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Treasure Box *Compatible with 1.67*

by treeag Posted 24th Dec 2009 at 3:54 PM - Updated 19th Mar 2014 at 5:04 AM by treeag
 
610 Comments / Replies (Who?) - 468 Feedback Posts, 141 Thanks Posts
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Page 23 of 25
Theorist
Original Poster
#551 Old 15th Jul 2013 at 4:34 PM
I haven't tested this personally, but unless something major has changed, this should still work. Thank you for the translations I'll include it with the next update.
Test Subject
#552 Old 16th Jul 2013 at 7:32 AM
Default Thank you!!
Quote: Originally posted by wheatberry
The original Simplified Chinese translated version does not have correct unicode for Taiwanese, so it doesn't display correctly in Taiwanese version game. I make a correction. I also change some terms to make it fit for our culture. Please update it. Thanks!


thank you!!!

Test Subject
#553 Old 18th Jul 2013 at 4:54 AM
Quote: Originally posted by ChrĂ­sHoffmann
Works with patch 1.55?

Yes, it does.
Test Subject
#554 Old 27th Jul 2013 at 6:52 AM
Thanks for your mod!But your zh-TW translation is not support for the game(can't display),
So I made this for you:
====
Strings_CHI_TW_0x02089CAB1AAE79D7
====

Unknown1: 0x0000
Unknown2: 0x0000
Unknown3: 0x00000000
--- (0x19) ---
[00] 0x5B132A2D03180D51: 無底的寶物
[01] 0x78D46C46F26AEE16: 這個看起來不起眼的盒子比你想像中還要值錢!
[02] 0x169A4B1F929DE888: 不夠資金
[03] 0xC07B8D00F41BA0FE: 達 ({0.Money})...
[04] 0x762E0053E6656803: 普通({0.Money})...
[05] 0x026B392E3A29D607: 已被切割...
[06] 0x025D392E3A1D997A: 寶石...
[07] 0xCFE699B2EE6C3B35: 單量...
[08] 0x026E3D2E3A2C136F: 購買...
[09] 0x2DB31FB9592E4E20: 未被切割 ({0.Money})...
[0A] 0x645E3AFB0876285E: 金屬...
[0B] 0x7F76CB95E5FB2411: 已熔煉金屬...
[0C] 0x0242362E3A06CC23: 礦物 ({0.Money})...
[0D] 0x8C0201851A4D8F0C: 完整配套...
[0E] 0x4F07FCCA854CB5A8: 儲存...
[0F] 0x2201A38CC04BCA3D: 寶石
[10] 0x0246968F60C697C9: 金屬
[11] 0x66E54ED16CD8DC7D: 石頭
[12] 0x837C81CA30FDE2B0: 隨機 ({0.Money})
[13] 0x4EB601C51D6545E0: 隨機變出 石頭/寶石/金屬
[14] 0xE72EFC48B646093E: 大 ({0.Money})
[15] 0xAC6405C46A8EF275: 普通 ({0.Money})
[16] 0x0235292E39FC2BA7: 一套...

[17] 0x8C9F1F7D1B6F9ABF: 未被切割 ({0.Money})
[18] 0x3D1CE8363077396A: 礦物 ({0.Money})
---


