And by ''improvement'' I mean I use some of the objects from the Uni Ex. so doctors 'alter' their traits for 'healing'. And I use the lifetime reward midlife crisis to eithger make a perfectly healthy sim become mentally ill or when a patient has worked hard to have gotten high LPs, I make them 'cured'.
My last game I had, I had three of them fully healed, with a career and one man even had a family. And I took lots of photos of their development from the first Dr's appointment right up until the point in which everyone throws a party and celebrates their leaving, or they get congratulated on visitation pass to go see their newborn and omg. Brought me so many tears doing it. :D
Originally Posted by englamy429
Can there be pets in the house? Also, should I lock the doors so none of the patients can leave the house?
I locked my front door, and I dont see why there cant be pets, although that would seem to add more of a challenge to it.
One thing I'm curious about: my sims all started at the same age, but they aged up over the course of about a week. Did anyone else experience this?
+103 skill points: 25 (playable sim) + 10 + 9 + 12 + 14 + 6 + 14 + 13
+4 friends from work
+81 aspiration points
-32 days (4 weeks and 4 days)
No deaths, no repoman, 2 fires (first started by the playable sim lol).
My sim had a lifetime aspiration of reaching level 9 in athletic career. Her traits were Loser, Absent-Minded, Insane, Athletic and Loves the Outdoors. I had my 5 skill building objects as a guitar, exercise machine, chess table, football and easel. There were 42 athletic skills built, 22 for logic, 13 for guitar, and 0 for art (easel was a waste of money lol). My sim also had 5 handy skills from repairing the toilet, sink, shower and tv every other day! After the challenge I had $24,425 simoleons saved up. I began a romance with one of the other inmates, but he cheated on me with one of the flirty girls and broke my heart. Now that I can move out of the asylum, I might stay in town and ask my cute teammate from work on a date
This was so much fun! Definitely recommend to anyone who hasn't done the Asylum Challenge!!
My active sim got 65k aspiration points giving me 65,
4 pts in athletic
1 pt in cooking, the housemates all cooked the rest of the time
3 pts in street art
7 pts in handiness, by about half way through, all the plumbing was non breakable from the plumber's skill challenge
3 pts in logic
2 pts in painting
7 pts in writing and
1 pt in science and
4 friends from work
The collective skill pts from the other sims is 59
I only had 1 stove fire. There was one time in the winter when a couple of the inmates went outside to pillow fight. The lady came in, but the guy just stood out there doing nothing. I was afraid that he would freeze so I had my active sim call him in. He's (my active sim) 8 days from adulthood. One of the guys got alien abducted and came back preggers, but the kid was instantly teleported back to the home planet since there were already 8 sims in the household. Nobody died, but I do have a question about a dog that died on the lot. It was a stray dog. I hope I don't have to count that. My skill items were a guitar, easel, tread mill, bench press/weight machine, and the computer. No TV bc we had to choose between the tv or comp. I chose the comp for skilling/writing and entertainment.
One thing that i believe you'll find useful is that if you place the door bell for the apartments you can search your garbage bin for scraps. I placed that because the asylum I have built has an arch before the main door and it's not outside anymore. And I like that you don't need to go greed a visitor in order to invite him in.
I knew it was going to be a long challenge when I was assigned Jack Of All Trades. Reaching level 5 in 4 different careers was going to take a while. At least she could build skills for later careers while working the first.
Mistakes: 1) I thought I gave them a recliner, but it turned out to be a chair. No naps except in bed. 2) I thought putting all 5 beds in the same room was a good idea. It would cut down on routing problems. Unfortunately, one snoring Dork ruined everybody's sleep. 3) I realized that they had 6 skill builders, and had to delete one of the guitars. 4) One of my skill builders was the Scribblers Pad from MTS. I later remembered that CC had to come from the Sim Store, but decided to keep the pad. 5) As soon as I hit play, I realized I had forgot things. A microwave and food processor would have been nice. So would hampers. It didn't really matter. They were obsessed with picking up piles of laundry and washing them. And only 1 of them had the neat trait!
Giving them a washer and dryer was great. They found magic laundry gnomes/bears about twice a week, which I sold for 1000 simoleons each. The Keep Me Clean Outdoor Shower was perfect. It doesn't have to be in a separate room, and never breaks. They showered with their clothes on, but, hey, they're insane!
The basketball court was by far the favorite skill building object. It was in constant use, and a couple of the dorks maxed out athletic. (1000 simoleons per reward certificate) As soon as I could, I boosted the channels on the TV and put it on Cookin' Cable. All 6 seats faced the TV (including the one at the chess table), so everyone started racking up cooking skill points. The only skill builder they weren't interested in was the contraband Scribblers Pad. It was available any time Snow needed it. She wrote lots of books, earning skill and money. Her 4th career was self employed writer. It took just 2 speed-written novels to hit level 5.
No burglars, thanks to Snow's lucky trait. A couple fires before she fireproofed the stove. One burned up the stove, 7 counters, a few floor tiles, the sink and the dishwasher before she got home to extinguish it, but nobody died. During that excitement, somebody made a puddle. Throughout the challenge, I had 2-3 more puddles that I think were wet pants. Not bad. I directed Snow to continue cooking, then throw out some food on the stove. Nobody else would touch it, and they couldn't cook with it there. That was the only thing she cleaned. It was hard, but I managed to refrain from moving dishes and clothes with the hand tool.
I was on Week 6 Day 7 when she fulfilled her lifetime wish. Not bad for making level 5 of 4 careers. That gave them lots of time to earn skill points. Even though I purchased a few rewards, I had lots of happiness points.
I had a total of 263 points. I think that's good, based on previous comments. I'm pleased with the results, and may even try it again.
Sneezy had a crush on Snow. He followed her around and sat near her whenever he could. She pretty much ignored him. I had to share a pic I got of them together. Her expression is priceless.
Made risky woohoo as default, allowing for same-sex couples to have children, and autonomous risky/try for baby. I usually avoid male pregnancy (unless alien), but they're insane and were experimented on, so why tf not.
Had 3 neighbor girls come to welcome me, woohooed with all. 2 pregnant, one not. Will probably make her pregnant too. I won't initiate woohoo with my inmates, but if they decide to f*ck my sim, won't stop them.
Played for a few hours, so not much has happened.
I never had aany trouble getting some sleep but trying to use the barhroom was a nightmare! Only peed myself once tho ðŸ˜‚ and only 2 fires, both by my playable sim.
I had an issue with one of my Sims having started to cook then stop once it was already on the stove, it was upgraded to fireproof so it never started a fire but it stopped everyone else making any food
But I want to thank you for sharing this challenge, I found it funny and I'm going to try it. Thnks a lot!
- limiting a much bigger number of beds.
- forbidden traits like loser and unlucky, while giving your sims being much looser rules (like how every sim shouldn't have a common trait).
- with the release of expansion packs, there are certain LTW where they require the sim to leave the lot to fulfill them. Exclusive rules should be applied to them so that you aren't left being unable to play out those LTW.
P.S. Sorry for my bad english.
Hope Rehabilitation is a very poorly named facility. From the outside, it looks wonderful, tons of flowers, large trees, etc. The front room--the only room the public is shown-- is beautiful, full of statues and exuding wealth and sophistication. Anybody would want their mentally unstable relative to live in a classy place like Hope Rehab... but the entire budget went toward appearances! The facility itself is small, cramped, and just plain cheap. Five bedrooms-- if you can count closets as a bedroom-- and only one bathroom, in a facility that houses eight adults is just asking for trouble... But at least they have a coffee machine!