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Work/Study Hard Gains More Performance (UPDATE: 2021-08-16)
by egureh
Posted 11th Oct 2014 at 3:37 AM
- Updated 15th Aug 2021 at 5:32 PM by egureh
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192 Comments / Replies (Who?)
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Test Subject
#176
14th Nov 2018 at 10:15 PM
Posts: 21
hello! is the compatible with the new update? nov 13.
#177
25th Nov 2018 at 12:05 PM
Posts: 380
This mod is giving me exceptions
Really going to miss it
Jade Elizabeth (Alundra)
Just call me Al
Really going to miss it
Code:
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>d356c17c93dfa7925bfa8b98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-25 22:47:47</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>d356c17c93dfa7925bfa8b98</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_phone_on_x (Parent Event ID: 1), Parenting [Prop]prop_phone/145433:0x07ee087d13a9003a to , Slot 0x588567fc on '00000000!26e972c5'65c68fc1.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 452, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 419, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 575, in _event_handler_parent File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 555, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1514, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1466, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().' rtim=0</desyncdata></report> <report><version>2</version><sessionid>d356c17c93dfa7925bfa8b98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-25 22:47:51</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>d356c17c93dfa7925bfa8b98</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_phone_on_x (Parent Event ID: 1), Parenting [Prop]prop_phone/145433:0x07ee087d13ae0046 to , Slot 0x588567fc on '00000000!26e972c5'65c68fc1.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 419, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 575, in _event_handler_parent File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 555, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1514, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1466, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().' rtim=0</desyncdata></report> <report><version>2</version><sessionid>d356c17c93dfa7925bfa8b98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-25 22:49:32</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>d356c17c93dfa7925bfa8b98</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_phone_on_x (Parent Event ID: 1), Parenting [Prop]prop_phone/145433:0x07ee087d141300c7 to , Slot 0x588567fc on '00000000!26e972c5'65c68fc1.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 419, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 575, in _event_handler_parent File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 555, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1514, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1466, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().' rtim=0</desyncdata></report> </root>
Jade Elizabeth (Alundra)
Just call me Al
#178
18th Dec 2018 at 9:26 PM
Posts: 31
I tried to skim through this but please help me; I don't understand. How do you know it's this mod? Am I missing a part of the code that tells you or did you test it in-game and find it to be this one. I want to understand because I've been getting a lot of exceptions for the past several game updates and I want to be able to find out why. (I do have a few mods out of date, but they're not usually fatal exceptions anymore so I usually just save my game and ignore it otherwise.)
♥_Mystry-Chow_♥
I wonder what's in it...
Quote: Originally posted by Alundra
This mod is giving me exceptions Really going to miss it |
♥_Mystry-Chow_♥
I wonder what's in it...
Test Subject
#179
29th Dec 2018 at 4:17 AM
Posts: 26
Does this mod still work?
#180
30th Dec 2018 at 3:13 PM
Posts: 327
Thanks: 11308 in 18 Posts
Quote: Originally posted by simoleon2017
Does this mod still work? |
Sure, the code is still compatible with game version 1.48.94 perfectly.
Test Subject
#181
30th Dec 2018 at 5:33 PM
Posts: 26
Yay
Quote: Originally posted by egureh
Sure, the code is still compatible with game version 1.48.94 perfectly. |
Test Subject
#182
13th Jan 2019 at 1:49 PM
Posts: 1
Quote: Originally posted by baby-d-
I tried to skim through this but please help me; I don't understand. How do you know it's this mod? Am I missing a part of the code that tells you or did you test it in-game and find it to be this one. I want to understand because I've been getting a lot of exceptions for the past several game updates and I want to be able to find out why. (I do have a few mods out of date, but they're not usually fatal exceptions anymore so I usually just save my game and ignore it otherwise.) |
I have the same problem. If my sims is going to work and I click on ''work hard'', I get the exceptionfile, that a cc is outdated. So it has to be this one.
#183
1st Mar 2019 at 10:39 AM
Posts: 2,125
Thanks: 127499 in 301 Posts
I clicked Work Hard and got a LE error and the option disappeared to choose how to work
this mod is INcompart with current GVersion
Currently playing Sims 4 full collection. (and fixing my mods folder)
this mod is INcompart with current GVersion
Currently playing Sims 4 full collection. (and fixing my mods folder)
Lab Assistant
#184
6th Mar 2019 at 3:58 AM
Posts: 88
People are getting LE errors with this mod but I don't think it is the mod. People might have another mod that is conflicting with this one. I click work hard every time and I am getting no errors whatsoever. I have the latest version of the game with all the packs/expansions and a bunch of mods plus the latest version of this mod.
I have MCCC and WW.
I have MCCC and WW.
#185
16th Mar 2019 at 3:35 AM
Posts: 140
The Work Hard option doesn't improve the work performance in the new Military career that came with StrangerVille so it looks like an update is needed. Idk if it works for the other recent careers like Actor and Style but it's not for Military. It doesn't give me an LE but it just doesn't do anything at all.
Test Subject
#186
6th Apr 2019 at 7:14 PM
Posts: 31
Any news on an update?
Lab Assistant
#187
13th Sep 2019 at 3:49 PM
Posts: 96
I haven't tested it with the newest update, but up until this point I haven't had any issues with it. If anything, it may almost be a bit of overkill XD
#188
6th Dec 2019 at 6:25 PM
Posts: 72
Thanks for the update!
#189
12th Feb 2020 at 8:02 AM
Posts: 117
Thank you very much for the update !!!
#190
11th Sep 2021 at 5:21 PM
Posts: 4
Hi there! Is this compatible with the latest patch/will it get an update? Thanks in advance.
Test Subject
#191
2nd Mar 2022 at 9:12 PM
Posts: 7
Marked as known broken in Sims after Dark conflict detector.
#192
31st Dec 2022 at 10:14 AM
Posts: 2
Hi, thanks for this mod! I'd like to know if it is still working with the new game update 1.93
#193
12th Jan 2023 at 11:17 PM
Posts: 9
Does this still work??
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