#3
4th Jan 2020 at 1:04 AM
Last edited by Slamyy : 7th Jan 2020 at
12:02 AM.
Posts: 177
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Yes, I have saved it as DXT5 with interpolated alpha and replaced with the original img.
I am trying to make a distant terrain so idk how can I do it from cloning a different type of object.
I actually don't know much about chunk entries and shader types. I've found two shaders in MODL - one in the chunk 2 and the other in chunk 6. In the original file, first is set to "Phong" and the other one is to "None".
With the original object's shader settings it ignores alpha like this:
After changing the first shader to Phong Alpha it looks like this:
As you can see, the buildings look like they are behind the whole island. And somehow, some stuff like blotches or weird shadings appear on the texture. Idk what might be causing it cuz it's a very simple mesh with simple texture, no such details anywhere.
Idk if I should change the other shader as well which is set to "None", or maybe the shaders in MLOD (it's first shader is set to "Shadow Map" if that matters).
(Btw, please don't mind how crude it looks, it's still a WIP
)