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Theorist
#2076 Old 2nd Mar 2021 at 12:55 AM
Thank you!

Quote:
Originally Posted by Keren
If to switch between households you just need to go to Manage Worlds, then they're all on the same save and you don't need 3 saves for each family
but if to switch between households you need to load a save, then they're not and you do need all 3 saves.
(not sure from your question which is it for you, so I gave the two options)

generally speaking, you can play with multiple households on the same save with no issues, and it does save your progress with each family as long as you hit Save.
but when you switch between households then the other household won't be stuck exactly where you left it - the time will progress, and you might see them as walkbys around the world while playing with a different household.
and if you have aging on for everyone (and not just active household) your sims will age up too (depends on how long you left them for, and your life span settings).

"If there are no dogs in Heaven, then when I die I want to go where they went." Will Rogers
Field Researcher
#2077 Old 4th Mar 2021 at 11:07 AM
Has anyone tried the new ghost hunter career? What's it like? It it an active career where you go to some place to hunt ghosts? Is it more like Ghostbusters than Pharmasphobia?
Scholar
#2078 Old 4th Mar 2021 at 12:06 PM
Quote:
Originally Posted by Craft90
Has anyone tried the new ghost hunter career? What's it like? It it an active career where you go to some place to hunt ghosts? Is it more like Ghostbusters than Pharmasphobia?


Never tried it myself but this guide here seems to be very helpful with all the info you'd need:
https://www.thegamer.com/the-sims-4...tigator-career/
Scholar
#2079 Old 14th Mar 2021 at 3:57 PM Last edited by Mrmo : 14th Mar 2021 at 5:40 PM. Reason: Added a picture
Sorry for not knowing all of the game mechanics yet but this was kid of odd...

I have been playing for a long time and if I have a sim being asked to move in with someone it use to be "homeless" sims or a sim living together with others. But today I did move a "established" sim into an other active lot. Before moving her I did place some things in the household catalog and she had things in her own personal catalog that I wanted her to keep. I did not tip the box that said that the furniture would be sold off. But after the move in action I did discover that all the furniture were in the household catalog including a pair off apple trees and some of the things that was in her personal catalog (the "crystals" that you find after thunder strikes, elements she had found while digging etc*) were missing. Leftover food were also in the household catalog but just as empty plates. I find this strange... Where should things items be placed so my sims can keep them if asked to move in? And why did the game bother sorting out leftover food if my sims can not eat it?

*Edit: Added a pic to show what items I meant.
Scholar
#2080 Old 15th Mar 2021 at 8:25 AM
Quote:
Originally Posted by Mrmo
Sorry for not knowing all of the game mechanics yet but this was kid of odd...

I have been playing for a long time and if I have a sim being asked to move in with someone it use to be "homeless" sims or a sim living together with others. But today I did move a "established" sim into an other active lot. Before moving her I did place some things in the household catalog and she had things in her own personal catalog that I wanted her to keep. I did not tip the box that said that the furniture would be sold off. But after the move in action I did discover that all the furniture were in the household catalog including a pair off apple trees and some of the things that was in her personal catalog (the "crystals" that you find after thunder strikes, elements she had found while digging etc*) were missing. Leftover food were also in the household catalog but just as empty plates. I find this strange... Where should things items be placed so my sims can keep them if asked to move in? And why did the game bother sorting out leftover food if my sims can not eat it?

*Edit: Added a pic to show what items I meant.


When you don't select to sell the furniture it moves everything from the lot to the household inventory on the new lot the sim moved to,
that includes plants that are not from build mode (as everything that's build mode stays on the previous lot), and food that was in the fridge / on tables / counters even if the plates are empty.

as for the sim inventory, sims usually keep that when moving households, but I think it can be a bit buggy sometimes.
Scholar
#2081 Old 15th Mar 2021 at 8:48 AM
Ok, thank you. As said, I don't know all of the game mechanics yet but now I understand some things better.
Scholar
#2082 Old 4th Apr 2021 at 12:08 PM
I have googled and googled and have not been able to find the answer to this, but maybe I am just bad at searching? Anyway, is there a list of what activities/interactions/etc actually effect weight/muscle gain? Every time I google all I can find is information on the calorie and satisfaction values of various foods in the game.

Mainly what I want is to find some base game friendly activities that children and toddlers can do to change those stats, but I also want to know what is/isn't effective for teens and up. Also are some activities more or less effective? Does emotional state make a difference? The weight system is so broken and I just want some options for keeping sims roughly the same appearance wise while living a relatively ordinary life (ie: not just eating salads and/or going jogging every single day).

no power in the verse can stop me
ge smak daun, gyon op nodotaim
jus nou drein jus daun
Mad Poster
Original Poster
#2083 Old 4th Apr 2021 at 5:15 PM
Treadmills are supposed to burn off fat. Weight machines are supposed to build muscle. I think boxing is supposed to do both. The wall climbing machine has some effect but I'm not sure what on.

My deviantART, MTS Yearbook Origin ID = Alistu
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