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- CAW Terrain - Monte Vista Textures, Roads, Height Map, ini & Colour Ramps
Replies: 9 (Who?), Viewed: 29525 times.
#1
7th Dec 2012 at 10:59 AM
Last edited by auntielynds : 24th Oct 2013 at 7:46 PM.
Posts: 675
Thanks: 2043 in 11 Posts
Monte Vista Textures, Roads, Height Map, ini & Colour Ramps
Textures:Roads:
Height Map:
DT Placement:
X 378.1761
Y 20
Z 990.955933
X 0
Y 0
Z 0
Attached files:
Monte Vista Textures.7z (5.65 MB, 4985 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2012-12-06 19:05:49 ....A 75484 5918481 MV Roads/MV Cobblestone Road/Cobblestone.JPG 2012-12-06 19:11:08 ....A 76037 MV Roads/MV Flagstone Sidewalk/Flagstone Sidewalk.JPG 2012-12-06 19:08:56 ....A 78835 MV Roads/MV Tuscan Asphalt/Tuscan Asphalt.JPG 2012-12-06 19:12:48 ....A 76645 MV Roads/MV Tuscan Dirt Sidewalk/Tuscan Dirt Sidewalk.JPG 2012-12-06 19:07:14 ....A 76907 MV Roads/MV Tuscan Dirt/Tuscan Dirt.JPG 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_intersection_corner.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_intersection_corner.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_intersection_crosswalk.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_intersection_crosswalk.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_sidewalk_base.dds 2012-12-06 18:19:18 ....A 496 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_sidewalk_base_n.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_sidewalk_flagstone.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_sidewalk_flagstone_n.dds 2012-12-06 18:19:18 ....A 5616 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_sidewalk_opacity.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_street_base.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_street_base.dds 2012-12-06 18:19:18 ....A 44176 MV Roads/MV Flagstone Sidewalk/asphalt_DOT07_street_detail.dds 2012-12-06 18:19:18 ....A 44176 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_street_detail.dds 2012-12-06 18:19:18 ....A 5616 MV Roads/MV Tuscan Asphalt/asphalt_DOT07_street_opacity.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Cobblestone Road/cobblestone_DOT07_intersection_corner.dds 2012-12-06 18:19:18 ....A 87536 MV Roads/MV Cobblestone Road/cobblestone_DOT07_intersection_corner_n.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Cobblestone Road/cobblestone_DOT07_intersection_crosswalk.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Cobblestone Road/cobblestone_DOT07_sidewalk_base.dds 2012-12-06 18:19:18 ....A 87536 MV Roads/MV Cobblestone Road/cobblestone_DOT07_sidewalk_base_n.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Cobblestone Road/cobblestone_DOT07_street_base.dds 2012-12-06 18:19:18 ....A 44176 MV Roads/MV Cobblestone Road/cobblestone_DOT07_street_detail.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Dirt/dirt_DOT07_intersection_corner.dds 2012-12-06 18:19:18 ....A 240 MV Roads/MV Tuscan Dirt/dirt_DOT07_intersection_crosswalk.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Dirt/dirt_DOT07_sidewalk_base.dds 2012-12-06 18:19:18 ....A 240 MV Roads/MV Tuscan Dirt/dirt_DOT07_sidewalk_base_n.dds 2012-12-06 18:19:18 ....A 5616 MV Roads/MV Tuscan Dirt Sidewalk/dirt_DOT07_sidewalk_opacity.dds 2012-12-06 18:19:18 ....A 349680 MV Roads/MV Tuscan Dirt/dirt_DOT07_street_base.dds 2012-12-06 18:19:18 ....A 44176 MV Roads/MV Tuscan Dirt/dirt_DOT07_street_detail.dds 2012-12-06 18:19:18 ....A 5616 MV Roads/MV Tuscan Dirt/dirt_DOT07_street_opacity.dds 2012-12-06 18:19:18 ....A 349680 MV Textures/DOT07_Cobblestone Pavers.dds 2012-12-06 18:19:18 ....A 349680 MV Textures/DOT07_cobblestone.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_cropsHorizontal.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_dirt.dds 2012-12-06 18:19:18 ....A 349680 MV Textures/DOT07_dirt__street.dds 2012-12-06 18:19:18 ....A 349680 MV Textures/DOT07_flagstone.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_grassHills.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_grassHillsGold.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_grassShadow.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_pavingStonePlaza.dds 2012-12-06 18:19:18 ....A 699192 MV Textures/DOT07_rockDark.dds 2012-12-06 18:19:17 ....A 699192 MV Textures/DOT07_rockLight.dds 2012-12-06 18:19:17 ....A 699192 MV Textures/DOT07_sandDirt.dds 2012-12-06 18:19:18 ....A 349680 MV Textures/DOT07_street_asphalt.dds 2012-12-06 18:19:17 ....A 699192 MV Textures/DOT07_treesDistant.dds 2012-12-07 04:52:01 D.... 0 0 MV Textures 2012-12-07 05:03:57 D.... 0 0 MV Roads/MV Tuscan Dirt Sidewalk 2012-12-07 05:03:34 D.... 0 0 MV Roads/MV Tuscan Dirt 2012-12-07 05:01:16 D.... 0 0 MV Roads/MV Tuscan Asphalt 2012-12-07 05:08:31 D.... 0 0 MV Roads/MV Flagstone Sidewalk 2012-12-07 04:57:32 D.... 0 0 MV Roads/MV Cobblestone Road 2012-12-07 04:56:47 D.... 0 0 MV Roads ------------------- ----- ------------ ------------ ------------------------ 15094324 5918481 49 files, 7 folders |
||
Monte Vista Height Map.7z (3.74 MB, 1928 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2012-12-07 03:44:12 ....A 3935331 3920694 Monte Vista.png ------------------- ----- ------------ ------------ ------------------------ 3935331 3920694 1 files, 0 folders |
||
