Replies: 402 (Who?), Viewed: 47975 times.
Page 5 of 17
Scholar
#101 Old 13th Oct 2018 at 12:02 PM
I think the OMGWTFBBQ and no social worker mods from ts2 should exist for ts3.

I May Be Life Dumb But I'm Sim Smart(mostly).
My Tumblr
Mad Poster
#102 Old 13th Oct 2018 at 1:16 PM
Quote:
Originally Posted by orose
What I would love is a green recycling bin that's a composter. After putting ever so many dead plants in it, the next day it would yield several bags of fertilizer. I know the gardening station can turn food scraps into ferts, but it doesn't let you recycle barren plants into it and that kinda kills its usefulness to me.


Do you think there's any way of modding the gardening station?
Instructor
#103 Old 13th Oct 2018 at 3:36 PM
Quote:
Originally Posted by jje1000
Do you think there's any way of modding the gardening station?


I'm not entirely sure- the current extent of my modding abilities is tuning mods, lol and I'm certain this would require scripting. That said, if I were going to look at it from the standpoint of how I'd do it if it were possible...

The complicated way: Check if removing dead plants actually generates some sort of hidden item, temporary or not. I had assumed it generates something because garbage cans can fill up, but I don't know for sure and I can't remember seeing any sort of garbage item when using Master Controller to flush objects from my lots. It could well be that garbage/recycling bins are simply coded to be full after ever so many interactions. Then I'd have to see if the script for removing dead plants and the hypothetical hidden item can be tweaked from the gardening station and/or attempt to code new functionality to turn ever so many instances of the hypothetical garbage item into fertilizer.

The simple way: Akip worrying about an item that may or may not even exist and just try and create an additional interaction on the recycling bin that creates fertilizer every time the bin is used or somehow piggyback the gardening station's fertilizing script onto the recycling bin.

But again... I don't know how to script mod for TS3 yet, so this is only theory based on what I know of other coding/programming systems.
Mad Poster
#104 Old 13th Oct 2018 at 6:14 PM Last edited by jje1000 : 13th Oct 2018 at 6:33 PM.
Quote:
Originally Posted by orose
I'm not entirely sure- the current extent of my modding abilities is tuning mods, lol and I'm certain this would require scripting. That said, if I were going to look at it from the standpoint of how I'd do it if it were possible...

The complicated way: Check if removing dead plants actually generates some sort of hidden item, temporary or not. I had assumed it generates something because garbage cans can fill up, but I don't know for sure and I can't remember seeing any sort of garbage item when using Master Controller to flush objects from my lots. It could well be that garbage/recycling bins are simply coded to be full after ever so many interactions. Then I'd have to see if the script for removing dead plants and the hypothetical hidden item can be tweaked from the gardening station and/or attempt to code new functionality to turn ever so many instances of the hypothetical garbage item into fertilizer.

The simple way: Akip worrying about an item that may or may not even exist and just try and create an additional interaction on the recycling bin that creates fertilizer every time the bin is used or somehow piggyback the gardening station's fertilizing script onto the recycling bin.

But again... I don't know how to script mod for TS3 yet, so this is only theory based on what I know of other coding/programming systems.


Lol I'm don't even know how to do script mods at all (yet), simply not an area that I've spent much time in.

I'm hypothesizing that there must be an 'allowed' list of items that can be placed into the gardening station- I wonder if adding an entry for 'garbage' (the object your sim carries after removing the dead plant) might be the solution- it might be even more realistic in allowing people to pretend that they're putting the kitchen garbage into the gardening station as well. From there onwards you can do some mesh replacement and possibly even effect removal to make the garden station look more like a composer.

If you want a composer item that produces an actual 'fertilizer' item, you would probably have to define a new 'fertilizer' item (probably cloned from the life fruit, renamed and assigned a new mesh), and clone and edit a trash can so that it accepts the items you put into it and produces a 'fertilizer' item in return.
Instructor
#105 Old 13th Oct 2018 at 8:47 PM
Quote:
Originally Posted by jje1000
Lol I'm don't even know how to do script mods at all (yet), simply not an area that I've spent much time in.

I'm hypothesizing that there must be an 'allowed' list of items that can be placed into the gardening station- I wonder if adding an entry for 'garbage' (the object your sim carries after removing the dead plant) might be the solution- it might be even more realistic in allowing people to pretend that they're putting the kitchen garbage into the gardening station as well. From there onwards you can do some mesh replacement and possibly even effect removal to make the garden station look more like a composer.

