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- Apartment Life - AL Fixes
#76
24th Aug 2016 at 7:24 AM
Posts: 8,857
Thanks: 3118 in 87 Posts
As Jo says, the called Sim is actually on the lot.
Peni - I have seen Sims turning up when being called and they can be greeted, but this is different. The called Sim appears next to the caller. Called Sim also holds a phone - and when you direct the caller to hang up, the called Sim vanishes.
Peni - I have seen Sims turning up when being called and they can be greeted, but this is different. The called Sim appears next to the caller. Called Sim also holds a phone - and when you direct the caller to hang up, the called Sim vanishes.
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#77
24th Aug 2016 at 10:16 AM
Posts: 2,542
In my game the called sim doesn't hold a phone. He just shows up on the lot.
I don't have outdated hacks in my game.
I didn't have this glitch until recently.
I don't have outdated hacks in my game.
I didn't have this glitch until recently.
#78
24th Aug 2016 at 12:50 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by joandsarah77
The sim should be there invisibly. I've never actually seen the sim. |
Yes, that's right - the game calls the sim to the lot and the conversation takes place. You can see that they're there using transporters like Inge's cat or visitor controller. However, if something happens that makes them become uninvisible, it's either a glitch (relatively rare) or a problem or conflicting hack.
#79
24th Aug 2016 at 2:09 PM
Posts: 16,742
Thanks: 1742 in 10 Posts
I never see them turn up. There's generally a lot going on in one of my households, with the person on the phone the least interesting thing on it, so I'll just suddenly notice that this person who called somebody is here now, acting like any other visitor. It only happens during the evening rush of phone calls in a busy house, and I've assumed it had something to do with the phone calls piling up on top of each other.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#80
24th Aug 2016 at 2:15 PM
Same here. The Sim it happens too is a popularity Sim with 30+ best friends, and it's always during the 6pm-rush of calls from friends wanting to chat or invite her downtown.
Sounds like you probably had a different version of this problem Justpetro, since yours went away when you hang up the phone. Seems reasonable to be caused by a default replacement, probably messed with the invisibility-part of the calling Sim. But it's sort of calming to know lots of people see this problem. It's still really annoying, but makes me a tad less worried about it.
Creations can be found on my on tumblr.
Sounds like you probably had a different version of this problem Justpetro, since yours went away when you hang up the phone. Seems reasonable to be caused by a default replacement, probably messed with the invisibility-part of the calling Sim. But it's sort of calming to know lots of people see this problem. It's still really annoying, but makes me a tad less worried about it.
Creations can be found on my on tumblr.
#81
24th Aug 2016 at 3:39 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by maxon
Yes, that's right - the game calls the sim to the lot and the conversation takes place. You can see that they're there using transporters like Inge's cat or visitor controller. However, if something happens that makes them become uninvisible, it's either a glitch (relatively rare) or a problem or conflicting hack. |
I should also add that this is why it's a bad idea to save and exit the lot when sims are on the phone - because there are random invisible sims on lot. If there's a reset or something, this can cause problems.
#82
24th Aug 2016 at 5:39 PM
Posts: 8,857
Thanks: 3118 in 87 Posts
Yes, @gummilutt - all my called Sims showed up, in every household - all the time. It has definitely stopped.
#83
24th Aug 2016 at 10:43 PM
That's freaky that you see them all the time like that Justpetro.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#84
24th Aug 2016 at 10:47 PM
Posts: 8,857
Thanks: 3118 in 87 Posts
Jo - it was kind of funny the first time - but then it did get a bit weird! I wish I knew which default to blame, but I don't. Each time I try default replacements, something weird seems to happen (I do have one replacement hair , default replacement skins, makeup and a couple of others - I'd say not more than 12 in total, that all seem to work perfectly, though). Maybe I am just great at downloading the wrong ones!
#85
24th Aug 2016 at 10:50 PM
Posts: 9,950
Thanks: 416 in 15 Posts
I would contact a priest to perform an exorcism on your computer and/or Sims 2 disc, just to be on the safe side.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#86
24th Aug 2016 at 11:08 PM
Posts: 8,857
Thanks: 3118 in 87 Posts
Quote: Originally posted by ihatemandatoryregister
I would contact a priest to perform an exorcism on your computer and/or Sims 2 disc, just to be on the safe side. |
I'll dirnk to that one
#87
25th Aug 2016 at 12:08 AM
I have this happen sometimes in that the Sim that is called is visible on the lot for the duration of the phone call. It makes a bit of sense in a way in that whenever a Sim calls another, the called Sim IS actually summoned to the lot that the playable Sim is on. So, that happens with every phone call. It's just that usually the called Sim is invisible when summoned. On occasion, they'll be visible for the length of the phone call and then disappear from the lot when the call is finished, though. I see this happen randomly on occasion in my game, here and there, never in a pattern and never with same caller or call-ee, so I think it's just a random hiccup.
However, I've never had the called Sim be summoned to a lot and then stay on as a visitor. I think that's an entirely different thing because, although a phone call IS supposed to summon the called Sim as part of normal game functioning, it isn't supposed to make the called Sim an actual lot visitor. That's abnormal game behavior and, yeah, probably means that something is screwy somewhere...although I suppose it might be convenient if you intended to invite over the called Sim anyway.
However, I've never had the called Sim be summoned to a lot and then stay on as a visitor. I think that's an entirely different thing because, although a phone call IS supposed to summon the called Sim as part of normal game functioning, it isn't supposed to make the called Sim an actual lot visitor. That's abnormal game behavior and, yeah, probably means that something is screwy somewhere...although I suppose it might be convenient if you intended to invite over the called Sim anyway.
