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Lab Assistant
Original Poster
#1 Old 1st May 2020 at 5:49 PM
Default Conditional Random Buffs?
I'm trying to create a Nyctophiliac trait that causes a random positive buff at night and a random negative buff during the day. Looking through Mod Constructor, I'm finding a way to create random buffs, and a way to create conditional buffs, but I can't find a way for both. Is this possible?
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Test Subject
#2 Old 11th Jun 2020 at 2:35 AM
This is pretty roundabout, but I know you can make a buff that triggers another buff (I know there are some that add a second buff when the first is removed, and I think it might be possible to trigger adding a second when the first starts up). Can you make a hidden buff that randomly happens, and then have that hidden buff trigger a conditional buff?

I'm not sure if that's possible with Mod Constructor or if you'd have to type it up manually.
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