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Test Subject
Original Poster
#1 Old 9th Feb 2021 at 10:54 PM
Default Need help creating lightsaber workbench mod for sims 4
Hey people, so ive been working on creating a mod that adds custom interactions to a vanilla table which lets you create lightsaber hilts and kyber crystals using various items (like crystals and metal). However im not that good at modding and cant seem to figure out how to get custom interactions on an object. Would anyone be interested in helping me with the mod or teaching me a bit about adding custom interactions? Or both? Any support would be greatly appreciated.
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Field Researcher
#2 Old 14th Feb 2021 at 10:02 PM Last edited by MizoreYukii : 8th Apr 2021 at 11:56 PM.
Making a crafting system similar to the woodworking, etc. is quite complex and not an easy beginner project to start with, but I will do my best to answer any questions you may have so it can be completed. You can also potentially make it easier on yourself by using a different system as it would cut out a lot of the fuss that crafting systems have. Regardless of which option you choose I'm going to link resources below, start off with the beginner tutorials and TDESCs to understand how tuning works in general, then move on to some basic custom files, like making a "Talk about lightsaber crafting" social interaction. Also attempt making a food recipe, or other recipe items, so you can get a grasp of the recipe process.

For objects, this tutorial is good for getting started. It covers giving an object tuning a custom name, and then editing the super_affordances which is where you need to add your custom interactions you were asking about.
https://youtu.be/eE4_mYX2jcs

Food recipes: https://www.srslysims.net/2020/01/c...t-1-single.html
And this covers knitting clothes, another perspective on the recipe process: https://www.patreon.com/posts/how-to-make-cas-40691574

Also, these (old) related threads to food recipes should give some insight on what you need to do for yours, the first one is especially helpful as it goes over phases, ingredients, etc. Ignore anything to do with scripting since this is a new custom object.
Custom Foods: An overview - http://modthesims.info/t/569528
https://sims4studio.com/thread/1721...tom-phase-issue
https://sims4studio.com/thread/9019/cupcake-tutorial


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Test Subject
Original Poster
#3 Old 16th Feb 2021 at 5:35 PM
Quote: Originally posted by MizoreYukii
Making a crafting system similar to the woodworking, etc. is quite complex and not an easy beginner project to start with, but I will do my best to answer any questions you may have so it can be completed. You can also potentially make it easier on yourself by using a different system as it would cut out a lot of the fuss that crafting systems have. Regardless of which option you choose I'm going to link resources below, start off with the beginner tutorials and TDESCs to understand how tuning works in general, then move on to some basic custom files, like making a "Talk about lightsaber crafting" social interaction. Also attempt making a food recipe, or other recipe items, so you can get a grasp of the recipe process.

For objects, this tutorial is good for getting started. It covers giving an object tuning a custom name, and then editing the super_affordances which is where you need to add your custom interactions you were asking about.
https://youtu.be/eE4_mYX2jcs

Food recipes: https://www.srslysims.net/2020/01/c...t-1-single.html
And this covers knitting clothes, another perspective on the recipe process: https://www.patreon.com/posts/how-to-make-cas-40691574

Also, these (old) related threads to food recipes should give some insight on what you need to do for yours, the first one is especially helpful as it goes over phases, ingredients, etc. Ignore anything to do with scripting since this is a new custom object.
Custom Foods: An overview - http://modthesims.info/t/569528
https://sims4studio.com/thread/1721...tom-phase-issue
https://sims4studio.com/thread/9019/cupcake-tutorial



Thanks for the help, I will have a look through these
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