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#1126
13th Apr 2018 at 3:48 AM
Last edited by gdayars : 15th Apr 2018 at 6:45 PM.
Posts: 2,054
Thanks: 3665 in 29 Posts
Judge's Scores Round 3
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 5 | 4 | 5 | 4 | 5 | 3 | 26 | |
Judge 2 | 5 | 4.5 | 5 | 5 | 5 | 5 | 29.5 | |
Judge 3 | 5 | 4.5 | 5 | 5 | 5 | 5 | 29 |
Charmful: very nice. Use of different wall textures in the main room and pops of color scattered throughout keeps your lot from being the boring monochromatic. My only complaint is that the lack of an awning or umbrella in the blazing hot sun would keep me from spending time outside until after dark.
Charmful: Remember to angle your pictures in a way that makes the most use of the space. You could zoom in a lot further on your whole lot floor plan shot if you changed the angle of view 90 degrees. Good landscaping, nice to see terrain paint work and attention to detail on a desert lot. The exterior of the house is a little disjointed, with the different colors and directions of paneling. Using different colors can be great, but here it clashes rather than blends together. I like the detail of the arches above the entrances to the bedrooms. The floor-height windows are a bit strange, especially the ones in the toilet area. Play-wise I’m not sure about having just one toilet, and making Sims walk the furthest to get to it since it will get the most use. Other than that good playability.
Charmful: What an interesting building, I like it a lot. Is the pool built into the foundation and is it usable? My only slight criticism is the curb appeal is low. The front is very plain and the low set windows are almost hidden from view behind rocks and plants. Perhaps some vertical windows could have been used at each end or a row of high set windows used instead to help break it up.
Total: 84.5
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 4.5 | 4.5 | 5 | 5 | 5 | 4.5 | 28.5 | |
Judge 2 | 5 | 5 | 5 | 5 | 5 | 5 | 30 | |
Judge 3 | 4.5 | 4.5 | 4 | 5 | 5 | 4 | 27.5 |
Maxon: Please attach your pictures to the post, it makes judging much easier. Certainly looks like a ski-lodge, from the boxy shape with balconies that run the length of the house to the overuse of wood it all screams ski lodge. Great use of terrain paints, I especially like the path to the sauna. Landscaping is good, and the combination of wallpapers work well together. The windowed-exterior walls of the restaurant are a nice touch, very scenic to have your meal looking out into nature and the mountains. Well thought out layout of the entrance floor, though kitchen is perhaps a tad far away from the dining area. On the interior the walls, floor and roof blend in a bit too much which makes the rooms feel smaller than they really are. Ski lodges are certainly often wood everywhere, but when everything is wood the shades of wood are important to help provide contrast. Decorating is a tad sparse too, but I imagine that’s because of budget. I appreciate that rooms have color
Maxon: Looks like a warm and cozy place to stay. I like the coordinating suit colors and the outside landscaping. The actual build seems a bit simpler than your usual offering. Maybe some winter deco like skis or toboggans could have been added. Also would be worried about all those flower boxes with the snow.
Maxon: Just an all-around wonderful lot. Interesting in that it's Italian with a German name.... of course, close proximity to Germany. I'm terrible at skiing... you would find me in front of the fire with a book and a glass of wine.....
Total: 86
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 5 | 5 | 5 | 5 | 5 | 5 | 30 | |
Judge 2 | 4.5 | 4 | 4 | 4 | 5 | 4 | 25.5 | |
Judge 3 | 5 | 5 | 5 | 5 | 5 | 5 | 30 |
Total: 85.5
justJones: I have never been in an outdoor hot tub while it's snowing but since snow is cold and the hot tub is warm I can see the appeal. Love the colors and rustic charm. Could you do an overhead of the garden next time?
justJones: The front view is rather interesting, and the shape of the house creative. However, the balconies gives it a rather boxy feel despite the house shape. The landscaping is pretty, but a tad basic. The color scheme feels rather monotone, with birch everywhere (floor, fence, furniture etc) and shades of grey and beige all over. It lacks contrast to make things stand out from each other. You’ve used the space well on the interior, but the balconies are unnecessarily large. Nice to see a vacation home intended for large families.
Just Jones: The birch exteriors just make the look of this lot. Great interiors and exteriors.... understated luxury... Love it!
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 4 | 3 | 5 | 5 | 5 | 5 | 27 | |
Judge 2 | 5 | 4.5 | 5 | 5 | 5 | 5 | 29.5 | |
Judge 3 | 4 | 4.5 | 4.5 | 5 | 5 | 3 | 26 |
Total: 82.5
Justpetro: Your idea is solid. Since this is a nod to the indigenous people, interiors should be colorful, fabrics should have tribal prints... the use of concrete / wood floors would be quite limited... you would expect to see clay tile... Instead of the concrete and metal tower... shouldn't it be poles and thatch?
