Test Subject
#401 Old 1st Nov 2011 at 10:41 PM
Quote: Originally posted by christina832011
i have one question!! is it safe to download tattoos and peircings?? from here without having them updated, and i have asked a few times but no one has answered, what about the pose playeer??? does it need to be updated and pose packages too before they are installled?? cause i cant use the rig thing so im waiting for ppl to update their stuff before putting it in my game but i know hairs clothes and makeup and patterns are ok so i have already started putting them back in my game!!! someone please answer!


I patched the game right away. recolored some of the new clothes and used the pose player the take photos. I had no problems. Also the creator of the mod has stated in their thread for the mod that it works just fine for 1.26.
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Eminence Grise
#402 Old 2nd Nov 2011 at 3:22 AM
Quote: Originally posted by whiterider
Interesting. I have some counters of my own which I made before Pets but never released due to mapping issues; I ran them through rigfix, then built a kitchen from them with no problems whatsoever. I wonder if perhaps it's tool-dependent - evidently the first ones you downloaded were made with TSRW; I don't remember which tools I used to make mine, but I'll check later.

Maybe you would be able to test mine and see if it's content-dependent or game-dependent?


(Well, I say "no problems whatsoever"... it took me fifteen fracking minutes to force the game to recognise corner pieces properly and involved rebuilding half the damn kitchen. But no texture issues, at least...)


Ingeli raised the issue of counter funkiness on Grant's forum, wondering whether it was related to the launcher (which also combines packages btw). I tested both the .package and .sims3pack version of the Villo counters (made with TSRW), without launcher involvement. The .package version was VERY funky, the sims3pack version less funky but not without funkiness The discussion is here: http://sims3.the-prof.net/forums/in...96.new.html#new Anyway, I think we can rule out the launcher (or package combination) as the source of any funkiness; you can get plenty of funkiness without either of those factors being present.

Anyway, I think it will be hard to track this problem down, since not only do different creation tools work differently from each other... different versions of S3OC and TSRW also may handle counters differently. And even base game counters can be quirky :/
Née whiterider
retired moderator
#403 Old 2nd Nov 2011 at 9:08 AM Last edited by whiterider : 2nd Nov 2011 at 9:50 AM.
Turns out I made my counters with S3OC; but I also made them oddly - I had them reference EA corner pieces, among other things. With much aid from Inge.
Anyway, here they are if anyone wants to poke around at the files.
Attached files:
File Type: rar  whiteriderMTS_CounterModernExpansion.rar (1.04 MB, 14 downloads) - View custom content

What I lack in decorum, I make up for with an absence of tact.
One horse disagreer of the Apocalypse
#404 Old 2nd Nov 2011 at 10:23 AM
I'll take another look at the counter cloning. The previous apparent rules were a bit pot luck anyway, it may be EA have settled on something clearer but stricter now.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Sesquipedalian Pisciform
retired moderator
Original Poster
#405 Old 2nd Nov 2011 at 11:15 AM
There is one counter set I know of that appears to be working fine - that is Plasticboxes Simple Kitchen. It has the same issue it has always had - that of wait for the preview to load for the CAST to take (it has a custom XML file), but otherwise it seems to be fine with Pets.

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Instructor
#406 Old 2nd Nov 2011 at 11:33 AM
I have tested Whiterider's counter, and I see no problems. It was cloned from one of the base game counters, so at first it was hard to find anything new



And this is the original counter...

Field Researcher
#407 Old 2nd Nov 2011 at 12:04 PM
Quote: Originally posted by anie_1981



Is that a banjo in the corner?

We are the Felegands. We will kick your ass.
Instructor
#408 Old 2nd Nov 2011 at 12:24 PM
Yeah! But it sounds like accustic guitar...

http://www.modthesims.info/download.php?t=399928
Test Subject
#409 Old 2nd Nov 2011 at 2:19 PM
thank you Menaceman44 and marystarbright for answering my questions :D
Née whiterider
retired moderator
#410 Old 2nd Nov 2011 at 2:42 PM
Yeah, anie, I made them 'cause I wanted that counter with some cupboards. If you put the custom one next to the EA one you'll notice the countertop patterns don't match. Hence, unreleased .