If you want a composer item that produces an actual 'fertilizer' item, you would probably have to define a new 'fertilizer' item (probably cloned from the life fruit, renamed and assigned a new mesh), and clone and edit a trash can so that it accepts the items you put into it and produces a 'fertilizer' item in return.


If there is a list of allowed items that'd be awesome- I'll have to see if I can do some digging in the game files later.. I'm looking at the way the gardening station is coded right now, and in the XML, there's this:

Quote:
<kMaxObjectsInInventory value="3">
<!--Max number of compostable ingredients that can be placed in object's inventory-->


So now I'm wondering if I'm looking at it from the wrong end of the problem. If indeed a garbage item exists, maybe there also exists a true/false value for making an item compostable that could simply be toggled. Darnit, this is gonna nag at me until I find out one way or the other isn't it?
Lab Assistant
#106 Old 15th Oct 2018 at 5:48 PM
Quote:
Originally Posted by SneakyWingPhoenix
@dinadine
http://nraas.wikispaces.com/Shop%20For%20Clothes ? This mod just does that: removes "Plan outfit" interaction and makes clothing racks functional to purchase new clothes. Then I assume you change into those clothes through "Change into ..." command.


Maybe we are saying the same thing in sims 2 i could go to the store buy a shirt and two pair of pants and that was all in my " closet i didn't have to go thru all the clothes i the game all i had to do was switch them around....like your closet at home...
Field Researcher
#107 Old 20th Oct 2018 at 4:54 PM
I just thought of a mod I would love to have in 3 - I love big band music, and I think it'd be awesome to be able to have that in the game - I know there's some modded content for it , poseboxes and CC, but to really have that ability to have the Glenn Miller or Benny Goodman experience in the game.. that'd be wicked awesome.

Dead Ringers
Discord: RedBaroness13
Mad Poster
#108 Old 20th Oct 2018 at 5:05 PM
Quote:
Originally Posted by dinadine
Maybe we are saying the same thing in sims 2 i could go to the store buy a shirt and two pair of pants and that was all in my " closet i didn't have to go thru all the clothes i the game all i had to do was switch them around....like your closet at home...

That's the one. This mod exists, the one I linked.

P.S. Sorry for my bad english.
Mad Poster
#109 Old 21st Oct 2018 at 2:42 AM
Quote:
Originally Posted by SneakyWingPhoenix
That's the one. This mod exists, the one I linked.

Except that NRAAS just moved to a new site so your link is no good any more. Here's the updated link.
https://www.nraas.net/community/Shop-For-Clothes
Scholar
#110 Old 23rd Oct 2018 at 3:24 AM
My sim was handing out goodies to two young trick or treaters, even as two others were busily egging her house. I wouldn't have minded so much, but it was Snowflake Day! So if some kindly modder had come up with something that restricted Trick or Treat and all related activities to Spooky Day, my Sims and I would have been profoundly grateful.

Simblr: Elyndaworld
Test Subject
#111 Old 23rd Oct 2018 at 6:01 PM
Honestly, I wish there was some random things happening to your Sims during their different life stages.
Teen : periods (yes, the freakin' periods during teenage where you either bleed or something else).
Adults : Injuries, when you work or do something, Sims might get injured and HAVE to heal as soon as they can.

Also, another mod idea is to make the AI more than "Here to ONLY keep ur Sim alive". Seriously, that's annoying and too basic. I would like the AI to sometimes call a Sim of yours and invite him-her somewhere. A friend of yours comes at home and "Oh hey, nice surprise there!".

More relationship-related actions and events.
Alchemist
#112 Old 26th Oct 2018 at 9:09 AM
Glanced at a Sims 4 thread, and now I really want a mod that makes it so that when you're robbed, the burglar also gets a chance of stealing a percentage of your household funds
Anyone know if anything like this exists?

Simblr | TS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
CC reuploads: Hal's Archive | Kewai-Dou | mitarasi | Modish Kitten | pocci | Yesod Sims
Field Researcher
#113 Old 26th Oct 2018 at 10:38 AM
I want a mod where people greet each other differently based on relationship. Really annoys me when you're best friends but still greet with a handshake like tf.
Field Researcher
#114 Old 27th Oct 2018 at 4:41 PM
Quote:
Originally Posted by Trylk248
Honestly, I wish there was some random things happening to your Sims during their different life stages.
Teen : periods (yes, the freakin' periods during teenage where you either bleed or something else).
Adults : Injuries, when you work or do something, Sims might get injured and HAVE to heal as soon as they can.

