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#1976
18th Aug 2013 at 9:17 PM
Posts: 2,113
Thanks: 2282 in 11 Posts
Quote: Originally posted by lovcat
The functionality wasn't there in the engine. If it was the OFB-style restaurant would have worked as people wanted. It's basically slapping a band-aid on it. It's not great, I know but they tried. |
It all comes down to "crank out products as fast as possible" mentality. I would rather wait a bit for a polished product, than to subscribe to the mentality of "Oh, it's Thursday, that means the new Premium Item has come out."
This is why I have concerns about Sims 4. Looking at the info we have, it is clear that the game was headed (and may still be) in a certain direction. Dumb down everything, to make it an equal playing field to as many people as possible, and to allow online components. Even with them saying we will not require a "persistent" online connectivity, they have not shied away from integrating online aspects in the future. Even the focus on the sims themselves, with the emotional aspects, all point to interactions with other sims over the game world as a whole. And that sounds great, sure, but not at the expense of other aspects of gameplay. I know not everyone likes Sims 3, but it DID bring some new concepts that added to the experience (like CASt). The whole point of sequels is to build on what has come before, not take away.
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#1977
18th Aug 2013 at 9:50 PM
Posts: 3
EDIT: Okay, at least a page of replies got posted that I missed so this post doesn't quite fit in.
All this talk about graphics is confusing and irksome. Guys, the TS4 graphics seem to be the same or slightly better than TS3. The aesthetic (Blocky hair, non-pudding faces, Etc) is the part that seems to be so dividing. Someone posted this video earlier in the thread that explains the difference.
I personally like the aesthetic minus the ugly hair, but I'm disappointed that the graphics don't seem to have improved much. Other than that, it seems that for every good thing we hear about (CAS updates, multitasking, better Sim relationships), there's something bad (No CASt, only 3 floors, Unlockable Achievements) and something no one can agree on (aesthetics, this "emotions" thing, the new Build Mode, etc)
I'm holding my breath until the reveal on the 20th, but who knows what the game will actually be like by release day.
All this talk about graphics is confusing and irksome. Guys, the TS4 graphics seem to be the same or slightly better than TS3. The aesthetic (Blocky hair, non-pudding faces, Etc) is the part that seems to be so dividing. Someone posted this video earlier in the thread that explains the difference.
I personally like the aesthetic minus the ugly hair, but I'm disappointed that the graphics don't seem to have improved much. Other than that, it seems that for every good thing we hear about (CAS updates, multitasking, better Sim relationships), there's something bad (No CASt, only 3 floors, Unlockable Achievements) and something no one can agree on (aesthetics, this "emotions" thing, the new Build Mode, etc)
I'm holding my breath until the reveal on the 20th, but who knows what the game will actually be like by release day.
#1978
18th Aug 2013 at 10:16 PM
Posts: 296
Quote: Originally posted by ButchSims
The functionality is certainly there. all it needed was adding a food register, like all the other registers we have. Click on it, set what it sells and price, and boom, functionality. There were even modded objects out there that have a business functionality, like a professional home bar, or the ticket machine. If modders could accomplish it, EA certainly could. |
I disagree, you can see how abandoned community lots are in the game, imagine having a business.. you would get about 6 customers a day and they would route-fail as they try to browse the items, then it would take you an hour for your sim to get in position to talk to the customer and then once they decide to purchase the item, its their work hours so they run off to work without paying.. the game engine is broken and flawed and I think and OFB expansion, as much as people want it.. would have been a disappointing and broken EP in TS3
#1979
18th Aug 2013 at 10:40 PM
Posts: 9,520
Thanks: 3064 in 4 Posts
Community lots are empty because there's too much to do around town.
Imagine if 150 people lived in town with 9 night clubs, an art gallery, a pool, 3 parks, beaches, a salon, a consignment store, a restaurant, a diner - I don't even need to go on, the answer is obvious.
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Imagine if 150 people lived in town with 9 night clubs, an art gallery, a pool, 3 parks, beaches, a salon, a consignment store, a restaurant, a diner - I don't even need to go on, the answer is obvious.
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#1980
18th Aug 2013 at 10:44 PM
Posts: 298
Is there any actual proof that there is only three floors and no CASt? I'm not saying that anyone is a liar, but these could quite possibly be translation errors or something that the magazines got wrong. Also, I took the whole "three floors" comment as just a general statement, not "yep only 3 floors nope you can't have more nope nope".
Seriously, I think people are making way too many assumptions.
Seriously, I think people are making way too many assumptions.
