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Scholar
#11376 Old 15th Jun 2020 at 11:53 AM
When a YA grows into an adult, nothing really changes but the outfit. Why, oh why?
I would like a mod that fix that, so that my Sims keeps using the same outfit - unless it's not avaliable for adults, of course.
Mad Poster
#11377 Old 15th Jun 2020 at 7:22 PM
Watching fight raises Sports enthusiasm so it's less of a complete waste of time.
Fighting, especially losing, drains energy and comfort significantly so those damn townies will leave the lot sooner instead of just spending the entire day attacking each other repeatedly.
Lab Assistant
#11378 Old 15th Jun 2020 at 8:55 PM
Quote:
Originally Posted by omglo
The swimmable castaway lakes aren't just ponds. The ground is sloped in a way that the pond tool can't achieve, so Sims can enter it without stomping. If you just dig a pond in castaway, Sims can't get in. EA must've used a process we don't have access to.

Some time ago, I tried smoothing and gradually sloping the pond edge in TS2, so Sims would be able to wade in, but if you change it too much, the water disappears. Despite the claim on that Tumblr, Castaway and TS2 aren't the same game. Not everything can be ported.


Yeah I know there are a more differences between TS2 and Castaway than the other stories games, but IIRC Castaway runs on a somewhat modified TS2 Seasons engine. Some other features from Castaway I would have liked to see were the larger neighbourhood and roadless lots, though I suspect due to the fact we can't place new lots in Castaways it's not really that different as I've seen a recreation of Felicity Island for TS2 where roads were removed with the help of LotAdjuster and HoodReplace, now why EAxis couldn't have put the support for larger hoods in later EPs though .

You said you tried sloping the pond for sims to wade in, are they actually able to do that if the slope is right? I would expect them to just walk and not swim, or were you using something else?

On a similar note, I mentioned that plantsims don't fill their water need when swimming in fake pools, any idea why?

Just a lurker lurking through... mostly.

Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
Field Researcher
#11379 Old 15th Jun 2020 at 9:19 PM
Quote:
Originally Posted by kestrellyn
I might be the only person who still uses the nanny, but I would like a couple improvements: 1) the "dismiss" interaction is demoted from a regular social to an immediate action, like "End the Date", which causes her to immediately put down any babies/toddlers and stop doing whatever she's doing and leave. It's really hard to catch her when the nanny script has not completely taken her over to get her to leave. 2) Sometimes when you tell the nanny to track your schedule she comes over at completely random times and has to be dismissed again. I think this is related to sims getting promoted or getting new jobs, but she doesn't do things like come over when they would have left for their old job or anything, it's just at some completely random-ass time of day that makes no sense. I would really like for this to be fixed. Other than that, the nanny actually works fine for me.

I was just dreaming about a similar kind of mod:
I wish the "influence" interaction was performed instantaneously at a distance. I know that doesn't make a lot of logical sense, but it would make the feature actually useful. Right now, it takes so long to get the interaction going, and the chances of the influenced interaction failing to happen at all (particularly if it's a social interaction) are so high, I might as well just select the other sim with blender and force them to do the thing myself.
Lab Assistant
#11380 Old 15th Jun 2020 at 11:13 PM
Quote:
Originally Posted by AlfredAskew
I was just dreaming about a similar kind of mod:
I wish the "influence" interaction was performed instantaneously at a distance. I know that doesn't make a lot of logical sense, but it would make the feature actually useful. Right now, it takes so long to get the interaction going, and the chances of the influenced interaction failing to happen at all (particularly if it's a social interaction) are so high, I might as well just select the other sim with blender and force them to do the thing myself.


Agree, the whole influence thing is pretty useless and I hate when wants to influence fills up my sim's wants. The only influence action that I ever actually do is influence someone to clean because then they clean everything autonomously without having to select each individual item to clean, so it's actually easier to influence someone to clean than make them do the cleaning themselves.
Scholar
#11381 Old 15th Jun 2020 at 11:20 PM
It is kind of annoying, but that would kind of change the influence interaction to be more of a mind control thing. I think it's reasonable that influence should fail to work sometimes, or be interrupted. In spite of that, I've still had successes with it.

Fun fact about influence, though: you know how pledges to Greek houses can be influenced for free? Well, if a sim pledges a Greek house but then graduates before actually joining it, they can continue to be influenced for free by former and current members of the Greek house even as an adult. I know the cost of influence is kind of negligible unless you use it a lot, but I always found that kind of funny.
Mad Poster
#11382 Old 16th Jun 2020 at 12:01 AM
Influence > Flirt is sometimes a bit funny, because Sims always seem to use high-level flirts (which predictably fail). So much for trying to hook up your friends.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Mad Poster
#11383 Old 16th Jun 2020 at 12:25 AM
I often use "Influence > Garden" if I have a lot of bushes that need trimming or weeds that need pulling. Also if my sim has low Mechanical skill I'll find someone with high Mechanical skill (using the ask about skills interaction) and influence them to repair broken electronics. I find those both quite useful.
Alchemist
#11384 Old 16th Jun 2020 at 5:28 AM
Quote:
Originally Posted by Bulbizarre
Influence > Flirt is sometimes a bit funny, because Sims always seem to use high-level flirts (which predictably fail). So much for trying to hook up your friends.