====
I hope this can help you! Thanks!
Theorist
Original Poster
#555 Old 22nd Aug 2013 at 11:24 AM
The mod works fine, no update was needed. However, for those having problems with the Taiwanese translation can you try this one to see if it's fixed?
Attached files:
File Type: zip  Treeag - TreasureBox.zip (72.8 KB, 23 downloads)
Test Subject
#556 Old 27th Aug 2013 at 1:13 AM
Hey!
First of all: I looooooove the box !!
I'm missing Aquamarin. Is it not included or is it my game? There is a spawner for it, but it won't spawn and isn't even included in the collectors journal. (At least not in mine.) I think normally you would get it through fishing?
Test Subject
THANKS POST
#557 Old 10th Sep 2013 at 8:31 AM
WOOT! Thank you. :) x
Test Subject
THANKS POST
#558 Old 30th Sep 2013 at 9:56 AM
Thank you very much!!
Field Researcher
#559 Old 12th Oct 2013 at 5:55 AM
are there any new gems/metals/rocks that need to be added in? It still would be nice for plants, bugs and fish to be spawned by the treasure box
Field Researcher
#560 Old 19th Oct 2013 at 5:05 AM
I agree with the bugs to be added (if you can and if that's possible - I'd do that myself if I was a modder). That would be great instead of waiting for them to spawn. Oh, ya, patch 1.63 is out for Into The Future. Just thought I'd mention it in case you didn't know. I haven't patched myself yet. Waiting for the game. So, don't know if this needs an update. I love your treasure box.
Test Subject
THANKS POST
#561 Old 7th Nov 2013 at 1:01 AM
Thanks!! is great!!! but... works with 1.63?? :O
Field Researcher
#562 Old 14th Nov 2013 at 12:27 AM
Quote: Originally posted by tyttamarzh
Thanks!! is great!!! but... works with 1.63?? :O


I tried it after I patched & installed Into The Future. It still works.
Test Subject
THANKS POST
#563 Old 21st Nov 2013 at 8:53 PM
Awesomely awesome! :D is this compatible with 1.63?
Test Subject
THANKS POST
#564 Old 22nd Nov 2013 at 6:20 PM
will this work with all ex's and stuff packs? I am updated to 1.63.5
Test Subject
THANKS POST
#565 Old 15th Dec 2013 at 2:47 PM
May I ask, because I can't find in - in which category is it placed?
Test Subject
THANKS POST
#566 Old 31st Jan 2014 at 8:48 PM
Hey thanx it makes life easier, lif's so dam short this saves loads of time.
Test Subject
THANKS POST
#567 Old 16th Feb 2014 at 10:06 AM
Thanks so much : ) this mod is fantastic!!
Test Subject
THANKS POST
#568 Old 22nd Feb 2014 at 9:09 PM
Great mod; SOOO good to use with Supernatural's Alchemy
Test Subject
#569 Old 25th Feb 2014 at 11:39 PM
Does this work for 1.67?
Test Subject
#570 Old 11th Mar 2014 at 6:23 PM
Quote: Originally posted by xxinsanexxchels
Does this work for 1.67?


Lo he probado para el parche 1,67 y NO funciona, se podria actualizar??'

Muchas gracias.
Field Researcher
#571 Old 14th Mar 2014 at 2:33 AM
Does this work with 1.67?? I use Treeag's stuff all the time, most generally they never needing updated. If I understood Paull correctly (if I translated right) he's stating it doesn't work in 1.67?
Test Subject
#572 Old 14th Mar 2014 at 11:50 AM
Quote: Originally posted by deblake60
Does this work with 1.67?? I use Treeag's stuff all the time, most generally they never needing updated. If I understood Paull correctly (if I translated right) he's stating it doesn't work in 1.67?


Efectivamente NO funciona, cuando pinchas en el cofre, solo salen dos opciones "NRaas", en caso de tener el mod y "ver"

Un saludo



Really it does not work, when you puncture in the chest, only there go out two options "NRaas", in case of having the mod and "seeing"

A greeting (forgive my Englishman)
Field Researcher
#573 Old 18th Mar 2014 at 9:03 PM
I went and tested this on two different systems, one running patch 1.66 and the other 1.67 (both have all EP and SP).

This MOD worked perfectly on both machines. If I Done this right, you should see some of my screen shots.
Screenshots
Theorist
Original Poster
#574 Old 19th Mar 2014 at 5:03 AM
Thanks, that's what I figured. I did a quick test yesterday and didn't see any problem. I'm gonna mark this as compatible.
Field Researcher
#575 Old 19th Mar 2014 at 5:00 PM
Quote: Originally posted by treeag
Thanks, that's what I figured. I did a quick test yesterday and didn't see any problem. I'm gonna mark this as compatible.
You're welcome, glad to have helped.
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