#1981
18th Aug 2013 at 11:08 PM
Posts: 443
Quote: Originally posted by keeponsimmin
Is there any actual proof that there is only three floors and no CASt? I'm not saying that anyone is a liar, but these could quite possibly be translation errors or something that the magazines got wrong. Also, I took the whole "three floors" comment as just a general statement, not "yep only 3 floors nope you can't have more nope nope". Seriously, I think people are making way too many assumptions. |
It's easier to stay pessimistic and get pleasantly surprised than the other way around.
Alchemist
#1982
18th Aug 2013 at 11:09 PM
Last edited by Original_Sim : 18th Aug 2013 at 11:23 PM.
Posts: 2,366
Quote: Originally posted by matrix54
Community lots are empty because there's too much to do around town. Imagine if 150 people lived in town with 9 night clubs, an art gallery, a pool, 3 parks, beaches, a salon, a consignment store, a restaurant, a diner - I don't even need to go on, the answer is obvious. |
I'd say the problem is not that there's too much to do. There's just too many places to go, which would have been fine if the autonomy to visit such places wasn't so high. That's one of the consequences of having an open world. Because of the way it's been implented in the Sims 3, sims have too much freedom to run around town, resulting in barely populated community lots and empty houses. This wasn't a problem in the Sims 1 and 2 because the game only had to generate sims for one particular lot. That meant any sim---even one that had to go to work---was fair game.
My ideal "open world" would be limited (i.e. partially closed) to allow places like clubs and restaurants to fill up. The option to visit neighbors and community lots would still be available, but the interiors of all "visitable" locations (e.g. restaurants, clubs, parks, neighbor's houses) will not load until a sim from the current household actually visits. This should cut down on the amount of work that the computer has to perform and prevent the need for every single Sunset Valley sim and their mother to be "somewhere" at all times.
#1983
18th Aug 2013 at 11:18 PM
Posts: 2,119
I'm pretty sure someone explained this recently about the code and how nightclubs and venues work. My understanding is some community lots get population priority over others. That's why sometimes you visit a night club and it's just you and the bartender. Might have to do with the hot spot feature, some venues are more popular, etc or it might be a constant push and pull between expansion packs to highlight their respective additions. The only venue I can really think of that is almost always populated (in my world at least) is the festival grounds. I did notice a marked improvement of population distribution with the UL campus but that is likely because it's an entirely different "hood" with its own balance.
It isn't exactly too many places and not enough people, it's giving certain lots the priority over the others so the town looks evenly populated without everyone crowding at one place. Not saying this is always the case but that is how I understand it.
It isn't exactly too many places and not enough people, it's giving certain lots the priority over the others so the town looks evenly populated without everyone crowding at one place. Not saying this is always the case but that is how I understand it.
#1984
18th Aug 2013 at 11:29 PM
Quote: Originally posted by keeponsimmin
Is there any actual proof that there is only three floors and no CASt? I'm not saying that anyone is a liar, but these could quite possibly be translation errors or something that the magazines got wrong. Also, I took the whole "three floors" comment as just a general statement, not "yep only 3 floors nope you can't have more nope nope". Seriously, I think people are making way too many assumptions. |
I agree that there is a possibility of misconstruing the information we have so far. I am just waiting for gamescon.
On the build - maybe the house they built when they were showing it to the reporter only had 3 floors, rather than that being a hard limit. Same with CAS - maybe you can't use CASt in the "body moulding" - does that mean it is gone forever, or just not an option at that moment.
I remain cautiously optimistic.
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#1985
18th Aug 2013 at 11:32 PM
Posts: 485
Quote: Originally posted by Original_Sim
I'd say the problem is not that there's too much to do. There's just too many places to go, which would have been fine if the autonomy to visit such places wasn't so high. .. |
I'd say the problem is the population density is just too low. By default, Sunset Valley has less than 50 people in it, so if half of those people are working at rabbit hole jobs, and the rest are scattered around a dozen or so community lots, you can see why it might feel like a ghost town.
#1986
18th Aug 2013 at 11:50 PM
Posts: 7,513
Thanks: 2676 in 33 Posts
I am playing Enekjaer (a small island) now and it has about 40 inhabitants. The nightclubs are empty all the time, but a small building of shops that have about 5 RH rugs, the consignment shop and a coffee barista bar is the hot spot all the freaking time.
Most of the town is there or coming in there. I don't get it.
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Most of the town is there or coming in there. I don't get it.