Also, another mod idea is to make the AI more than "Here to ONLY keep ur Sim alive". Seriously, that's annoying and too basic. I would like the AI to sometimes call a Sim of yours and invite him-her somewhere. A friend of yours comes at home and "Oh hey, nice surprise there!".

More relationship-related actions and events.


Too bad some don't even realize how deep the A.I. is in TS3. But I'm having so much fun discovering all kinds of possibilities within the learning A.I. algorithm. I must say and cannot stress enough that I am truly impressed by Richard Evans work. My overanalytical, perceptive and intelligent nature makes it easy to see that TS3 is so much more than meets the eye. Do you really think those dream, speech and thought bubble icons mean nothing more beyond its initial function? It's symbolic imagery or I suppose known as semiotics. Sims really do have actual conversations and it can be understood if you know how to accurately interpret the symbolism. If you research and understand the kind of work Richard Evans has done, you'll know it is indeed true that TS3 has the best A.I. for a triple A game (Editor's Pick) and is quite phenomenal.
http://aigamedev.com/open/editorial...awards-results/
https://www.gdcvault.com/play/10124...nalities-in-The
https://versu.com/

Though, I see what you are saying about wanting to further imitate life in a video game about humans and life.

===

What if there was a feature to be able to change the UI color using the color wheel, color swatches, RGB or Hex and be able to color each section differently? And also be able to color the text.
Site Helper
#115 Old 28th Oct 2018 at 8:53 PM
I would really like to see more of a relationship between what the sim says they want and what they actually do. Especially if all of those wishes were promised.

A sim who wants to go fishing should not pull out a book once they are at a fishing site. A sim who wants to visit the art gallery shouldn't head across the street to the gym once they get there. A sim who wants to eat macaroni and cheese should not autonomously cook spaghetti. A sim who wants to become best friends with someone shouldn't start picking fights with that person unless they have a trait which would imply that they have absolutely no social awareness at all. A sim who wants to play guitar at the park should not autonomously pull out a drum set that you thought they had left at home. And a sim who hates the outdoors should not keep trying to roll wants to go on vacation to Egypt after going there once and discovering that the base camp is nothing more than a set of tents set up outside with a latrine and kitchen setup nearby.

The current wish system is nothing more than a way to get points for your sim, and has nothing to do with the sim's nature at all. I wish It did, and that you could fine-tune their nature by the nature of the wishes you promise or delete.

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Field Researcher
#116 Old 5th Nov 2018 at 8:08 AM
Quote:
Originally Posted by SusannaG
A mod I've always wanted: a randomizer for clothing. Both item and pattern.


YES! This! With everyone aging up all the time and having randomized clothing, I want to be able to go into CAS and click the randomize button a few times until I find something suitable, instead of picking out outfits myself for every single sim.
Mad Poster
#117 Old 5th Nov 2018 at 10:26 AM
No parties before work mod. My game play has turned into a battle of wills lately.

Sims rolls out of bed at 5:30 AM, showers, eats, brushes teeth, ect... 15 minutes before said sim is supposed to leave, he whips out his phone and and I'm tossed into the "Choose destination" screen. I shake my head, cancel action, go back to sim and send him to work. A day or two later, rinse, wash, repeat. The weekend rolls around when there is plenty of time to throw a party and to send me off to screens that I rarely see and...nothing. No party shenanigans to be had until the following Monday.

I haven't tried scheduling a party for the weekend during the week. This might put a end to this game of cat and mouse, but all things considered, I'm not completely convinced of that. <------ sim in question.
Test Subject
#118 Old 5th Nov 2018 at 12:12 PM
Quote:
Originally Posted by Trylk248
Honestly, I wish there was some random things happening to your Sims during their different life stages.
Teen : periods (yes, the freakin' periods during teenage where you either bleed or something else).
Adults : Injuries, when you work or do something, Sims might get injured and HAVE to heal as soon as they can.

Also, another mod idea is to make the AI more than "Here to ONLY keep ur Sim alive". Seriously, that's annoying and too basic. I would like the AI to sometimes call a Sim of yours and invite him-her somewhere. A friend of yours comes at home and "Oh hey, nice surprise there!".

More relationship-related actions and events.