I just remember how I did let my sim influence his wife to hug Bigfoot at their vacation and I expected her do a friendly hug because there wasn't romantic interactions with Bigfoot availabe but instead she jumped into Bigfoot's arms. I got good laugh and angry husband
Scholar
#11385 Old 16th Jun 2020 at 5:53 AM
Yeah, the game blocks you, the player from making sims do romantic interactions with Bigfoot, and also stops sims from choosing to do them autonomously, but those interactions still exist, and there's nothing stopping the game itself from pushing them. And stuff like macrotastics, I believe, also does not necessarily have to check whether the interaction is allowed before pushing it. I've actually recently changed the situations in which sims can talk to plants and I'm sort of curious to see if Macro->Garden will respect those new rules or not.
Theorist
#11386 Old 16th Jun 2020 at 2:15 PM Last edited by omglo : 16th Jun 2020 at 2:52 PM.
Quote:
Originally Posted by humming-fli
Yeah I know there are a more differences between TS2 and Castaway than the other stories games, but IIRC Castaway runs on a somewhat modified TS2 Seasons engine. Some other features from Castaway I would have liked to see were the larger neighbourhood and roadless lots, though I suspect due to the fact we can't place new lots in Castaways it's not really that different as I've seen a recreation of Felicity Island for TS2 where roads were removed with the help of LotAdjuster and HoodReplace, now why EAxis couldn't have put the support for larger hoods in later EPs though .

You said you tried sloping the pond for sims to wade in, are they actually able to do that if the slope is right? I would expect them to just walk and not swim, or were you using something else?

I was never able to get the slope right without losing the water and ending up with an empty pond. I'd written a little mod that added the "get in" interaction from the ocean to ponds, but it was useless because changing the slope to match the castaway lake resulted in an empty hole.

We'd need a way to create a gradual slope like in the picture. As far as Castaway is concerned, the shallow end of a pond is land, but once they reach a certain depth, they start swimming.
Screenshots
Space Pony
#11387 Old 17th Jun 2020 at 3:56 PM
*Knocks on wood as there might already be a mod that does this*

A mod that allows babies to inherited skills from their parents or grandparents. If would be nice for Dirk Dreamer's children to inherit high creativity skills from their grandfather.

|| Currently Playing: Beginning of Strangetown by Marka93 ||
There's no drama, like Sims drama.

Inventor
#11388 Old 17th Jun 2020 at 10:43 PM
A mod that allows you to make non traditional families in CAS. For example, children & teens without parents, like the Newson's
Mad Poster
#11389 Old 17th Jun 2020 at 11:42 PM
Quote:
Originally Posted by BeckyBoo8
A mod that allows you to make non traditional families in CAS. For example, children & teens without parents, like the Newson's

I had that mod for TS3. I made a child all on her own once. She did surprisingly well until I finally got bored.
Mad Poster
#11390 Old 20th Jun 2020 at 11:07 AM
If it's at all possible, I'd like a mod to make "Spores of Happiness" a little less OP. I see no reason why it should fill hunger at all, tbh. As there do not appear to be any restrictions on when a Plantsim can use it, two (or more) plantsims in a household can simply spam the spores over and over into infinity and no on in the household ever needs to eat, sleep, bathe, or even use the toilet.
Mad Poster
#11391 Old 20th Jun 2020 at 10:18 PM
A thought I had after Mary-Sue sprinted across a lot to chat to Robert Kim, but I'd like a Celebrity Trait for the whole trait mod thing, which I can give to Sims who reach the top of some careers, or the Kims, or Bella Goth, and other Sims will be more likely to try and greet them and socialise with them, and maybe drop off gifts outside their houses.
Mad Poster
#11392 Old 22nd Jun 2020 at 2:34 AM
I really would like a "no bathroom drinks" mod that much like "no bathroom dishes" disables sims from getting drinks from bathroom sinks.
Instructor
#11393 Old 22nd Jun 2020 at 2:39 AM
Has anyone every done an update for MaryLou & Numenor's Multi-Junctions counters for the later EP counters?
Mad Poster
#11394 Old 22nd Jun 2020 at 6:09 AM
Today in things that should give hobby enthusiasm:
- School Cheer should give Sports enthusiasm to both participants
- Playing Fetch should give Sports (or Nature?) enthusiasm
- Playing Razzle should give Games enthusiasm
Field Researcher
#11395 Old 22nd Jun 2020 at 10:38 AM
I know it's never going to happen, but I'd kill for Sims 3 lifetime wishes to be implemented for the Sims 2 as well. The other small features like telling babies' gender, pyromania and special part-time jobs I can live without any day, but those special goals like Golden Tongue, Golden Fingers or Gold Digger are just so nice... They might not translate too well to Sims 2, now that I think about it, but almost everyone wishing to get to the top of their career just seems off...
Scholar
#11396 Old 22nd Jun 2020 at 2:04 PM
I would really like a hack which would allow the spectral servant that witches can summon to do employee duties on an owned business.
Lab Assistant
#11397 Old 22nd Jun 2020 at 9:33 PM
I'm not sure it already exists, but some sort of spell mod that gives evil witches more actually useful spells to make them more appealing to play and perhaps balance them with good witches. I feel good witches should have spells that are good for others maybe at their own expense and evil witches have spells that are good for themselves maybe at others' expense. Making all those reagents for stupid evil spells makes me prefer good or neutral witches just because most of the evil spells aren't very useful for the witch casting them. I'd kind of like to play a power hungry evil witch but their spells really don't cut it, in fact some of the good spells seem more fitting when used for evil purposes.

Just a lurker lurking through... mostly.

Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
Mad Poster
#11398 Old 22nd Jun 2020 at 10:37 PM
Pandora Sims did extra spells, available in the Booty.
Mad Poster
#11399 Old 22nd Jun 2020 at 10:58 PM
Quote:
Originally Posted by sushigal007
Pandora Sims did extra spells, available in the Booty.

Is there any documentation for that? Like what they do and how they work and all?
Mad Poster
#11400 Old 22nd Jun 2020 at 11:24 PM
Yes, on the actual site. Be warned, it's a NSFW paysite and there are pervy ads that adblock doesn't block.
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