What I lack in decorum, I make up for with an absence of tact.
Test Subject
#411 Old 4th Nov 2011 at 2:10 AM
This is a dumb question and I think I know the answer from reading through this thread but I want to make sure.

If I install the patch but do not install Pets, will I still have the same problem with CC as if I installed Pets?

I seem to be awfully dense tonight and can't figure this out.

Thanks guys.
Instructor
#412 Old 4th Nov 2011 at 10:02 AM
Yes, you will have to fix your CC, due to the patch.
One horse disagreer of the Apocalypse
#413 Old 4th Nov 2011 at 12:29 PM
The problem of the colors not quite matching originals is not peculiar to counters. It has been noticed on many objects, made by any tool at various times. I think it might be due to rounding issues, as some of the values go into many decimal places, and perhaps the tools are sort of thinking "oh I am sure nothing after the 8th decimal place matters" and then rounding them up. And then, maybe it is the case that the rendering engine recognised that original value to have a special meaning, and now it's changed, it rounds down to the next lower special meaning, which is now a whole step different from the original lol. If you see what I mean

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Née whiterider
retired moderator
#414 Old 4th Nov 2011 at 2:57 PM
I... sort of do. I was actually gonna ignore that problem because I knew I hadn't done anything to cause it, and thus likely couldn't fix it. They're unreleased because I screwed up the UV map . But thankyou for the info, might motivate me some more to remake them in future.

What I lack in decorum, I make up for with an absence of tact.
Test Subject
#415 Old 6th Nov 2011 at 9:45 AM
My sims dont sit on chairs they sit behind the chairs the chairs are from here- MTS, but the chairs from sims3 store are all good, sims sit on them fine, pose player and poses work fine, theres a bit of lag, freezing, not a great deal, but when i go to map the computer freezes for what seems a life time, normally can go to desk top and refresh and it kick starts it back up, but if i cant get to desktop then i have to switch off computer -.- and i know thats not good. Im a little comp illiterate tho....but you guys are awesome cuz im learning quickly :P
Instructor
#416 Old 6th Nov 2011 at 10:45 AM
Hey, I have problems with new version of s3pe... It makes the comressed packages so slowlly.... Is it normal? I'm thinking about going back to older version... I have few Store items, witch refuses to instal via launcher. I wanted to convert them to packages, fix with rigfix and compress with s3pe, But I give up....
Née whiterider
retired moderator
#417 Old 6th Nov 2011 at 12:15 PM
S3PE doesn't compress files. Perhaps you mean combine, in which case it really depends on how many resources you're importing, and how fast your system is. Also make sure that, if you're using a 64-bit OS, you use 64-bit S3PE, not 32-bit.

What I lack in decorum, I make up for with an absence of tact.
Instructor
#418 Old 6th Nov 2011 at 12:24 PM
Yeah, I mean "combine", not "compress". I have 64-bit OS and I'm using 64-bit s3pe. I wonder how many files I can combine in one... Maybe I'll just install base game without patches on other comp, install difficult Store and fix dbc. That should do it.
Field Researcher
#419 Old 7th Nov 2011 at 11:54 PM
I'd like to ask, are there any issues that still hadn't been fixed? Beds, tubs, counters and stuff...

We are the Felegands. We will kick your ass.
Test Subject
#420 Old 8th Nov 2011 at 12:28 AM
Default Questions & Problems
I've read through the thread here and knowing me I've probably just missed a link or something somewhere so if I have, please feel free to point me in the right direction with a smack on the back of the head...anyway, I've downloaded RigFix and when I try and use it I get an error where it needs to shut down. I've tried putting different packages through it but it happens every single time.

So, I went and downloaded TSR's RigFix and installed it. The problem now is that no matter where I look I cannot, for the life of me find the granny2.dll from 2009 that they use to run the program. I'm not getting the second pop-up asking if I want to use that file. I've tried loading files into the program and I get nothing. Not a thing.

I looked at the TSR forums but they've shut them down for the time being. I've tried a bunch of different websites and still can't get one that works. Does anyone here have any suggestions for me on how I can get either one of these programs, preferably both, to work so I can fix this problem?

