Excavation Site Hotfix
Flag Download
Hide Thanks Posts for this thread (Show only feedback)
Posts: 2,518
Thanks: 41545 in 57 Posts
@BlueSoup: I'm pretty sure this mod cannot cause any inventory issues, because it simply doesn't come in touch with any inventory code.
@DarkAmaranth: Actually, this mod doesn't have any persistent data. Everytime it gets initialized, it's the same as the first time it got initialized. What you report gives me a vague idea of what might be happening, but unfortunately no starting point to investigate the matter. You might want to add twallan's ScriptError to your game and look out for any script errors related to this mod. If script errors occur, please upload the related XML files that get stored in Documents\Electronic Arts\The Sims 3.
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 6,839
Thanks: 1338 in 7 Posts
I had originally written that the Gold Figurines don't show in my inventory after digging them from the various excavation sites around Egypt, but then I went to the relic shop and they show in the list. I just had her analyze everything in her inventory, and sure enough, these are not analyzed. Very weird. I hope they show up when she gets home. :\ |
That's a glitch that's been around since I don't know when. From time to time it can happen that you dig out a new category of relic and yet it does not spawn in your inventory. It is usually recorded in your adventure diary but the object itself is missing. The only way I have found to avoid this is to have one sample of each relic category already in your inventory before you start digging because as soon as there is an instance of them present, newly dug up items will be added to the stack without any problem. It is quite annoying because it means that either you have to buy them in the shop or find them in a chest or on a pedestal before you can even think about excavating in the wilds. I've reported this on several occasions on other sites but this glitch seems too rare for others to confirm that it is indeed an issue.
Posts: 2,518
Thanks: 41545 in 57 Posts
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 6,839
Thanks: 1338 in 7 Posts
Posts: 2,518
Thanks: 41545 in 57 Posts
And this glitch is not consistent either, sometimes it rears its head and sometimes it doesn't. There are worse things in this game to get upset about{...} |
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 6,839
Thanks: 1338 in 7 Posts
Nevertheless there ARE worse things in this game and some of them aren't even considered to be bugs. But maybe I am just too old to be able to join in the general consensus that these so-called quips and quirks just add to the hilariousness of the game. With some of these "features" I cannot even get rid of the impression that they were ex-post implementations to camouflage some deeply hidden and severe problem in the very core.
Posts: 1
Only think that worries a little is, that the option is no longer in German. Its englisch. But i won't complain about it. It works and that means you are better then EA
Posts: 2,518
Thanks: 41545 in 57 Posts
Only think that worries a little is, that the option is no longer in German. Its englisch. |
The interaction name is supposed to be localized; I stated that in the upload post. Try the latest version. I hope it's fixed now. Mind you, I'm flying blind here since my game is English.
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 6,839
Thanks: 1338 in 7 Posts
And until now nobody felt the need to tell me stuff like that? If my pants were on fire, would you guys care to tell me at least that? The interaction name is supposed to be localized; I stated that in the upload post. Try the latest version. I hope it's fixed now. Mind you, I'm flying blind here since my game is English. |
Actually, I found this quite practical because those sites that still showed the localized menu were the ones that did not work even after the fix. I've discovered two so far in Egypt this way. I might stick to the old version, therefore, unless the newer one has more changes than just localization.
And no, I for one wouldn't tell you if your pants were on fire. You'd probably extinguish it and spoil the fun.
I have something else to report though. I had one instance where after having dug up one relic my Sim was immediately teleported back to the base camp, like in a resetsim but without resetting the whole Sim. I've never experienced this before, so I thought I should report this here.
BTW, I have a tiny request for something else, where could I post that? Here?
Posts: 405
Thanks: 5098 in 26 Posts
Have a bright platinum diamond day!
Deb
Posts: 2,518
Thanks: 41545 in 57 Posts
Actually, I found this quite practical because those sites that still showed the localized menu were the ones that did not work even after the fix. I've discovered two so far in Egypt this way. |
These two sites were almost definitely younger than one hour, so the mod didn't replace the interaction yet. You can enable the testing cheats, click on the ground and select 2BTech-> Fix All Excavation Sites - that should help.
And no, I for one wouldn't tell you if your pants were on fire. You'd probably extinguish it and spoil the fun. |
I have something else to report though. I had one instance where after having dug up one relic my Sim was immediately teleported back to the base camp, like in a resetsim but without resetting the whole Sim. I've never experienced this before, so I thought I should report this here. |
BTW, I have a tiny request for something else, where could I post that? Here? |
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 6,839
Thanks: 1338 in 7 Posts
Thanks, for sending me on a fruitless bug-hunt with that comment. I tested it and examined all sites in egypt and all had the changed interaction. The one that doesn't work even with the fix didn't spawn this time - it's near one of the entrances of the "mastaba ruins" (IIRC) which are just a long tunnel without anything interesting in them. I might make a screenshot later. |
Ah, that one! This dig site has never worked for me, even before AMB. And I think I can remember that a Sim under Awesomemod's SupremeCommander will get stuck in an action/cancel/action loop when trying to access that site.
BTW, bug hunting is never fruitless, albeit the fruit you gather might not be what you were hunting for. Old Chinese wisdom.
These two sites were almost definitely younger than one hour, so the mod didn't replace the interaction yet. You can enable the testing cheats, click on the ground and select 2BTech-> Fix All Excavation Sites - that should help. |
Ok, will try it.
Of course not! I would never deliberately spoil your fun! |
Thanks. I appreciate your effort in keeping me happy.
If it's unrelated to existing mods, you can PM me about it. Keep in mind that I don't take requests, though. I'm willing to hear ideas and I might end up coding something if I find it interesting. |
Will do that. Promise!
Posts: 2,518
Thanks: 41545 in 57 Posts
Ah, that one! This dig site has never worked for me, even before AMB. |
BTW, bug hunting is never fruitless, albeit the fruit you gather might not be what you were hunting for. Old Chinese wisdom. |
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 6,839
Thanks: 1338 in 7 Posts
I'm not so sure if you'd like it if I sticked to that wisdom. I might come to the conclusion that the gathered fruit means bug reports are to be ignored. |
Er, I understand the meaning of this wisdom rather as an encouragement to continue hunting, because even if you do not find the bug you want you might find others, which in turn lead you to more and even stranger ones etc. etc. Of course you might not find the time anymore to then actually squish those bugs, but your life will be filled with what one may call The Bug, showing you eventually the road to enlightenment.
That's the main problem with those Chinese wisdoms, unfortunately, in the end they will always confront you with infinity, leaving you alone and naked - unless you managed to extinguish those burning pants.
Posts: 18
Posts: 1,101
Thanks: 39652 in 94 Posts
Posts: 2,518
Thanks: 41545 in 57 Posts
A minor (or major) problem I'm having: I love the mod, but it suppresses the "invite to join conversation" friendly interaction. |
Can anyone confirm this?
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 1,101
Thanks: 39652 in 94 Posts
Posts: 2,518
Thanks: 41545 in 57 Posts
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 1,101
Thanks: 39652 in 94 Posts
I removed it until it was time for vacation and re-added it once they got overseas. Since it seems to be me and not you, I'll try removing some other mods to try to pin my gremlin. Thank you for checking.
Posts: 2,518
Thanks: 41545 in 57 Posts
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 1,101
Thanks: 39652 in 94 Posts
Oh well, it's not a terribly big deal to copy-paste as my sims travel.
Posts: 2,518
Thanks: 41545 in 57 Posts
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Posts: 1,101
Thanks: 39652 in 94 Posts
Posts: 29
Page 2 of 8
|