Justpetro: Interesting lot, love the artwork on the outside walls and the twisting star gazing tower. While I know you didn’t just toss down the beds it kind of looks that way especially with the dining area and open wardrobe all in the one room. I think some shelf bunks, maybe a pull out type bed that attaches to the wall would look more professional for a hotel, perhaps with a half wall or fold up divider to separate the eating area off.
Justpetro: While cut up floor plans allow you to zoom in closer, it makes it hard to put things into correlation with one another. So consider having one picture of the whole lot with roof down, not just pictures of each individual structure. Additionally, given your story and the motivation for the exterior walls it would have been nice with a closer up picture so one could actually see it. It is very interesting from a cultural perspective, and very appropriate for the desert theme. However, it is rather basic in terms of build and decorating (interior, exterior and landscaping is well done). It is probably appropriately basic compared to reality, but it is a build contest and you have to show off your skill and I don’t feel this lot allowed you to do that.
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 5 | 5 | 4 | 5 | 5 | 5 | 29 | |
Judge 2 | 5 | 4.5 | 5 | 5 | 5 | 5 | 29.5 | |
Judge 3 | 5 | 5 | 5 | 5 | 5 | 5 | 30 |
Total: 88.5
Karen Lorraine: Wow.... just wow!
Karen_Lorraine: I love all the colors. Given that it’s Morrocan there are a lot of patterns going on that you mostly got away with it except in the hot tub area. For my eyes it was a bit too much probably because there is nothing plain for relief. Even with that I would love to stay there.
KarenLorraine: Wow! The theme ambiance is great, and the decorating is breath-taking. The attention to detail and the care put into blending colors and patterns is really outstanding. Great use of CC, both in the choices made and how you used it. The landscaping is a tad basic, but it’s clear you’ve tried to counteract that with the decorative pools and the palm trees. I would have considered using stages or something on the roof, looks a bit weird when the windows go all the way to the very edge of the structure but I realize that’s partially because of the build limitations in Sims. There are a few choices in items that don’t quite blend in, but over all really stellar job on this lot!
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 5 | 5 | 5 | 5 | 5 | 5 | 30 | |
Judge 2 | 5 | 5 | 5 | 5 | 5 | 5 | 30 | |
Judge 3 | 5 | 3.5 | 5 | 4.5 | 5 | 4 | 27 |
Total: 87
CatherineTCJD: Gorgeous landscaping! I’m not sure about the choice of that modular stair in terms of theme-appropriateness, but the foliage and the shape of the house is spot-on. When it comes to the interior there are some weird choices made that don’t quite fit the atmosphere. The rooms do look rather asian, but the entrance floor significantly less so. The windows, the wallpaper, the choices in furniture is rather jumbled in that area. The restaurant is very pretty, and the aquarium very creative.
CatherineTCJD: Very pretty, I love the curved bridge and the blossom trees. How did you do the restaurant fish tank? It looks like fish inside of it and it’s also real pool water, impressive.
CatherineTCJD: Love it.... great landscaping and decorating. Being immersed into the pond in your lower level is so unique....
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 5 | 5 | 5 | 5 | 5 | 5 | 30 | |
Judge 2 | 5 | 4.5 | 4.5 | 5 | 5 | 5 | 29 | |
Judge 3 | 5 | 5 | 5 | 5 | 5 | 5 | 30 |
Total: 89
Freelala: I love what you did to the landscaping here with the varying terrain and a swimmable pond-good going! The bear looking out is a cute touch. Very nice, your best lot yet.
Freelala: A lot with history... wonderful use of terrain and terrain paints. The low ground cover/wild flowers reminds me of Rocky Mountain National Park in Colorado... Overall...very immersive...you do feel as if you are there at the ranger station.... The only thing missing would be real bears and wolves... maybe, a moose or two....
Frelala: Deceptively simple build. Looks basic, but with lots of details that show it isn’t as basic as it may look at first glance. Great concept, great execution. Lovely landscaping, both in terms of shaping the land, the terrainpaint and the greenery. Swimmable pond is a nice bonus. The room itself is a tad basic, it’s clear you did try to add in whatever deco you could but in fairness to other applicants you get a small point deduction. I appreciate that you’ve thought to not include anything that would wake Sims up given it’s a single room setup. All in all I think you did a great job bringing this concept into the Sims world and making it make sense from a Sims perspective.
