Replies: 5 (Who?), Viewed: 698 times.
Test Subject
Original Poster
#1 Old 6th Oct 2020 at 5:36 PM
Default What can you do with Pure Scripting mods?
Not sure if this is the right place to ask this question but if anyone knows the answer that'd be great!

Just made the tutorial mod (starting the game on pause) and then immediately tried to add another interaction that popped up with a dialogue by calling accept or cancel but that just auto exited the game!

In short I have an idea for a mod I'd like to create but I'm curious as to what the scope for Pure Scripting mods is? Like with sims 2 you could a lot of different things through modding, is this the same with Sims 3 or is it more limited?

Aside from this if I persevere with the modding for this game how do you guys learn what all the different classes do etc as that is blowing my mind a bit as to where to go from here.

Hope those questions are relevant to this section apologies if not.

Thanks Nyt.

I created Sims Machinima videos with Sims 3.

Check them out here: http://www.youtube.com/user/HereInSanBry

Latest Project: [email protected] Trailer [Elaborate] : http://www.youtube.com/watch?v=HX9MVW2FsLM
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Field Researcher
#2 Old 6th Oct 2020 at 9:02 PM
Could you maybe share more details about what you're trying to achieve? Sometimes a practical example helps to give more concrete resources.

Script modding, as I understand, goes from modifying the way one of EA's interaction or feature works, by extending what can be done through that feature / interaction all the way to creating original interaction/features that EA never even thought of / had planned.

Script mod that modifies EA interaction, see Arsil's Toddlers Extra Activities mod where he "replaced PlayOnSand (Terrain.PlayOnSand and PlayOnSandJig.PlayOnSand) with a version that allows toddlers too to play on terrain and sandbox":
https://modthesims.info/d/593434/to...activities.html

Script mod that modifies EA feature, see gamefreak130 "Lost & Found: Honors Scholarship" mod that, in the "tuned" version, completely overhauls EA's Aptitude Test system: https://modthesims.info/d/605346/lo...est-tweaks.html

Script mods that add original interactions & features in the game, see...
- zoe22's mod "Functioning Well - and Off-Grid Plumbing!" which is self explanatory:
https://modthesims.info/d/637857/up...d-plumbing.html
- Lyralei's "Mechanical Stitching Machine" mod: https://modthesims.info/d/643837/me...eta-v1-0-6.html

Script modding would also cover custom traits, custom Lifetime Wishes, custom Lifetime Rewards, custom skills and custom instruments (yes there are 2 of them!)

The biggest suite of script mods would be those made by Twallan, that are currently over at Nraas and make a lot of "hidden" features of the game available through convenient menus upon clicking on a sim, a lot (the ground) or a building (a rabbithole building / door / rug). They are also all tunable to fit each simmer's preferences.

Hope it helps!
Test Subject
Original Poster
#3 Old 6th Oct 2020 at 10:32 PM
Yeah that's a great starting point thanks! I also got some help from the Discord channel and hopefully on my way to making my first Object Script Clone mod! In short my idea is to make a small 3rd party tool in LUA that will track taxes, policies, water, power etc and then use the UI in game to prompt you to update the app and award your sim for completing certain interactions.

The plan I think would be to mod a variety of objects to work alongside this and perhaps create some custom lots that enhance the idea. Finally maybe a mod that will show a UI update at the end of the day with stats achieved. Don't know if I can save the data I'm showing/updating in game or create custom variables. Would be cool to have your Sims 3 file save data about your progress which I assume it can as I have used Twallan's mods for quite some time and they seem to remember what you told them too hah.

Hopefully that makes sense. The mod/modset would be called 'Sim State' and hopefully give an added META game to players experience.

Finally to make it look more professional I'd like to hopefully change the startup loading screen and maybe the intro video and theme song. Not sure what aspects of my plans are possible but this is the idea! Will start small and see where I get.

Thanks,
Nyt.

I created Sims Machinima videos with Sims 3.

Check them out here: http://www.youtube.com/user/HereInSanBry

Latest Project: [email protected] Trailer [Elaborate] : http://www.youtube.com/watch?v=HX9MVW2FsLM
Field Researcher
#4 Old 6th Oct 2020 at 11:03 PM
Love ambitious projects for the game! I'm just picking up script modding myself (failed miserably at doing anything with it so far) but knowing I'm not alone fighting with the code inspires me to keep going

I understood everything except "make a small 3rd party tool in LUA". What is LUA...?
Lab Assistant
#5 Old 7th Oct 2020 at 12:33 AM
Quote:
Originally Posted by MissPat
Love ambitious projects for the game! I'm just picking up script modding myself (failed miserably at doing anything with it so far) but knowing I'm not alone fighting with the code inspires me to keep going

I understood everything except "make a small 3rd party tool in LUA". What is LUA...?

I believe LUA is a programming language, though I don’t know much beyond that.

The mod sounds very interesting so far, especially the idea of policies and utility costs. Sounds a bit like the SNB mod for TS4, which in that case, I would love to see that in TS3.

There was another user here who mentioned wanting to make a mod that would shut off utilities when sims don’t pay their bills. That could be a cool collab feature if they’re still planning to move forward with it
Test Subject
Original Poster
#6 Old 7th Oct 2020 at 5:03 PM
Thanks for both of you replies, yeah LUA is another programming language. Sounds like there a bit of interest so that's cool, been thinking it over a bit more today and continuing to learn C# modding to work alongside the LUA program. Will provide an update when I get a simple system going, don't want to set sights too far ahead though and start small then add to it. And yes I saw that Utilities mod idea sounds great, would be cool to implement something like that.
The SNB mod looks awesome too, might have to check it out for some inspiration although it certainly won't that complex I think.

All the best with both of your modding endeavours too!

Nyt.

I created Sims Machinima videos with Sims 3.

Check them out here: http://www.youtube.com/user/HereInSanBry

Latest Project: [email protected] Trailer [Elaborate] : http://www.youtube.com/watch?v=HX9MVW2FsLM
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