#8876
13th Jan 2021 at 10:25 PM

Posts: 3,156
If my sim is out of money they can still dig for treasure and even bones or rocks are sellable.
#8877
16th Jan 2021 at 8:45 PM

Posts: 4,679
Thanks: 109 in 4 Posts
Quote:
Originally Posted by TadOlson
I've discovered that enire households can be saved fron dying off by installing a welfare Mod so they can get by while searching for a job.It's needed if you want to make job searching harder.
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Quote:
Originally Posted by BlueAlien
You don't necessarily need a mod. The vanilla game offers the kaching and familyfunds cheats, plus the money tree reward object. Familyfunds has the advantage of allowing you to determine exactly how much they get and when, but it only works if every household in your hood has a unique name.
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Quote:
Originally Posted by TadOlson
It's better to use Mods because some challenges have rules about using those cheats and I didn't know about them when I lost that household.I would rather avoid cheating and a welfare Mod isn't cheating as long as you still have them search for jobs or start working at a craft or working as artisans to earn other money.I had to choose between staying vanilla and being forced to cheat a lot or Modding my game out and actually just being able to play without cheating except to place objects or fix a glitch.
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TadOlson, I don't think there's any need to get hung up because a feature is only available through the Cheats window. Some mods, and indeed some Maxis features (like money trees) feel much "cheatier" than the cheats. Using a "cheat" in The Sims -- a single player sandbox game -- is scarcely the same as marking your cards in a high stakes poker game. Or taking performance-enhancing drugs in the Olympics. Many of the things in "Cheats" are just ways of extending the game and making it more interesting. I don't feel I'm doing anything wrong, when I turn Aging Off to spend more time with Sims that I love. Or when I turn MoveObjects on to put a fire alarm above a window. In fact I'd feel I was doing something a lot more wrong if I turned Aging on to let an Elder die! (I'm an Elder myself, and I certainly wouldn't want anyone to do that to me!!

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On a different topic, Sunbee and I seem to have discovered that the game checks the work/school hours of Sims, when selecting visitors for the Welcome Wagon. It appears to only send Sims who are available at the time. See recent posts in the What do you make of the Welcome Wagon? thread.
Scholar
#8878
16th Jan 2021 at 9:57 PM

Posts: 1,200
Quote:
Originally Posted by AndrewGloria
Sunbee and I seem to have discovered that the game checks the work/school hours of Sims, when selecting visitors for the Welcome Wagon. It appears to only send Sims who are available at the time. See recent posts in the What do you make of the Welcome Wagon? thread.
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I've suspected this for a while, as elders and pregnant women are disproportionately represented in the Wagon. Nice to have it confirmed.
#8879
16th Jan 2021 at 11:34 PM

Posts: 1,885
Thanks: 5071 in 35 Posts
That may explain why the Welcome Wagon seemed to be deterministic in my test hood.
Who Posted
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