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Inventor
Original Poster
#1 Old 6th May 2022 at 6:00 PM Last edited by echoweaver : 11th May 2022 at 8:28 PM.
Default Mod for Feedback: Symptoms for Seasons
Hey there!

Here's something different from my recent mods -- a mod for humans. While I was researching disease moodlets, I put this together to test out some things you can do with moodlets. It's some symptoms for the Germy and Allergy Haze moodlets that come with Seasons. I've always been annoyed that these two moodlets have so many cool mechanics behind them (seriously, if you look in the Health Manager, allergies have genetics and germy lasts longer based on whether you're indoors our outdoors, and so on) but the moodlets aren't that big a mood hit and they don't do anything. I usually don't even notice I have them.

They do sort of have symptoms in that there are animated idles associated with them, but my sims are usually busy enough that they don't hang around idling much. Also, idles by definition don't affect gameplay pretty much at all.

I added two randomly-occurring uncancellable actions to Germy:
1. Coughing, including a 1/4 chance of the coughing fit from Pestilence Plague in Supernatural without the clouds of noxious gasses (I always though that was cool, but the curse is vicious and my witches never cast it).
2. Sneeze, with a random chance of either of the 3 sneezing idles, plus blowing nose.

For Allergy Haze, two moodlets are randomly added:
1. Dazed, which causes the sim to drop queue and stand around without autonomy for a while. I added the head pain reaction animation from the BuzzCrash coffee moodlet to set the tone when the moodlet is added.
2. Cottonmouth from University Life for a dry mouth symptom. This causes random lick lips actions, which is a pretty funny animation.

The only way I could figure out how to do all this was to add ANOTHER moodlet when Germy or Allergy Haze is added. (I've named them "Congested" and "Hey, Fever!", and they have no mood effect. They just implement the symptoms) I understand from reading around that it's possible to replace an ordinary moodlet by overriding the Buff XML and replacing EA's custom class with my own. However, the Seasons Health Manager does a lot with these two moodlets and references their specific classes, so I've been assuming I can't do that here.

Thoughts and feedback welcome!
Screenshots
Attached files:
File Type: zip  SeasonsSymptoms-beta1.package.zip (554.8 KB, 17 downloads)

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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Lab Assistant
#2 Old 11th May 2022 at 4:47 PM
I'm going to put this in my game alongside Nraas vector, excited to test it out.
Inventor
Original Poster
#3 Old 14th May 2022 at 12:49 AM
Quote: Originally posted by SimC
I'm going to put this in my game alongside Nraas vector, excited to test it out.


MTS approved it for release today. Woot! I'd still love to get any feedback you have after using it.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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