Build | Decor | Playability | Theme | Budget | Uniqueness | Totals | ||
---|---|---|---|---|---|---|---|---|
Judge 1 | 4 | 4 | 5 | 5 | 5 | 4 | 27 | |
Judge 2 | 4.5 | 4 | 5 | 4.5 | 5 | 4.5 | 27.5 | |
Judge 3 | 4 | 2.5 | 4 | 3 | 5 | 3.5 | 22 |
Total: 77
Yvelotic2001: I like the beams above the bar, the pergola and the inside touches of brick walls. The bar area is nice. The inside could have done with some more decorative touches, a bit more to catch the eye since a lot of the walls are quite bland and cream. With some money to play around with, the rooms could have been more exciting rather than budget hotel looking. People who visit vineyards are often looking for luxury. There is also a style clash with the modern overhanging building with the countrified fencing. A flat roof looks more finished with some edging and brick or concrete around a pool also makes it look more finished since they are not normally surrounded by grass.
Yvelotic 2001: It's a good lot... it just needs to be decorated
Yvelotic2001: Build is 4 because it’s okay in terms of roof and symmetrical, but it’s not that interesting. Deco is 2.5 because there really isn’t that much landscaping going on and the interior decorating is very basic, so it doesn’t feel like it deserves more. The winery area is nice, but that’s one room in the entire lot and one room does not a whole lot make. Playability 4 because there is a lot of empty big areas with no deco even. Theme is 3 because it is a jumble, feels more tropical than country. So it fails on ambiance or deco and then the final point (it ends abruptly so will need her to add because it isn't there for some reason? Perhaps didn't save at that point)
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#1127
13th Apr 2018 at 4:35 AM
Thanks judges! I managed to get a whole point more than last time so as long as I don't go backwards I know I'm improving bit by bit I'm thrilled that overall you guys liked it! Please allow me to address some of your critiques.
That's a fair assessment. When I first built the house, the roof ended at the wall but I had the same thought so I extended it out about two tiles for some kind of possible shade. I tried different patio umbrellas but in the end, they didn't look very good so I resigned myself to the fact sims likely would 'lounge' out there in the evenings.
The different oranges and metal paneling was a direct homage to the house that inspired it, which I thought was beautiful and quirky but hey, that exterior is not everyone's cup of tea I'll agree the toilet probably could have been placed differently. Not so much a problem for two sims but 4 I can agree would start to grumble at waiting in the shower room to enter.
Yes, pool is built into the foundation and is usable, however you have to instruct the sim to climb into the pool via ladder because of the dummy level. I used this tutorial. I didn't make the front of the home especially attractive on purpose because I was trying to stay with the inspired house's overall feel and also emulate a design philosphey by Frank L. Wright about 'prospect and refuge' where occupants had a balance of prospect to see the horizon (out the back where other people were not likely to be peeping in) and then refuge in the form of the bedrooms having the windows where they provided light but didn't let the outside world fully in. And yes, that could have also been accomplished by higher windows; I just thought the lower ones seemed more contrastingly interesting - having sunlight on the floor during the day and artifical light come from the ceiling at night
Quote:
My only complaint is that the lack of an awning or umbrella in the blazing hot sun would keep me from spending time outside until after dark. |
That's a fair assessment. When I first built the house, the roof ended at the wall but I had the same thought so I extended it out about two tiles for some kind of possible shade. I tried different patio umbrellas but in the end, they didn't look very good so I resigned myself to the fact sims likely would 'lounge' out there in the evenings.
Quote:
The exterior of the house is a little disjointed, with the different colors and directions of paneling. Using different colors can be great, but here it clashes rather than blends together. I like the detail of the arches above the entrances to the bedrooms. The floor-height windows are a bit strange, especially the ones in the toilet area. Play-wise I’m not sure about having just one toilet, and making Sims walk the furthest to get to it since it will get the most use. |
The different oranges and metal paneling was a direct homage to the house that inspired it, which I thought was beautiful and quirky but hey, that exterior is not everyone's cup of tea I'll agree the toilet probably could have been placed differently. Not so much a problem for two sims but 4 I can agree would start to grumble at waiting in the shower room to enter.
Quote:
Charmful: What an interesting building, I like it a lot. Is the pool built into the foundation and is it usable? My only slight criticism is the curb appeal is low. The front is very plain and the low set windows are almost hidden from view behind rocks and plants. Perhaps some vertical windows could have been used at each end or a row of high set windows used instead to help break it up. |
Yes, pool is built into the foundation and is usable, however you have to instruct the sim to climb into the pool via ladder because of the dummy level. I used this tutorial. I didn't make the front of the home especially attractive on purpose because I was trying to stay with the inspired house's overall feel and also emulate a design philosphey by Frank L. Wright about 'prospect and refuge' where occupants had a balance of prospect to see the horizon (out the back where other people were not likely to be peeping in) and then refuge in the form of the bedrooms having the windows where they provided light but didn't let the outside world fully in. And yes, that could have also been accomplished by higher windows; I just thought the lower ones seemed more contrastingly interesting - having sunlight on the floor during the day and artifical light come from the ceiling at night
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
#1128
13th Apr 2018 at 1:00 PM
Last edited by maxon : 13th Apr 2018 at 1:25 PM.
