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Field Researcher
#26 Old 2nd Mar 2006 at 5:51 PM
I believe I did get the guid...The sculpture (original maxis one) shows up as the new sculpture I made with the recolors and description of the original object. How do I get the maxis object back? Maybe a better way to describe it: the maxis object is a "running" man...my sculpture is a turtle. In the game the man is now a turtle, with the description of a man. (I don't know if that was better or not)

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
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Test Subject
#27 Old 2nd Mar 2006 at 7:49 PM
Coooooooooooool
it looks cool and ive got SimPE yay *DOWNLOADS GUIDE*
Field Researcher
#28 Old 2nd Mar 2006 at 9:45 PM
One more question....When I open my Table2Map in Paintshop pro9 and I paste a texture over it, the colors of the texture are all grey. (any texture)...I even tried it in windows paint and the same thing happened, so I know it is not because of the paint program...Is there something wrong with my table2map?

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Fluffy
retired moderator
#29 Old 2nd Mar 2006 at 10:14 PM
MissWendy,
bitmaps that come straight out of UVMapper are in 4bit colour, I think, or maybe even black/white
you should have an option somewhere to set it to 24 bit before you paste the texture
In Paint Shop Pro 8 it's in Image in the menu bar, choose Increase colour depth and set it to 24 bit
PSP 9 shouldn't be too different
Part-time Hermit
#30 Old 2nd Mar 2006 at 10:20 PM
MissWendy, still double-checking about the object replacement problem: When you got the GUID, did you also update MMATs? Click open the MMATs (Material Definitions) in the package and see if the "guid" line's value matches the new GUID. If not, you can manually copy and paste the number there and commit.
Field Researcher
#31 Old 3rd Mar 2006 at 4:58 AM Last edited by MissWendy : 3rd Mar 2006 at 7:42 AM. Reason: add photo
[IMG][/IMG] Yes I did..Did I explain everything right?? The turtle sculpture I made is in the game...Twice. One is the mesh I made and the other replaced the running man sculpture. S now I have 2 turtles. Why did it give me 2 turtles and no running man?? When I open SimPE the running man is still there.....(in case you can't see photo) http://i47.photobucket.com/albums/f...rtleproblem.jpg

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Field Researcher
#32 Old 3rd Mar 2006 at 5:01 AM
Thank you Lethe_s .. this has solved my problem with the color issue... Yeah!!!

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Part-time Hermit
#33 Old 3rd Mar 2006 at 8:34 AM
MissWendy, please, attach the turtle to this thread in a zip file and I will take a look at it .
Field Researcher
#34 Old 3rd Mar 2006 at 6:17 PM Last edited by IgnorantBliss : 20th May 2006 at 8:04 AM. Reason: removed attachment
Default Turtle sculpture
Ok, here is the turtle sculpture....Thank you for all you help.
Screenshots
Part-time Hermit
#35 Old 3rd Mar 2006 at 6:46 PM Last edited by IgnorantBliss : 20th May 2006 at 8:04 AM. Reason: removed attachment
MissWendy, there was something weird going on with the texture image. The largest texture size seemed messed up. I exported the next largest one and resized it to 512x512, then imported back. It seems to have fixed the problem. But from the problems you've had with these two recent objects, it seems there is some problem with your texture import. Which method are you using, normal import or Build DXT?

I don't know if the texture caused the object to replace the original, and if, how, but after I'd fixed the texture and checked the object in the game, it seemed fine to me, did not replace the original sculpture.

On another note 512 x 512 pixels is a bit of an overkill for a small object like the turtle. I'd go for no bigger than 256 x 256 personally for an object of that size. It's also fairly high in polygons and vertices for a one-tile object.
Field Researcher
#36 Old 3rd Mar 2006 at 7:28 PM
Thank you so much for looking at it...I did the normal import ( I don't even know what Build DXT is) and I was never quite sure what size of texture to use. I still have the "other" turtle zip (the one that replaced the running man) what do I do with that? If I just delete it, will the running man come back?

