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No Autonmous Digging For Visiting Pets

by worf_84 Posted 30th Mar 2010 at 3:00 PM - Updated 13th Jul 2010 at 7:48 AM by worf_84
 
52 Comments / Replies (Who?) - 36 Feedback Posts, 15 Thanks Posts
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Instructor
#26 Old 1st Apr 2010 at 11:39 PM
God bless you!!!
Lab Assistant
#27 Old 1st Apr 2010 at 11:38 PM
Apparently I'm the only one who wasn't particularly annoyed by this behavior. Regardless, good job!
Test Subject
#28 Old 2nd Apr 2010 at 9:03 AM
Thank you!
Lab Assistant
#29 Old 17th Apr 2010 at 2:35 PM
Thank you so much for making this. Random dogs digging my garden up was seriously starting to annoy me.
Thank you again. :D
Lab Assistant
#30 Old 23rd Apr 2010 at 9:22 PM
Yay!!! Finally!
Lab Assistant
#31 Old 5th Jun 2010 at 2:12 AM
Thank you! I get so sick of those stupid strays digging up my Sims' yards.
Test Subject
#32 Old 2nd Jul 2010 at 2:58 AM
Just thought I'd let you know:

For some reason your hack caused my dogs to sink into the floor inside my lots. I don't know why. I removed the hack and they stopped sinking so :o

It was probably conflicting with another hack I had, but I couldn't tell you what. Here's the top part of the error log if you're curious:

Object id: 889
name: N004_User00358 - Scruffy
Stack size: 6
Error: Stack number out of range.
Iterations: 28
Frame 5:
Stack Object id: 889
Stack Object name: N004_User00358 - Scruffy
Node: 0
Tree: id 8281 name 'Interaction - Dig TEST' version -32755
from PetGlobals
Prim state: 0
Params: Locals: 0
Frame 4:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 3:
Stack Object id: 986
Stack Object name: N004_User00400 - Alexandra
Node: 9
Tree: id 8213 name 'Function - Main - Process Autonomy' version -32753
from PetGlobals
Prim state: 0
Params: Locals: 0 0
Frame 2:
Stack Object id: 889
Stack Object name: N004_User00358 - Scruffy
Node: 8
Tree: id 8221 name 'Function - Main - Loop' version -32755
from PetGlobals
Prim state: 0
Params: 1 120 Locals:
Frame 1:
Stack Object id: 0
Node: 3
Tree: id 8266 name 'Function - Main' version -32753
from PetGlobals
Prim state: 0
Params: Locals:
Frame 0:
Stack Object id: 0
Node: 0
Tree: id 4111 name 'Function - Main' version -32758
from TemplateDog
Prim state: 0
Params: Locals:
Lab Assistant
#33 Old 3rd Jul 2010 at 12:26 AM
OH THANK GOD. Will you marry me?!

Nintendo Freak
Test Subject
#34 Old 12th Jul 2010 at 3:11 PM
Mine sank into the floor, too before an Error message would popup and force me to delete them. It wasn't just dogs though. Cats, too. They'd start playing on start-up with their owner, then POOF, into the floor, error message, delete.
Test Subject
Original Poster
#35 Old 13th Jul 2010 at 7:53 AM
Quote: Originally posted by Killerkaty87
Mine sank into the floor, too before an Error message would popup and force me to delete them. It wasn't just dogs though. Cats, too. They'd start playing on start-up with their owner, then POOF, into the floor, error message, delete.


Make sure you have the right version. The NoDigHole_Visitor_Pets.rar version is made for games with just the Pets or previous expansions, Where as the NoDigHole_Visitor_Seasons.rar version is for Seasons or later. Also if you were using the pets edition please re-dowloaded it, It has now been fixed. Of course both still require the pets expansion.
Test Subject
#36 Old 7th Aug 2010 at 7:35 PM
I'm so glad I discovered this, all the holes in my sims yard drive me crazy!!
Lab Assistant
#37 Old 6th Sep 2010 at 11:40 PM
Thank you so much for making this. :3
Lab Assistant
#38 Old 19th Sep 2010 at 10:14 PM
Worf, can you make a version for our own pets not to do this as well? It really annoys me having my own pets do this at my houses.
Test Subject
THANKS POST
#39 Old 17th Oct 2010 at 6:20 AM
God was wise for sending you into this world... THANK WOO!!!!!!!
Test Subject
THANKS POST
#40 Old 21st Nov 2010 at 9:15 PM
I had no idea this existed until I was browsing the mods section today. Thank you so much! My sims have a hard enough time with their own dogs!
Lab Assistant
THANKS POST
#41 Old 1st Dec 2010 at 5:53 AM
Thank You!No more mutts digging in my sims yards.
Test Subject
THANKS POST
#42 Old 22nd Feb 2011 at 10:42 AM
I thank thee for ridding that unbenevolent behaviour. I am forever grateful.
Test Subject
THANKS POST
#43 Old 21st Mar 2011 at 12:26 PM
Thank you! I was getting so sick and tired of dogs digging in my front yards every night and making my sims complain and refill the holes.
Mad Poster
THANKS POST
#44 Old 4th May 2011 at 5:37 PM
Thanks! Now my Sims don't have to throw Simoleons away on fences to keep out the buggers!
Lab Assistant
THANKS POST
#45 Old 2nd Oct 2011 at 2:19 PM
thanks for sharing, though i am not as annoyed by digging as by them tearing objects apart on community lots. argghhh. is there a mod to fix it?
Test Subject
THANKS POST
#46 Old 24th Nov 2011 at 7:06 PM
Thanks! I always got so annoyed when my sims perfected their yard, went to sleep, and the next morning... HOLES!
Lab Assistant
THANKS POST
#47 Old 22nd Mar 2012 at 7:22 PM
I absolutely hated it when my Sims took an Environment hit because of that hole way way way in the back corner of the lot where I never look. So I will be using this. None of the pets in my real life neighborhood dig holes in my yard anyway, just pets I owned who spent all their time there.
Forum Resident
THANKS POST
#48 Old 6th Sep 2014 at 2:26 PM
Thank you SOOOOO MUCH!
Test Subject
THANKS POST
#49 Old 6th Oct 2014 at 3:13 PM
WORKS GR8 MANY THANKS
Top Secret Researcher
THANKS POST
#50 Old 16th Nov 2014 at 3:06 PM
Awesome, no more fences around properties. Thank you
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