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by gdayars
Maxon: Please attach your pictures to the post, it makes judging much easier. |
From a judge's comment (I know this wasn't you Gayars) - sorry I didn't realise that was a thing. Did Gayars ask for that on the first page? I must have missed it. I was using modyourpanties because it's easier to spoiler pictures (as we are required to do).
#1129
13th Apr 2018 at 2:35 PM
Posts: 4,228
Thanks: 10347 in 107 Posts
Yes I use MYP to attach the pics and then attach them to the post.
Want a specific style of house or community building? Why not take a look at my profile and see what I build and then come ask me to make it!
#1130
13th Apr 2018 at 2:50 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by Karen Lorraine
Yes I use MYP to attach the pics and then attach them to the post. |
You can do that? Or do you mean you use MYP and attach the pics as well?
#1131
13th Apr 2018 at 3:12 PM
I think what happens is MYP acts as file host so you can put pics in the body of the post but then in addition you can upload your images as attachments to the post from your computer. Way back during round one I think Jo or Gummi or both said they could see images better as attachments for judging purposes.
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
#1132
13th Apr 2018 at 4:25 PM
Posts: 12,355
Thanks: 855 in 4 Posts
If it's a requirement though it needs to be on the front page. I've not read every post in the thread.
#1133
13th Apr 2018 at 6:26 PM
It's not a requirement. However if a judge can't see something in detail points can be lost, it just depends on the judge's preferences I guess.
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
#1134
13th Apr 2018 at 9:44 PM
Posts: 2,054
Thanks: 3665 in 29 Posts
Right it isn't a requirement. I guess the pictures are clearer if you attach them that way? I honestly didn't remember the conversation so very glad Charmful did! Like she said, it isn't a requirement but if a judge can't make something out, then it becomes an issue.
My mind these days..
My mind these days..
#1135
13th Apr 2018 at 9:58 PM
When pics are inline, they are auto resized. If you attach them directly to the thread they can be clicked on to see full size. Which doesn't matter if your pics are the same size as they appear inline, but it often helps to see things more clearly So just strongly suggested.
#1136
13th Apr 2018 at 11:33 PM
Posts: 2,054
Thanks: 3665 in 29 Posts
Thank you for clarifying. Like I said my mind.... :P
#1137
14th Apr 2018 at 1:01 AM
It depends. If your pictures, especially floor plans show up large and clear I would not bother checking the attached, but if it is somewhat harder to see I would click the attached one. I had no issues this round with anybody's pictures.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#1138
14th Apr 2018 at 3:09 AM
Posts: 2,054
Thanks: 3665 in 29 Posts
Ok the contestant scores are done I will do the play alongs tomorrow
Hopefully we will be celebrating a house as well! I believe we will but should know tomorrow for sure!
Edited to add.... Countdown timer has been updated, and the link to contestant scores has been added, and the lot info has been updated as well
Hopefully we will be celebrating a house as well! I believe we will but should know tomorrow for sure!
Edited to add.... Countdown timer has been updated, and the link to contestant scores has been added, and the lot info has been updated as well
#1139
14th Apr 2018 at 4:10 AM
Last edited by CatherineTCJD : 14th Apr 2018 at 4:37 PM.
Thank you Judges 1 and 2. You made me smile and want to keep plugging away at it. I needed your encouraging words
Judge 3 - not so much...
Indoor staircases tend to be open, airy and modern, hence the Carina modular stairs going down to the restaurant. I also used a Tansu style staircase, going up to the rooms - so the traditional style would also be present.
I found through google that Ryokan windows tend to be expansive and plain - to showcase the beauty of the out doors. I managed to find windows very much like the ones pictured above, and used them a lot in this build. (Though they are clear glass and not ricepaper; in that sense they are more like the ones shown below.)
Below was the inspiration shot for the lobby - with the square fireplace.
Japanese Ryokans also tend to have quite a bit of timber and stucco on the walls - it's not ALL rice paper panels!
*sigh* I know I can't please everyone; and I'm probably not yet fully emotionally recovered from my pups passing... But, I found your comments ...strange (to say the least!) and very disjointed from the other feedback I received. As I said in my entry text - "I know very little of Japanese or other Eastern cultures..." So, I searched google and tried to recreate what I found there.
