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Set social animations based on short term context
Is this possible to do, to make the animations that get used depend on the short term context before the interaction instead of just on the target's response? I'm wondering if I could make an interaction use the animation from the Break Up interaction if the actor is angry with the target, and a different one otherwise. I could also just make two interactions with the same name, and set which one is available based on the context, but it would be cool if I could just make one.