Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

-Wagon Rut Roads- Terrain Replacements for Grass and Dirt

by Phaenoh Posted 30th May 2008 at 8:52 PM - Updated 20th May 2017 at 3:28 AM by Phaenoh
 
54 Comments / Replies (Who?) - 50 Feedback Posts, 3 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 3 of 3
Test Subject
THANKS POST
#51 Old 7th Apr 2011 at 9:55 PM
Thank You, Thank You, Thank You! Have I mentioned thank you? This is perfect for my royal kingdom neighborhood
Test Subject
#52 Old 16th Oct 2011 at 7:07 PM
I've been using the dirt replacement for a while now and everything is working fine. The dirt is grass and the roads are dirt just as they should. However, there's one thing that's bothering me - if I create a lot and then put it in my lot folder, the ground appears white on the picture. And even more bothering - if I use a big lot, some of it will look white. If I'm centered on a sim next to the mailbox the grass at the end of the lot will look white, and the whiteness moves around with the camera.
To get rid of it I have to cover the ground with the grass tool.
Is anyone else experiencing this? I'll try to get some pictures, but I recently re-installed the game and hasn't played it again since so I don't know if it will look the same now. And if someone is wondering; the reason I re-installed was to change the language.
Test Subject
#53 Old 24th Apr 2012 at 1:51 AM
Can you apply this to one neighbourhood? If not, can you attach it to a Terrain File in the CS4 Terrains menu to just change that one?
Test Subject
THANKS POST
#54 Old 10th Jun 2012 at 8:02 PM
Perfect for Veronville!!! Thanks!
Scholar
THANKS POST
#55 Old 3rd Nov 2014 at 8:42 AM
Thanks
Page 3 of 3