I'm glad you liked the aquarium, at least.
Please ~ support my TS2 habit! Shop at my Etsy shops:
Judge 3 - not so much...
Quote:
Judge 3 said: Gorgeous landscaping! I’m not sure about the choice of that modular stair in terms of theme-appropriateness, but the foliage and the shape of the house is spot-on. When it comes to the interior there are some weird choices made that don’t quite fit the atmosphere. The rooms do look rather asian, but the entrance floor significantly less so. The windows, the wallpaper, the choices in furniture is rather jumbled in that area. The restaurant is very pretty, and the aquarium very creative. |
Indoor staircases tend to be open, airy and modern, hence the Carina modular stairs going down to the restaurant. I also used a Tansu style staircase, going up to the rooms - so the traditional style would also be present.
I found through google that Ryokan windows tend to be expansive and plain - to showcase the beauty of the out doors. I managed to find windows very much like the ones pictured above, and used them a lot in this build. (Though they are clear glass and not ricepaper; in that sense they are more like the ones shown below.)
Below was the inspiration shot for the lobby - with the square fireplace.
Japanese Ryokans also tend to have quite a bit of timber and stucco on the walls - it's not ALL rice paper panels!
*sigh* I know I can't please everyone; and I'm probably not yet fully emotionally recovered from my pups passing... But, I found your comments ...strange (to say the least!) and very disjointed from the other feedback I received. As I said in my entry text - "I know very little of Japanese or other Eastern cultures..." So, I searched google and tried to recreate what I found there.
I'm glad you liked the aquarium, at least.
Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
#1140
14th Apr 2018 at 5:24 AM
Last edited by Justpetro : 14th Apr 2018 at 5:34 AM.
Posts: 8,857
Thanks: 3118 in 87 Posts
Thank you, Judges.
Jude 1: The answer to all your questions is : No. Accommodation in the tourism industry here is always very western, but there are often wall murals by local artists of the various groups. (I said the walls are a tribute to the rock art of the San, not that the lot is a tribute to them). Wooden flooring has been used in the Kalahari because it protects the feet from the heat of the sand and often there are bridges connecting the units as well. The San did not make clay floors or build huts like other tribes, they migrated all the time, hunting, and slept under the stars or under rocks. Since rondavels are almost always built with concrete, the stargazing tower fits in my opinion. Perhaps I should attach an example of whatever I am building in the future.
Judge 2: Thank you. I actually downloaded some bunker beds, but they did not show up in my game. As these are backpackers' huts, they can be glad the got a bathroom in there
Judge 3: Thank you, I understand your point. I may not fully agree with that, but I think it is fair. I would like to know why I am losing half a point for playability, though - since the lot did not present a single problem. I find it hard because I am never told why I lose points for playability when I know everything works.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Jude 1: The answer to all your questions is : No. Accommodation in the tourism industry here is always very western, but there are often wall murals by local artists of the various groups. (I said the walls are a tribute to the rock art of the San, not that the lot is a tribute to them). Wooden flooring has been used in the Kalahari because it protects the feet from the heat of the sand and often there are bridges connecting the units as well. The San did not make clay floors or build huts like other tribes, they migrated all the time, hunting, and slept under the stars or under rocks. Since rondavels are almost always built with concrete, the stargazing tower fits in my opinion. Perhaps I should attach an example of whatever I am building in the future.
Judge 2: Thank you. I actually downloaded some bunker beds, but they did not show up in my game. As these are backpackers' huts, they can be glad the got a bathroom in there
Judge 3: Thank you, I understand your point. I may not fully agree with that, but I think it is fair. I would like to know why I am losing half a point for playability, though - since the lot did not present a single problem. I find it hard because I am never told why I lose points for playability when I know everything works.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#1141
14th Apr 2018 at 6:46 AM
Last edited by gazania : 14th Apr 2018 at 4:09 PM.
Posts: 4,778
Thanks: 160 in 7 Posts
And playability is a HUGE point with hotels. Not only Freezy ... I've said 'nuff about that pest ... but if you don't design a hotel correctly, you can also have concierge/bellhop issues, as justpetro experienced, no Sim tourists, and "shuttle dispatch" messages that send your Sim back without so much as a cheap souvenir. Effective hotels can be tough, and personally, I think that anyone who tackled one and tried to meet the basic requirements (including LOTS of room, a simpler layout ... better a little boxy or plain than cluttered and obstructive in the case of hotels), etc. etc. ... honestly, d_dgjdhh put it much better in his tutorial than I could .. oh, and got it all to work ... should get an extra point right then and there. In the future, I recommend anyone tackling a hotel take a peek at the tutorial. It's very informative, also covering such points as restaurant tables.
http://www.modthesims.info/showthread.php?t=530550
Oh, and that reminds me ... I have some things to add. (Added) Hotel-building tips seem to be a work in progress.
