#1
27th Jul 2021 at 9:46 AM
Last edited by Lodakai : 27th Jul 2021 at
3:10 PM.
Posts: 723
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Strangerville Strangers in Cottageworld.
Ok... I'm at my whit's end. I've gone and extracted all the cottageworld XML files and reviewed all the situationjobs
They all have the Keep_Strangeville_Npcs_In_Strangerville reference filter... even the foxes are flagged with that!
So why the heck are the Roswells traipsing around my cottageworld city center, shmoozing with the crumplebottoms!
I must say though.. this is probably the best pack they've ever done IMHO.
BUT... the walkbys.... my god the walkbys. THIS IS supposed to be a rural quiet area! Stop swimming, picknicking, mind erasing, and marching along my front lawn!
GO BACK TO THE CITY you dang cityfolk! We don't like strangers here! Rassafrassingrah!
When an engineer says that something can't be done, it's a code phrase that means it's not fun to do.