#2
19th Jun 2020 at 11:17 AM
Posts: 231
Thanks: 1026 in 5 Posts
8 Achievements
I think it's an issue related to normals having too steep of an edge angle and possibly triangles poking through your mesh, the latter part is hard to say without having access to the actual mesh.
The gap at the neck could be due to improperly assigned bone weights, there is a tool to fix that in my blender add-on and should also be available in the milkshape plugin I believe.
Unfortunately I'm not able to be of much help with TSR Workshop's files as I'm not sure it will run on Linux, but I could take a look at the mesh if you can upload the GEOM file directly.