I recommend in future contests ... not just this one ... that contestants and playalongs include their inspiration pictures, if they have one. I did for the last round, and will for this round. Someone else here did as well (I would need to check who ... sorry!). I deliberately did not make exact copies in either case, but I hope judges could see where I'm going with the look. I recommend that if judges have a question, they might want to quickly take a look at the inspiration picture. Why is there a big tower in the middle of the room? Why is one awning leaning to the left?
I also suggest that many building styles are fusion styles. From time to time, real-life buildings combine older and newer features. I see it all the time in real-life house plans.
Lastly, if you're basing your build on a real person's needs or tastes, you might even want to include something about them as well.
As always, though, I do not envy the judges. Those lots in the previous round were ALL excellent. All of them.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
http://www.modthesims.info/showthread.php?t=530550
Oh, and that reminds me ... I have some things to add. (Added) Hotel-building tips seem to be a work in progress.
I recommend in future contests ... not just this one ... that contestants and playalongs include their inspiration pictures, if they have one. I did for the last round, and will for this round. Someone else here did as well (I would need to check who ... sorry!). I deliberately did not make exact copies in either case, but I hope judges could see where I'm going with the look. I recommend that if judges have a question, they might want to quickly take a look at the inspiration picture. Why is there a big tower in the middle of the room? Why is one awning leaning to the left?
I also suggest that many building styles are fusion styles. From time to time, real-life buildings combine older and newer features. I see it all the time in real-life house plans.
Lastly, if you're basing your build on a real person's needs or tastes, you might even want to include something about them as well.
As always, though, I do not envy the judges. Those lots in the previous round were ALL excellent. All of them.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#1142
14th Apr 2018 at 8:15 AM
Posts: 1,872
Thanks: 1089 in 19 Posts
Apparently too much space is a "playability" issue as well.
#1143
14th Apr 2018 at 8:33 AM
Posts: 8,857
Thanks: 3118 in 87 Posts
I feel that if a judge thinks there is a playability issue, it should be explained. How can I fix whatever is bothering them if I don't know and if I don't find any issue at all with a lot? I am regularly using half a point for that and since I play way more than I build, I don't know what to do about that anymore.
I can accept it if a judge thinks my lot is not unique enough (even if I don't agree) or that I built "too basic" (even if I used more CFE on this lot than on the previous 2 together and the tower wasn't all that easy) - that is an opinion and I don't have to agree with that.
But I can't accept that there is a playability problem without an explanation. There are no routing issues on that lot, everything worked and Sims used everyting - the pic shows some swimming, one lying in the hammock, 2 playing chess besides the stargazing one - so I feel I have a right to ask.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
I can accept it if a judge thinks my lot is not unique enough (even if I don't agree) or that I built "too basic" (even if I used more CFE on this lot than on the previous 2 together and the tower wasn't all that easy) - that is an opinion and I don't have to agree with that.
But I can't accept that there is a playability problem without an explanation. There are no routing issues on that lot, everything worked and Sims used everyting - the pic shows some swimming, one lying in the hammock, 2 playing chess besides the stargazing one - so I feel I have a right to ask.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#1144
14th Apr 2018 at 4:27 PM
Apparently Petro, your Kalahari Stargazer Huts and my fish bowl restaurant have been done many, many times before... there's nothing unique about them at all any more. *sigh*
"This is a beginner's contest" - didn't I read that somewhere? - so how can building something too basic loose you points?
Please ~ support my TS2 habit! Shop at my Etsy shops:
"This is a beginner's contest" - didn't I read that somewhere? - so how can building something too basic loose you points?
Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
#1145
14th Apr 2018 at 6:31 PM
Last edited by gazania : 15th Apr 2018 at 8:25 PM.
Posts: 4,778
Thanks: 160 in 7 Posts
And sometimes, basic and simple works. Think of that classic little black dress, or minimalist architecture styles as you might see here: http://www.yr-architecture.com/5-ch...-house-designs/. Sometimes, minimalist fashion or designs can be very challenging because you are trying to make a statement with so few items.
