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Water "half tile" flowers fix & Water inaccessible flowers fix

by dickhurt Posted 11th Jun 2008 at 3:38 AM - Updated 29th Oct 2008 at 6:49 PM by dickhurt : compatibility
 
56 Comments / Replies (Who?) - 46 Feedback Posts, 9 Thanks Posts
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Lab Assistant
#26 Old 31st Oct 2008 at 1:57 PM
thank you! love this hack, but will it exports with packaged lot?

My Chemical Ravenance*
Test Subject
#27 Old 1st Nov 2008 at 9:33 PM
Thank You Much!!!
The ModFather
retired moderator
#28 Old 2nd Nov 2008 at 7:40 PM
Extremely useful mod! I always hated when my sims just stand still, because they keep trying watering those flowers (they even run into the house, in order to water the half-tile flowers!).

nantp179 - ALL the Global Mods might be exported with the lots; you should always:
- check your exported lots with the Clean Installer; or
- remove all the global mods from the Downloads while creating and exporting your lots; or
- use the AnyGameStarter in order to create a "clean" game where to build your lots.


Dickhurt - Just to prove that I *do* read the ReadMe's, I noticed a funny typo:
Modifications: Semi-Global (affects all refrigerators)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#29 Old 18th Nov 2008 at 3:03 AM
Fantastic idea. Thank u!
Instructor
#30 Old 7th Jan 2009 at 4:34 AM
Is this updated for Mansion and Garden Stuff? If not then will you in the feature? && why does HCDU detect that these conflict with each other; should I be concerned?

22 I will give him the key to the house of David. When he opens doors, no one will be able to close them; when he closes doors, no one will be able to open them.
The ModFather
retired moderator
#31 Old 7th Jan 2009 at 3:16 PM
I examined the hacks, and they are compatible with any expansion from Seasons up to Mansions & Garden included.

As for the HCDU reporting a conflict, YES, you should be concerned.
You can't have BOTH hacks in the game, you have to choose one.
In particular, as stated in the README.txt included in both hacks:
Quote: Originally posted by dickhurt, from the Readme.txt, section "Known Conflicts"
Only use one of these hacks. The
'inaccessible' fix replaces the 'half-tile' one, since it does all the same
stuff and even more.



I understand that this important piece of information has not been cleared up enough in the main post, where dickhurt however points out that:
The second one, named df_water_inaccessible_flowers_fix.rar, does the same but also...

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#32 Old 19th Feb 2009 at 7:08 AM
You are SO awesome!!! I've been deleting those inaccessible flowers. Thanks!

"The American people will never knowingly adopt socialism. But, under the name of "liberalism", they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."
- Norman Thomas, 1944
Forum Resident
#33 Old 18th Mar 2009 at 1:56 AM
Awesome!

Thank you.
Lab Assistant
Original Poster
#34 Old 1st Apr 2009 at 10:05 AM
For the gamers asking about a mod to allow trimming "unreachable" bushes and hedges, I was planning to do one eventually. But Cyjon beat me to it and you can find his hack here http://drupal.cyjon.net
Lab Assistant
#35 Old 4th Apr 2009 at 6:27 PM
... You mean I have no excuse not to use water-needing flowers, anymore? Damn, er... YES! That rocks! Thanx!
Instructor
#36 Old 5th Apr 2009 at 12:29 AM
I have to say: this is a really smart hack. Thanks. Seriously.
Test Subject
#37 Old 24th Apr 2009 at 7:12 AM
Great work!I don't bother to use the fences now
Test Subject
#38 Old 22nd May 2009 at 7:18 PM
make sure u just download one
Inventor
#39 Old 7th Jun 2009 at 10:11 PM
That's great. Can't wait to try the new possibilities.
Mad Poster
#40 Old 19th Jun 2009 at 2:50 AM
I'm so glad I wandered by. Was always so irritated that Maxis made so many lots with inaccesable plants. Thanks.

Stand up, speak out. Just not to me..
#41 Old 9th Feb 2010 at 6:40 PM
::nab::

This Space Intentionally Left Blank
Test Subject
#42 Old 10th Feb 2010 at 7:38 PM
Thank you SO MUCH, this was aggravating me like crazy, and I would have to use boolprop to constantly replace dead half-tile flowers. <33
Test Subject
THANKS POST
#43 Old 28th May 2011 at 11:21 AM
one of the best things, I've ever downloaded on this board! thanks so much!!
Test Subject
THANKS POST
#44 Old 2nd Aug 2011 at 9:21 PM
should be used to fix the "cut topiary/bush" too !!
Test Subject
#45 Old 24th Aug 2011 at 11:08 AM
Can u make it for uni or base game compatible?
Instructor
THANKS POST
#46 Old 28th Oct 2013 at 9:40 AM
WOW!!!
Test Subject
THANKS POST
#47 Old 19th Jan 2014 at 10:54 PM
This opens up a lot of new asthetic-based ideas for placing flowerbeds. Landscaping possibilities are a lot less limited, simply due to access issues.
Now, f I were only a bit less debilitated when it comes to artistic matters...
Top Secret Researcher
THANKS POST
#48 Old 1st Jan 2016 at 10:06 PM
I never knew a fix for this existed! Thank you.
Instructor
THANKS POST
#49 Old 8th Jun 2016 at 7:13 AM
Thank you for this little gem of a mod. :)
Field Researcher
THANKS POST
#50 Old 30th May 2017 at 12:55 AM
Thanks!
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