- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Tutorials >
- Objects - Tutorial: Adding a subset to an object (and making it recolorable)
- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Tutorials >
- Objects - Tutorial: Adding a subset to an object (and making it recolorable)
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Please, tell me which steps in particular do you find confusing, and what exactly can you not figure out, and I will try to explain.
The tables with glass already in them that Numenor listed, do they not work for your purpose? Because, like I said, if you clone one of them, there is already a glass subset, and you won't need to add any, then. Then modifying the mesh works like with any other mesh.
In short: Clone the table with glass that is the correct type and size for you. Clone it like any other object.
- If you only want a glass subset for your table, only export the glass subset from the GMDC and do the editing in your mesh program like with any mesh, and continue as usual.
- If you won't use the solid part of the mesh at all (the wooden, metallic etc), then delete that mesh subset in GMDC, and also delete that subset's Material Definition, texture file, Material Override and also the reference to that subset in the Shape.
- If you use both the glass and solid parts for your object, then you won't need to delete anything.
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 94
Thanks: 105 in 2 Posts
I would rather help you make the changes yourself than do it for you, since the purpose of the tutorial and the forum in general is to learn to make things yourself . If I do it for you, you won't learn much, and won't know how to do it in the future. [/list] |
I do want to learn how to make a glass table, copying somthing thats already made isn't making anything new. but i just don't know how yet, (if you don't want to help thats fine) i need all the help i can get. And im making a table, which isnt a chair, the chair in the tut is just fabric, i could have done that myself. It's just the glass i dont know how to do. Is there a tut where its just strictly glass? and not a diffrent subset such as fabric? if so I'd like to know about it
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Now, if you want the table of the type and size that doesn't come with glass in the game originally, then it makes sense to add a new subset. In that case, it's probably easiest to import the glass Material Definition from an object that has the kind of glass you want. So, clone that object that you want to get the TXMT (Material Definition) from. Right click on the Material Definition file you see in the Type window, and select Extract. Then import that file to your actual object by right-clicking on the Type window and select Add, then browse to the file you want to import. Commit. Instead of cloning the TXMT, like in the tutorial, you import one. Now you need to rename the imported TXMT so that it matches the others in the package, and make sure the extension (_glass or whatever) matches the name you have given your glass subset, and that this new TXMT is linked correctly inside the package just like the cloned TXMT would.
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Apart from those, there are some tables from expansion packs that also have glass subsets. If you clone one of those, then people are going to need that expansion pack to use your clone.
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 94
Thanks: 105 in 2 Posts
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it
Posts: 7
Posts: 37
Thanks: 5667 in 18 Posts
I use SimPE version 0.60b (alpha, 0.60.2.20832)
How can I add the subset into GMND file in this version?
Simple Design :: my little world of sims
------------------------------
Every way is worthwhile to go when you know the aim!
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 70
Thanks: 337 in 7 Posts
And thanks for your subset tutorial, I will learn this as quick as I can:D
Posts: 4,502
Thanks: 13196 in 63 Posts
Posts: 188
Thanks: 8128 in 46 Posts
I created a large clock for on the sides of community buildings and cloned it from the cheap alarm clock. I started it about 2 years ago and have been working on it off and on since I started my job, and I got the hands to work as they are suppose to and got it possitioned and everything, but the thing will not recolor no how. At first I recolored the cheap clock to see if it would recolor but it wouldn't and then I looked in the clock package and noticed it did not have the tsdesignmode included so just in experiencing with it, I added it to see if that would do it but it still didn't so I thought maybe it was just one that would not recolor. The I was looking at MTS2 and seen bobl created a school clock from the cheap alarm clock and it was recolorable and I messaged him and asked him how he did it. He said it always has been recolorable and that he didn't do anything to it but he did have numenor help him with the placing of it and that maybe he did something to it, so I asked numenor and he gave me a link to your tutorial on adding subsets to an item. Everything you have said in it I had already done except the hash generator which I did now and it still will not recolor. I have posted it up here and was wandering if you would look at it and tell me what I am missing in it or why it will not recolor. When I start a project it bugs me till it is completely finished and usable and right now it is workable but not colorable. Thank you.
Momma 'b'
mjb_largetownclock052805.rar (62.1 KB, 9 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- mjb_largetownclock052805.package 440079 63520 14% 30-04-07 15:53 .....A. 892E0795 m3d 2.9 ------------------------------------------------------------------------------- 1 440079 63520 14% |
Posts: 4,502
Thanks: 13196 in 63 Posts
First problem was that it didn't follow the recommended naming system exactly. The names for the material definitions are supposed to have an underline before and after the subset name. Your filenames were mjb-largetownclock052805-body-default_txmt while they should be mjb-largetownclock052805_body_default_txmt. I changed those and all references to them.
Secondly, when you added the tsDesignModeEnabled blocks you did not add an entry to the datalist extension reference list correctly (my tutorial for using Maxis textures with a repository technique explains how to correctly add a new entry there ). I fixed that.
After these two fixes, the clock now seems to be recolorable .
mjb_largetownclock052805.zip (68.4 KB, 12 downloads) - View custom content | ||||||||||
440097 05-01-07 10:37 mjb_largetownclock052805.package -------- ------- 440097 1 file |
Posts: 188
Thanks: 8128 in 46 Posts
Momma 'b'
Who Posted
|