The other question I have is this: my computer created a restore point when I patched the game, if I were to go back to that restore point would it get rid of this latest, hideous patch?

I didn't bother to check anything out before I patched my game, I just thought it was a patch from ages ago because I did it through the launcher and didn't bother to check it all out like I usually do, so until I stumbled across this I had no idea that there was such a major problem with this patch. I don't even have the EP for crying out loud!
Née whiterider
retired moderator
#421 Old 8th Nov 2011 at 10:04 AM
Laisanae, everything is fixable, but double beds and (if you have Pets) bathtubs need to be fixed manually.

NiCandCo, sounds like PEBKAC. What exactly are you doing with RigFix, step by step?

What I lack in decorum, I make up for with an absence of tact.
Test Subject
#422 Old 8th Nov 2011 at 11:32 AM
Quote:
NiCandCo, sounds like PEBKAC. What exactly are you doing with RigFix, step by step?


Until now, I'd not heard the term PEBKAC and after I looked it up, I'm fairly sure that you just called me a moron and/or loser, is that right? If so, wow. Just wow. Was that really necessary?

As per the directions here , I unzipped the file where I unzip all my downloaded files, then I created a shortcut on my desktop, though I'm pretty sure, from reading this thread, that it isn't really necessary to do, then copied my Mods folder, which contains all my .package files, to my desktop and then dragged just one .package file onto the shortcut of RigFix, just to see if it worked, it told me there was an error and the program needed to shut down and did I want to go online to find a solution.

I'm going to try again this evening to see if I can get it or the TSR one to work but I don't think I'm an idiot in any way at all. All up, I've downloaded about 6 or 7 different granny2.dll files trying to find one that works and I followed the directions that were were written in the thread that Grant Hess wrote regarding RigFix. How does any of that make me an idiot? At least I tried doing everything I possibly could before coming here and asking anyone for help. I am completely blown away by being called an idiot/moron/loser...I just don't know what I can say to that, on this forum...
One horse disagreer of the Apocalypse
#423 Old 8th Nov 2011 at 11:47 AM
The granny thing is a complete muddle, mainly caused by there being two versions around, both called the same thing. Until about 3 builds ago, TSRW used one version and the s3pi-related tools used another. And one of the versions was passed around user-to-user as it was not the formally available one. If you dropped the wrong one in the wrong folder you got FUBARred.

The VERY LATEST TSR rig tools use the same one as s3p* but now that is made difficult by the fact the official source of it has made it unavailable and once more one is relying on user-to-user transfer. Your best bet may be to ask a friend who does have the tools working properly (that is, the *latest* of each) to send you their copy of granny2.dll At least then you will be able to cross out one potential reason.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Sesquipedalian Pisciform
retired moderator
Original Poster
#424 Old 8th Nov 2011 at 12:21 PM
Quote: Originally posted by NiCandCo
Until now, I'd not heard the term PEBKAC and after I looked it up, I'm fairly sure that you just called me a moron and/or loser, is that right? If so, wow. Just wow. Was that really necessary?


I think that was not the intention - given the style of your post you came across as a fairly savvy competent user and I think it was meant as a kind of code-geek to code-geek tongue in cheek remark. That is certainly how I read it anyway

PS Code-geek is also a compliment IMO.

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS | Sims4 News Blog | TumblinLeefish
Née whiterider
retired moderator
#425 Old 8th Nov 2011 at 2:05 PM
A moron? 99% of all computer issues end up being traced back to user error. If that makes the user a moron - well, I guess a ridiculous amount of the population of the developed world are morons. Which, y'know, isn't inconceivable, but also isn't what I was getting at. It's just that user error is generally the logical place to start.
I'm impressed that Windows has managed to freak out over such a program. It's a shame that error isn't accompanied by any useful logs; beyond doing the normal things such as running as administrator, it sounds like your best bet may be to ask Grant. I'd also suggest trying other files, as it's conceivable that trying to run a corrupted or otherwise borked file through the tool could cause a crash, though I've not seen it happen.

Of course the TSRW tool is also available if you can sort out the dll problem, but I haven't mentioned it because I haven't used it and don't know anything about it. Might as well leave that to people who know what they're talking about.

What I lack in decorum, I make up for with an absence of tact.
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