This is probably another reason I suggest that contestants in future contests submit inspiration photos if a building, style or design influenced their entry, and that judges take a quick peek at them. I have never judged and would make a wretched one, so perhaps I shouldn't talk. But I would love to get into contestants' heads a little if I ever judged (again, not likely I would). See where they were going with the design, close my eyes, take a deep breath, and try to see mentally what they might have been attempting to achieve. If they were going tiny or minimal with a build, how well did they do in that context? If going minimal, did they emphasize line and detail, making it the focus of a room? Did they make a unified flow from area to area? If it was created to fit a personality, well, that will be subjective on my part, but can I imagine this person as well in my mind?
If there is a cultural context, I would be the first to admit there is much I don't know about cultures, even in my own country. (U.S.) If someone is trying to emulate a certain style or culture, I would probably Google it quickly to get an idea of what I'm supposed to be looking for. Heck, I'd probably even Google a Cape Cod, since I have the memory of a sieve! And I grew up in a Cape Cod! Again, though, I would realize that fusion is a thing. People often build on an older lot, keeping details they like. You'll sometimes see this when people renovate Craftsman houses, at least ... if you believe home and garden networks!
Anyway, again, I don't envy judges. They have a tough job in these contests.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
This is probably another reason I suggest that contestants in future contests submit inspiration photos if a building, style or design influenced their entry, and that judges take a quick peek at them. I have never judged and would make a wretched one, so perhaps I shouldn't talk. But I would love to get into contestants' heads a little if I ever judged (again, not likely I would). See where they were going with the design, close my eyes, take a deep breath, and try to see mentally what they might have been attempting to achieve. If they were going tiny or minimal with a build, how well did they do in that context? If going minimal, did they emphasize line and detail, making it the focus of a room? Did they make a unified flow from area to area? If it was created to fit a personality, well, that will be subjective on my part, but can I imagine this person as well in my mind?
If there is a cultural context, I would be the first to admit there is much I don't know about cultures, even in my own country. (U.S.) If someone is trying to emulate a certain style or culture, I would probably Google it quickly to get an idea of what I'm supposed to be looking for. Heck, I'd probably even Google a Cape Cod, since I have the memory of a sieve! And I grew up in a Cape Cod! Again, though, I would realize that fusion is a thing. People often build on an older lot, keeping details they like. You'll sometimes see this when people renovate Craftsman houses, at least ... if you believe home and garden networks!
Anyway, again, I don't envy judges. They have a tough job in these contests.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#1146
14th Apr 2018 at 6:38 PM
Posts: 8,857
Thanks: 3118 in 87 Posts
Quote: Originally posted by CatherineTCJD
Apparently Petro, your Kalahari Stargazer Huts and my fish bowl restaurant have been done many, many times before... there's nothing unique about them at all any more. *sigh* "This is a beginner's contest" - didn't I read that somewhere? - so how can building something too basic loose you points? |
Perhaps we should go and drink fish bowls in the Kalahari.
My next lot may be seen as celebrating colonialism. I am going to drink to that
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#1147
14th Apr 2018 at 6:47 PM
Last edited by gazania : 14th Apr 2018 at 7:17 PM.
Posts: 4,778
Thanks: 160 in 7 Posts
Um ... mine might as well.
This is a tropical lot. If you believe Maxis' interpretation, that means ruins, pirates and hotels. I'm imagining "A Pirate's Life for Me!" whenever I see Twiikii now!
But my entry doesn't have a ruin, hut or pirate in sight. It's based on an actual building in Mexico, though I expanded and expounded on it from there, so if any members feel I did something insensitive to the actual style of the building, I truly apologize. Such has never been my intent with any culture. I just thought this building was so, so strikingly pretty when I saw it, and when I did, I realized this was the building I wanted to inspire me. I apologize for any clumsiness when bringing my lot to life, and will include a link to see the actual inspiration so others may also appreciate it as it actually is.
Anyway, though, the building does show a colonization era. I see cultures as changing and adapting to historical circumstances, adopting influences from ruling tribes and countries. These influences are clearly apparent in the art, music, architecture and literature of many countries, and I don't see it as always bad or good. It's history. It's how we change, whether for better or worse.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
This is a tropical lot. If you believe Maxis' interpretation, that means ruins, pirates and hotels. I'm imagining "A Pirate's Life for Me!" whenever I see Twiikii now!
But my entry doesn't have a ruin, hut or pirate in sight. It's based on an actual building in Mexico, though I expanded and expounded on it from there, so if any members feel I did something insensitive to the actual style of the building, I truly apologize. Such has never been my intent with any culture. I just thought this building was so, so strikingly pretty when I saw it, and when I did, I realized this was the building I wanted to inspire me. I apologize for any clumsiness when bringing my lot to life, and will include a link to see the actual inspiration so others may also appreciate it as it actually is.