KW has the period mod in it along with other..um features
Mad Poster
#119 Old 5th Nov 2018 at 6:01 PM
Quote:
Originally Posted by Gargoyle Cat
No parties before work mod. My game play has turned into a battle of wills lately.

Sims rolls out of bed at 5:30 AM, showers, eats, brushes teeth, ect... 15 minutes before said sim is supposed to leave, he whips out his phone and and I'm tossed into the "Choose destination" screen. I shake my head, cancel action, go back to sim and send him to work. A day or two later, rinse, wash, repeat. The weekend rolls around when there is plenty of time to throw a party and to send me off to screens that I rarely see and...nothing. No party shenanigans to be had until the following Monday. [/IMG]

I haven't tried scheduling a party for the weekend during the week. This might put a end to this game of cat and mouse, but all things considered, I'm not completely convinced of that.

Sounds to me like you have SP Extra's Push Active to Visit Lots function on. I don't and never see this. I do see inactives behaving oddly early in the mornings sometimes, if there are any venues open for them at which to do so, but would usually be less concerned about that.

I don't know of any way to schedule a party other than later the same sim day. Now that could be a helpful mod if such existed but I don't think the game core allows for it.
Mad Poster
#120 Old 5th Nov 2018 at 6:58 PM
Quote:
Originally Posted by igazor
Sounds to me like you have SP Extra's Push Active to Visit Lots function on. I don't and never see this. I do see inactives behaving oddly early in the mornings sometimes, if there are any venues open for them at which to do so, but would usually be less concerned about that.

I don't know of any way to schedule a party other than later the same sim day. Now that could be a helpful mod if such existed but I don't think the game core allows for it.


I opened my game to check the setting you referred to. It is set to zero or disabled. Is there another setting that could be causing this to happen?

I thought a party could be scheduled ahead of time. Goes to show what I know and how often I throw parties in my game.
Mad Poster
#121 Old 5th Nov 2018 at 7:50 PM
Quote:
Originally Posted by Gargoyle Cat
I opened my game to check the setting you referred to. It is set to zero or disabled. Is there another setting that could be causing this to happen?

A mod from another source maybe, but not anything within SP that I am aware of.
Field Researcher
#122 Old 5th Nov 2018 at 9:24 PM
Quote:
Originally Posted by Gargoyle Cat
No parties before work mod. My game play has turned into a battle of wills lately.

Sims rolls out of bed at 5:30 AM, showers, eats, brushes teeth, ect... 15 minutes before said sim is supposed to leave, he whips out his phone and and I'm tossed into the "Choose destination" screen. I shake my head, cancel action, go back to sim and send him to work. A day or two later, rinse, wash, repeat. The weekend rolls around when there is plenty of time to throw a party and to send me off to screens that I rarely see and...nothing. No party shenanigans to be had until the following Monday.

I haven't tried scheduling a party for the weekend during the week. This might put a end to this game of cat and mouse, but all things considered, I'm not completely convinced of that. <------ sim in question.


Do you have retuner? I think that's what is causing it. After I got the mod my sims start shoving me into the party screens too. I fixed it by retuning the throw party interaction to not autonomous.
Mad Poster
#123 Old 5th Nov 2018 at 10:06 PM
Quote:
Originally Posted by tysika
Do you have retuner? I think that's what is causing it. After I got the mod my sims start shoving me into the party screens too. I fixed it by retuning the throw party interaction to not autonomous.


I do and thank you. I will look into that.
Scholar
#124 Old 10th Nov 2018 at 5:13 PM
Rent a horse
You can ask a friend to borrow their horse but you need to a) have a friend with a horse, b) track them down and c) poke them enough to get the horse. The ability to just click at the equestrian center or a box at a community lot and the option to choose between the buyable and/or adoptable horses (adult and elder) would be great for vacations at/near a horse farm or weekend adventures without actually having to own the horse. Just pay a fee and return the horse until 11pm (I think that's the time for the borrowed horses).

The horizon of many people is a circle with a radius of zero. They call this their point of view. - Albert Einstein
Arathea's Area @ TFM's Sims Asylum - TS2 & TS3 Stuff
Lab Assistant
#125 Old 10th Nov 2018 at 11:43 PM
A mod where on aging to adult and elder you get new traits. In the same mod, a mod where if you somehow scored high enough in your previous age group you could rechoose a trait that you didn't like.
A mod that made gems and flowers and small pets more balanced price wise. I dislike how easy it is for my homeless sims to become millionaires.
Page 5 of 17
Back to top