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Part-time Hermit
#37 Old 3rd Mar 2006 at 7:41 PM
Yes, you can delete it. I'm not sure if the thumbnail image for the Maxis sculpture will be fixed automatically or not (it may still look like a turtle in the catalog even if the actual object looks like the original sculpture when placed on a lot). If the thumbnail doesn't get fixed, delete the package files in your Thumbnails folder in the Sims 2 folder under My Documents. The next time you go into the catalog, the correct thumbnail will be generated.
Field Researcher
#38 Old 3rd Mar 2006 at 8:09 PM
Thank you so much for all your help. You have given me great tips and info....I will keep trying and hopefully you will see a new upload from me in the near future.

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Lab Assistant
#39 Old 4th Mar 2006 at 10:38 AM
i'm usin corel photo-paint ... andn in the texturing part it says: "go to the layer manu and flatten image"... does anyone know where is that in corel?
Test Subject
#40 Old 5th Mar 2006 at 5:47 PM
Texture Library
If you can't find any good textures to use, i found this texture library w/ 3000+ free textures. :baloons:
here is the address:

http://www.mayang.com/textures/index.htm
Mesh Maestro
Original Poster
#41 Old 6th Mar 2006 at 5:15 AM
Numenor, IgnorantBliss & Lethe_s,

You all have done a great job here answering all the questions... Thank you for covering this thread and the others since I have been away. With some normality set in here I am hoping to slowly return to modding and giving support here again...

Thanks again

Reading is the key to all knowledge, math is the key to everything.
Part-time Hermit
#42 Old 6th Mar 2006 at 5:22 AM
Jack, it's great to have you back! :salute:
Fluffy
retired moderator
#43 Old 6th Mar 2006 at 8:56 AM
Jack! *hugs*
It's so good to hear from you
Welcome back.
Field Researcher
#44 Old 10th Mar 2006 at 12:29 AM
I have a question...When cloning an object (like a bed) there are 2 "geometric data containers" How do I know which one to highlight and then continue on with the "steps" in the tutorial?

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Part-time Hermit
#45 Old 10th Mar 2006 at 5:09 AM
Quote: Originally posted by MissWendy
I have a question...When cloning an object (like a bed) there are 2 "geometric data containers" How do I know which one to highlight and then continue on with the "steps" in the tutorial?


Take a look at both of those GMDCs and see what's inside. Likely only one of them will contain the bedding and frame meshes, while the other might be all shadows. Mirrors usually have more than one GMDC also, the glass usually being a separate GMDC from the frame, and so on. You may have to edit more than one GMDC sometimes.
Field Researcher
#46 Old 10th Mar 2006 at 5:23 AM
thank you for your reply. You have been a world of help to me.

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Field Researcher
#47 Old 10th Mar 2006 at 5:59 PM
On to my next question....I made a bed frame (everything shows up good in the game) I need to fix one small part on the 3D mesh (in milkshape). How do I do that without starting all over?

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.


Come and check out my other creations at Thesimszone. http://www.thesimszone.co.uk/files/index.php?Section=53
Mesh Maestro
Original Poster
#48 Old 10th Mar 2006 at 7:58 PM
Quote: Originally posted by MissWendy
On to my next question....I made a bed frame (everything shows up good in the game) I need to fix one small part on the 3D mesh (in milkshape). How do I do that without starting all over?



Only extract the "frame" from the GMDC and rework it in MilkShape then re-import it.

Reading is the key to all knowledge, math is the key to everything.
Test Subject
#49 Old 11th Mar 2006 at 8:14 AM
i donĀ“t understand how to get in an object to the program? am i stupid or is it something wrong??[IMG]bild 51[/IMG]is this the right program???
Part-time Hermit
#50 Old 11th Mar 2006 at 8:24 AM
I can't see the picture you posted, elinmalman. which program is it?
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