Monte Vista ini & Colour Ramps.7z (11.9 KB, 1978 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2012-12-06 18:25:24 ....A 1337 11535 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini 2012-12-06 18:25:24 ....A 234 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini 2012-12-06 18:25:24 ....A 1340 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini 2012-12-06 18:25:24 ....A 3882 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini 2012-12-06 18:25:24 ....A 432 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini 2012-12-06 18:25:24 ....A 1406 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_7886A7F59355762F%%+_INI.ini 2012-12-06 18:25:24 ....A 1348 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini 2012-12-06 18:25:24 ....A 1339 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini 2012-12-06 18:25:24 ....A 3094 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini 2012-12-06 18:25:24 ....A 1346 Monte Vista ini & Colour Ramps/S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini 2012-12-06 18:24:59 ....A 32896 Monte Vista ini & Colour Ramps/S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds 2012-12-06 18:24:56 ....A 32896 Monte Vista ini & Colour Ramps/S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds 2012-12-06 18:24:54 ....A 32896 Monte Vista ini & Colour Ramps/S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds 2012-12-06 18:24:55 ....A 32896 Monte Vista ini & Colour Ramps/S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds 2012-12-06 18:24:57 ....A 32896 Monte Vista ini & Colour Ramps/S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds 2012-12-06 18:28:09 D.... 0 0 Monte Vista ini & Colour Ramps ------------------- ----- ------------ ------------ ------------------------ 180238 11535 15 files, 1 folders |
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#2
26th Dec 2012 at 6:33 PM
Last edited by simsample : 26th Dec 2012 at 7:09 PM.
Reason: Removed unnecessary quote
Posts: 11
Thanks Auntielynds
#3
29th Dec 2012 at 6:49 AM
Posts: 132
Thanks: 711 in 5 Posts
How would I go about getting the textures to work in game?
I don't use custom content in my downloads unless I believe it is really necessary.
Please do not claim my work as your own.
I don't use custom content in my downloads unless I believe it is really necessary.
Please do not claim my work as your own.
#4
29th Dec 2012 at 1:38 PM
Elfykins, these are just textures, which CAW can use but the game cannot. To make these into in-game terrain paints, you'd need to clone a game terrain paint and import these textures. Some detail here, although I can't find a tutorial with pictures:
http://modthesims.info/showthread.php?t=461469
http://modthesims.info/showthread.php?t=461469
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Test Subject
#5
1st Jun 2013 at 9:31 AM
Posts: 12
Need Help .....
Can somebody help me in regard with placing these files .............. I don't exactly know where to place these ini colour ramp files ..... i am new so i am still trying ...thnx
#6
1st Jun 2013 at 11:17 PM
Posts: 675
Thanks: 2043 in 11 Posts
No problem.
There are two ways to use the ini & color ramps.
1. Import the files directly into your .world file using s3pe. The drawback to this method is the ini files will drop out after you save the world the first time in caw.
Instructions:
You will need s3pe. Download here:
s3pe Package Editor at Simlogical
Open your.world file in s3pe. You will find it in:
My Documents/Electronic Arts/The Sims 3 Create a World/UserToolData/Worlds
Click on "Resources", and import the ini files into your .world file, and save.
2. Use the Config folder method which is much better in my opinion. The ini files never drop out no matter how many time you save, so you can always see the effects in caw. You just need to make a Config folder, and place it in your world folder. Rename the ini files, and drop them in. Full instructions here:
CAW resource packaging routines
and a bit here:
http://www.modthesims.info/showthread.php?t=503278
There are two ways to use the ini & color ramps.
1. Import the files directly into your .world file using s3pe. The drawback to this method is the ini files will drop out after you save the world the first time in caw.
Instructions:
You will need s3pe. Download here:
s3pe Package Editor at Simlogical
Open your.world file in s3pe. You will find it in:
My Documents/Electronic Arts/The Sims 3 Create a World/UserToolData/Worlds
Click on "Resources", and import the ini files into your .world file, and save.
2. Use the Config folder method which is much better in my opinion. The ini files never drop out no matter how many time you save, so you can always see the effects in caw. You just need to make a Config folder, and place it in your world folder. Rename the ini files, and drop them in. Full instructions here:
CAW resource packaging routines
and a bit here:
http://www.modthesims.info/showthread.php?t=503278
Instructor
#7
9th Jun 2013 at 4:35 AM
Posts: 516
Thanks: 4207 in 14 Posts
As far as my knowledge goes, the textures do not require you to have Monte Vista while the DT requires?
#9
17th Nov 2013 at 9:51 PM
Posts: 68
Thanks: 700 in 7 Posts
I hope this isn't a stupid question, I do have Monte Vista installed and I have downloaded the Unpopulated CAW files from Cawster with the idea of making a few minor tweaks to the world but I cant find the distant terrain anywhere, Cawster just links back here, I'm sure I read somewhere that MTS can't host the distant terrain so I was hoping someone might know where I can find it.
#10
19th Nov 2013 at 8:39 PM
Posts: 675
Thanks: 2043 in 11 Posts
Quote: Originally posted by Burn2ash
I hope this isn't a stupid question, I do have Monte Vista installed and I have downloaded the Unpopulated CAW files from Cawster with the idea of making a few minor tweaks to the world but I cant find the distant terrain anywhere, Cawster just links back here, I'm sure I read somewhere that MTS can't host the distant terrain so I was hoping someone might know where I can find it. |
Cawster just needs to update their pages with the store world DT's. Check back in a day or so.
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