Anyway, though, the building does show a colonization era. I see cultures as changing and adapting to historical circumstances, adopting influences from ruling tribes and countries. These influences are clearly apparent in the art, music, architecture and literature of many countries, and I don't see it as always bad or good. It's history. It's how we change, whether for better or worse.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#1148
14th Apr 2018 at 7:05 PM
I need a horse.
Anybody got a linksie for a good horse "statue" - it doesn't need to be rideable. It will only be in my test-game long enough to take pictures for the next round's entry. I really don't want to deal with adding NPCs to my game... but, as it's just my test-game, I guess that wouldn't really matter. Right? I know I had a few horses at one time, but now I can't find them
Thanksies
Please ~ support my TS2 habit! Shop at my Etsy shops:
Anybody got a linksie for a good horse "statue" - it doesn't need to be rideable. It will only be in my test-game long enough to take pictures for the next round's entry. I really don't want to deal with adding NPCs to my game... but, as it's just my test-game, I guess that wouldn't really matter. Right? I know I had a few horses at one time, but now I can't find them
Thanksies
Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
#1149
14th Apr 2018 at 7:33 PM
Last edited by gazania : 14th Apr 2018 at 7:46 PM.
Posts: 4,778
Thanks: 160 in 7 Posts
Oh, crud. I SAW a great horse statue while looking for something totally different, but of course, I can't remember where I saw it! I want to say TSR or kativip's site (but be careful with that, because it's pretty ad-heavy, and an ad or two can slip though an adblocker.) Or PBK.
EDIT ... Kativip has some lovely ones: http://kativip.ucoz.ru/load/kativip...s_city/7-1-0-87
HOWEVER (draws breath), though I've used that site for many years without incident, something always makes me nervous about it. For one thing, when you hit the Box link, you get a page verifying whether you're a robot or not. I have NEVER seen that with Box downloads. I cannot believe I'm going to write this, but I actually use Mediafire if I download anything from the site. Better safe than sorry.
I've seen pop-ups slip through, even with adblocking. Kativip's stuff is wonderful. Impeccably detailed, and I have a lot of it in my game. But my policy is to get in there, take exactly what I want, and go. Oh, and do an AV scan afterward, just in case.
http://kativip.ucoz.ru/load/kativip...s_city/7-1-0-87
Don't be too floored by my arty picture-taking. Really. Restrain your awe.
Again, I've never had a malware issue with that site. But it seems a little off to me.
(And thank you! I loaded these on my test machine, but will move them to my game machine later. I am NOT going to do it again. )
And there is nothing like going through tons of CC windows for hours, picking one, realizing that in reality, you would NEVER see it on this sort of building, and realizing there was a Maxis window that will do a far, far better job. I need a recolor of it, though. Time to hunt after the AV scan.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
EDIT ... Kativip has some lovely ones: http://kativip.ucoz.ru/load/kativip...s_city/7-1-0-87
HOWEVER (draws breath), though I've used that site for many years without incident, something always makes me nervous about it. For one thing, when you hit the Box link, you get a page verifying whether you're a robot or not. I have NEVER seen that with Box downloads. I cannot believe I'm going to write this, but I actually use Mediafire if I download anything from the site. Better safe than sorry.
I've seen pop-ups slip through, even with adblocking. Kativip's stuff is wonderful. Impeccably detailed, and I have a lot of it in my game. But my policy is to get in there, take exactly what I want, and go. Oh, and do an AV scan afterward, just in case.
http://kativip.ucoz.ru/load/kativip...s_city/7-1-0-87
Don't be too floored by my arty picture-taking. Really. Restrain your awe.
Again, I've never had a malware issue with that site. But it seems a little off to me.
(And thank you! I loaded these on my test machine, but will move them to my game machine later. I am NOT going to do it again. )
And there is nothing like going through tons of CC windows for hours, picking one, realizing that in reality, you would NEVER see it on this sort of building, and realizing there was a Maxis window that will do a far, far better job. I need a recolor of it, though. Time to hunt after the AV scan.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#1150
14th Apr 2018 at 7:51 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by CatherineTCJD
I need a horse. Anybody got a linksie for a good horse "statue" - it doesn't need to be rideable. It will only be in my test-game long enough to take pictures for the next round's entry. I really don't want to deal with adding NPCs to my game... but, as it's just my test-game, I guess that wouldn't really matter. Right? I know I had a few horses at one time, but now I can't find them Thanksies |
There's always Dragon Slave's oldie but goodie:
http://www.modthesims.info/download.php?t=257255
I've always liked those - I have a neighbourhood deco version which I used a lot, especially round stable lots. There's more recolours of those meshes than you can shake a stick at too - and some adaptions of the mesh around to make hunters and draft horses.
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