!
Test Subject
#48 Old 15th Feb 2009 at 6:52 PM
Thank you fo explaining how to do this. I fixed the elf ears in my game. I do have a question, though. Do I have to keep SimPE installed on my computer, or can I uninstall it since I won't be using it again?
Test Subject
#49 Old 16th Feb 2009 at 8:25 AM
flashing bodyshop items
hp where do i find the files you speak about for objects recoloured in bodyshop. in the projects folder the object that is flashing blue doesnt have shape and mesh files. what do i do? (it is a recolour of generalzoi's cape)

Klaw444
Test Subject
#50 Old 16th Feb 2009 at 11:50 AM
Quote:
Originally Posted by allthatglitters
Thank you fo explaining how to do this. I fixed the elf ears in my game. I do have a question, though. Do I have to keep SimPE installed on my computer, or can I uninstall it since I won't be using it again?
You can uninstall it freely
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