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#1987
18th Aug 2013 at 11:55 PM
Posts: 9,520
Thanks: 3064 in 4 Posts
You have 5 rabbit holes on the lot.
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#1988
19th Aug 2013 at 1:04 AM
Posts: 7,513
Thanks: 2676 in 33 Posts
LOL, the world's creator have the RHs like that. It's all good and usually I wouldn't worry about it, but goodness, too many Sims and no room for them to go. I wonder what's the attraction there and not at the nightclub?
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Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
#1989
19th Aug 2013 at 1:14 AM
Quote: Originally posted by BubbelsDarling
I disagree, you can see how abandoned community lots are in the game, imagine having a business.. |
Yes, but EA had 5 years to think about it.
Now in TS4 they have to show us the solution. Semi-open world, sandbox-shops, i don't mind: this is their job. They had years to beat their brains out.
No shops/OFB in TS4 is ridicolous.
#1990
19th Aug 2013 at 1:15 AM
Posts: 462
Thanks: 1160 in 7 Posts
Quote: Originally posted by TMBrandon
Here's the gamescom computer specs for Sims 4. http://www.ea.com/de/gamescom/die-sims-4-pc-hardware/ This is obviously not the minimum, but it's an okay idea of optimal gaming experience, I suppose? |
Oh my god who can I sleep with to get that computer. It's so pretty.
Quote: Originally posted by McNum
It is still possible to build a home wall by wall like in the previous games. |
And the angels did sing!
Well that's what happens when you're on your own and you're alright at letting nice things go
Mad Poster
#1991
19th Aug 2013 at 1:18 AM
Posts: 3,824
Thanks: 179 in 3 Posts
Yay, the wait is over in less than a day!
#1992
19th Aug 2013 at 1:27 AM
Posts: 2,119
Quote: Originally posted by scoopy_loopy
Oh my god who can I sleep with to get that computer. It's so pretty. |
Everything is pretty much listed there so you could build it if you wanted. Just wouldn't have the stickers on the side
#1993
19th Aug 2013 at 1:38 AM
Posts: 443
Does it look like the specs are lower or higher than TS3?
#1994
19th Aug 2013 at 1:43 AM
Posts: 2,119
Quote: Originally posted by Pelouse
Does it look like the specs are lower or higher than TS3? |
We won't know for sure because that's just the computers specs they're using for the demos. Not the actual game specs and by far not the minimum required specs.
More than likely they are higher than TS3.
#1995
19th Aug 2013 at 1:43 AM
Quote: Originally posted by lewisb40
LOL, the world's creator have the RHs like that. It's all good and usually I wouldn't worry about it, but goodness, too many Sims and no room for them to go. I wonder what's the attraction there and not at the nightclub? |
Each Rabbithole by default is also a IMetaObject, once placed on the lot it advertises that the object fulfill a specific CommodityKind, so nearby sims will be attracted by the object hoping to fullfill their needs. For example: the Restaurant advertises that satisfy Hunger motive.
#1996
19th Aug 2013 at 1:44 AM
Posts: 481
If it's the computer playing it at Gamescom, it can be assumed it's designed to play the game as well as possible, and thus will have little indication of what the game's actual requirements will be.
EDIT: Bah, ninja'd.
EDIT: Bah, ninja'd.
#1997
19th Aug 2013 at 1:48 AM
Posts: 443
Quote: Originally posted by lovcat
We won't know for sure because that's just the computers specs they're using for the demos. Not the actual game specs and by far not the minimum required specs. More than likely they are higher than TS3. |
Hopefully mine will be good enough. Aint nobody got time to spend an thousand bucks on a computer.
Field Researcher
#1998
19th Aug 2013 at 2:01 AM
Posts: 376
Quote: Originally posted by Pelouse
Hopefully mine will be good enough. Aint nobody got time to spend an thousand bucks on a computer. |
Ain't nobody got money...
#1999
19th Aug 2013 at 3:06 AM
Posts: 558
So what time is the announcement on at Gamescon tomorrow? (No doubt 3 a.m. for me ><)
And will it be recorded like their live streams, so I can watch it when it is no longer 3 a.m?
And will it be recorded like their live streams, so I can watch it when it is no longer 3 a.m?
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#2000
19th Aug 2013 at 3:14 AM
Posts: 16
Quote: Originally posted by EmotedLlama
If it's the computer playing it at Gamescom, it can be assumed it's designed to play the game as well as possible, and thus will have little indication of what the game's actual requirements will be. EDIT: Bah, ninja'd. |
The computer is being given away, that is why the specs are listed.
Locked thread | |
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