I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Muh Simblr! | An index of my downloads on Tumblr.
#88
25th Aug 2016 at 7:19 AM
Posts: 8,857
Thanks: 3118 in 87 Posts
So that means there was actually nothing wrong and they may show up again in my game
#89
26th Jul 2021 at 6:31 PM
Last edited by Kaylynn-Is-Typing : 27th Dec 2023 at 2:10 AM.
Reason: Updated link & title, added edit note
Posts: 158
No More ALfixes!
EDIT (DEC. 26TH, 2023): Updated link. Download remains the same. Happy simming! Almost 60 months later, I've managed to finally put an end in Pescado's dictatorship, by fully replacing alfixes!
With EVERYONE'S input on this thread, I've compiled a list with all the mods mentioned here, with a few other critical fixes and my own alfixes' extracted features! Not sure I'm making myself clear, so here's the link with all the info!
https://engagementscenario.tumblr.c...xes-replacement
I'd like to personally thank everyone involved here! I hope you're having a nice day, and thank you for your help on the matter!
#90
26th Jul 2021 at 7:42 PM
I went to read your post to see if there was something I didn't have, and was very surprised to see my own name pop up in the list. It's so long ago I completely forgot that I was involved in this, but always fun to stumble upon something you made being mentioned and still used, so thank you for the smile
Creations can be found on my on tumblr.
Creations can be found on my on tumblr.
#91
26th Jul 2021 at 8:22 PM
Thanks for this @EduPie!
Also, if anyone still does want to continue using ALfixes, I have been using this for a long time with no issues:
https://slig.dreamwidth.org/33808.html
Also, if anyone still does want to continue using ALfixes, I have been using this for a long time with no issues:
https://slig.dreamwidth.org/33808.html
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#94
27th Jul 2021 at 2:25 AM
You are not deleting a sims character file when you delete their instance off a lot. If something happened to them it's because something else was going on. I would immediately have run Hood Checker.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#95
27th Jul 2021 at 10:42 AM
Posts: 10,970
Thanks: 5474 in 47 Posts
Quote: Originally posted by EduPie
Almost 60 months later, I've managed to finally put an end in Pescado's dictatorship, by fully replacing alfixes! With EVERYONE'S input on this thread, I've compiled a list with all the mods mentioned here, with a few other critical fixes and my own alfixes' extracted features! Not sure I'm making myself clear, so here's the link with all the info! https://kaylynn-is-typing.tumblr.co...xes-replacement I'd like to personally thank everyone involved here! I hope you're having a nice day, and thank you for your help on the matter! |
Nice, thanks!
#96
26th Dec 2023 at 5:54 PM
Posts: 299
Quote: Originally posted by Kaylynn-Is-Typing
Almost 60 months later, I've managed to finally put an end in Pescado's dictatorship, by fully replacing alfixes! With EVERYONE'S input on this thread, I've compiled a list with all the mods mentioned here, with a few other critical fixes and my own alfixes' extracted features! Not sure I'm making myself clear, so here's the link with all the info! https://kaylynn-is-typing.tumblr.co...xes-replacement I'd like to personally thank everyone involved here! I hope you're having a nice day, and thank you for your help on the matter! |
Is there anywhere else to get this info? The tumblr has been deleted and all the posts are gone.
#97
26th Dec 2023 at 6:37 PM
Quote: Originally posted by zeroboys008
Is there anywhere else to get this info? The tumblr has been deleted and all the posts are gone. |
It's viewable on the Wayback Machine:
https://web.archive.org/web/2022112...xes-replacement
And the download link is still active:
https://simfileshare.net/folder/143255/
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#98
26th Dec 2023 at 9:27 PM
Posts: 3,324
Quote: Originally posted by simsample
It's viewable on the Wayback Machine: https://web.archive.org/web/2022112...xes-replacement And the download link is still active: https://simfileshare.net/folder/143255/ |
Very helpful, please keep this alive! Pescado's mods were helpful, but they often came with stuff we didn't want. It's awesome to have alternatives that fit our playstyles and won't make witches unable to walk on slopes. Wonder why bathroom uses you does that though...
#99
27th Dec 2023 at 1:49 AM
Last edited by Kaylynn-Is-Typing : 27th Dec 2023 at 2:07 AM.
Reason: Correcting information, adding the correct links, yadda yadda yadda
Posts: 158
New link & clarifications
It's now @engagementscenario. I thought it made for a more creative, Sims-2-related-username, along with a visual rebranding that's less "#quirky 🤪" and also easier on the eye (after a very valid complaint from Rudhira on this post).
But none of this really matters, let's cut to the chase.
You can find the original post here, and in my opinion, most importantly, the "Deluxe" version by Belladovah here.
You are all more than welcome to suggest more mods to replace it, and I'll add them to the main list. Or if you do it through Tumblr, reblog your additions
I'll also update the main post in this thread with the updated link.
Sorry for the panic and happy simming!
#100
27th Dec 2023 at 2:31 AM
Posts: 158
Quote: Originally posted by JDacapo
Very helpful, please keep this alive! Pescado's mods were helpful, but they often came with stuff we didn't want. It's awesome to have alternatives that fit our playstyles and won't make witches unable to walk on slopes. Wonder why bathroom uses you does that though... |
I have trouble understanding what it does, too.
Although I have heard that it automatically directs Sims to the toilet when they need to, and that they may also autonomously take a shower afterwards? Or that would be a bonus feature if used alongside one of his sleep mods?
Don't take my word for it, I haven't tested it out in my game and probably never will!
Who Posted
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