- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Object Creation >
- Next version of mesh tool and file formats
- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Object Creation >
- Next version of mesh tool and file formats
Posts: 629
Thanks: 1844 in 27 Posts
The thing I`m hoping to avoid this time is the problem we had with the obj files, in that the mesh tool wouldn`t work with some produced by certain programs.
SO I`m uploading here two test smd files, one is a body mesh , the other a hair mesh. I would like people to try them with the 3d programs they use and also if could to rexport the meshes without changing anything, back into a smd file, and then upload those files here. So I can test they work with the mesh tool.
The programs I know(or believe) support SMD files are: milkshape (though it only supports one bone per vertice, so will be of limited use for body meshes), blender, 3ds studio max, maya , SoftImage XSI (full version) and SoftImage XSI Mod tool 4.2 (which is a free slightly cut down version of the full program, with limited import/export but one of the formats it does support is SMD files.)
I have currently only been able to test the files the new mesh tool create with milkshape and the Softimage XSI mod tool. So really need help in testing them on other programs.
testmesh.zip (74.4 KB, 231 downloads) - View custom content | ||
652906 02-14-05 20:41 dresmesh.smd 122794 02-14-05 20:31 testhair.smd -------- ------- 775700 2 files |
Posts: 19
Thanks: 1191 in 6 Posts
I'll do 3ds max 6, maya 5.
Posts: 46
Thanks: 477 in 4 Posts
So, will the SMD format also be used for objects, and will that allow animated objects to be created?
Posts: 158
Thanks: 839 in 5 Posts
Posts: 5
I seached the web for a plug-in, could not find anything...
Can anybody help on this?
Posts: 629
Thanks: 1844 in 27 Posts
Both of them say they are for maya 4/4.5 but according to the following page:
http://www.chatbear.com/board.plm?a...0&v=flatold&s=0
at least one of them should work with maya 6.0.
The only thing I`m unsure of is these exporters support the smd format used by half life 2 (or if they just support the format used by half life 1), while the mesh tool supports both formats , the half life 1 format only allows one bone per vertice.
I`ll try to look around for any other importers/exporters later.
The half life SDK is available for download from various places as well (look for sdk version 2.3) so someone might want to try downloading that to see if the plug-in is in there.
edit: I`ve just found this page which lists two plugins , one for maya 4.0 and one for maya 5.0
http://gaia.sip.ucm.es/grupo/projects/javy/devzone.html
Posts: 218
Thanks: 3365 in 26 Posts
I upload for you to test my import-export tests.
If they are ok i will upload plugins.
smd3dsmax7.rar (57.7 KB, 75 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- testhair-test.smd 93511 10000 10% 15-02-05 13:18 .....A. 530990F4 m3d 2.9 dresmesh-test.smd 487313 48904 10% 15-02-05 13:22 .....A. D6D90550 m3d 2.9 ------------------------------------------------------------------------------- 2 580824 58904 10% |
Posts: 629
Thanks: 1844 in 27 Posts
I find some plugin for 3dsmax7. I upload for you to test my import-export tests. If they are ok i will upload plugins. |
they somehow seemed to lose the bone assignments, and also exported in half life 1 format (but that might of been because of losing the bone assignments.)
can you test the meshes I`ve attached to this post please.
you might want to check the plug-ins on the following page for 3ds max, it says they (the one at the top of the page) support half life 2 format.
http://ii.hl2files.com/sdk/export_max.php
Testmesh1.zip (125.0 KB, 34 downloads) - View custom content | ||
652970 02-15-05 12:36 dresmesh1.smd 652971 02-15-05 12:39 dresmesh2.smd -------- ------- 1305941 2 files |
Posts: 218
Thanks: 3365 in 26 Posts
they somehow seemed to lose the bone assignments, and also exported in half life 1 format (but that might of been because of losing the bone assignments.) can you test the meshes I`ve attached to this post please. you might want to check the plug-ins on the following page for 3ds max, it says they (the one at the top of the page) support half life 2 format. http://ii.hl2files.com/sdk/export_max.php |
I used the wavelenght one (bottom of the page). I will yours.
Posts: 218
Thanks: 3365 in 26 Posts
smd3dsmax7-2.rar (4.7 KB, 36 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- dresmesh1-test.smd 398446 2288 0% 15-02-05 14:07 .....A. B876843D m3d 2.9 testhair1-test.smd 399859 2348 0% 15-02-05 14:10 .....A. D3671FFA m3d 2.9 ------------------------------------------------------------------------------- 2 798305 4636 0% |
Posts: 629
Thanks: 1844 in 27 Posts
with that you need to select the option to export them as a Reference frame, the files you have attached are animation frames.
Posts: 218
Thanks: 3365 in 26 Posts
dresmesh3-test.rar (48.4 KB, 56 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- dresmesh3-test.smd 552521 49523 8% 15-02-05 14:33 .....A. 139A2DD5 m3e 2.9 ------------------------------------------------------------------------------- 1 552521 49523 8% |
Posts: 629
Thanks: 1844 in 27 Posts
the bones are arranged slightly different in those, but as you said it might be your importer only supports half life 1 format.
Posts: 218
Thanks: 3365 in 26 Posts
dresmesh4-test.rar (37.5 KB, 31 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- dresmesh4-test.smd 595565 38350 6% 15-02-05 14:44 .....A. F8C5A859 m3e 2.9 ------------------------------------------------------------------------------- 1 595565 38350 6% |
Posts: 218
Thanks: 3365 in 26 Posts
testmesh1 import-export.
testmesh1-3ds7.rar (74.3 KB, 34 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- dresmesh1test.smd 595468 37983 6% 15-02-05 14:46 .....A. 9C6FF294 m3e 2.9 dresmesh2test.smd 595469 37975 6% 15-02-05 14:46 .....A. 79A467CC m3e 2.9 ------------------------------------------------------------------------------- 2 1190937 75958 6% |
Posts: 275
Posts: 629
Thanks: 1844 in 27 Posts
cannonfodder importer is hl2 compatible. testmesh1 import-export. |
The ones in the last two posts are coming out in the right kind of format, just a couple of things I need to look into.
Thanks for your help.
Posts: 218
Thanks: 3365 in 26 Posts
http://www.chaosincarnate.net/cannonfodder/cftools.htm
Posts: 629
Thanks: 1844 in 27 Posts
None of these plug ins for Maya 4-5 work in Maya 6 Unlimited - all but one will not even load, the one that will load is grayed out in auto load and Maya will not read the 'info' for it which is suspicious - and when I attempted to us it was given a 'unknown format' warning and nothing loaded. This is probably because there werre many changes between how converters were written for 4-5 and the move to using the lepTranslator in mel scripts for 6.0. The lepTranslator amd samples are in the sdk for writing a plugin. I searched the Alias site and the community site, but even with platinum access I am not finding any plugin or translator currently available for .smd format. I have sent in a tech support request for information on locating one but as yet have not heard back |
Thanks for trying them, according to the following (and other websites) there is a mel script for maya 4.5 which works with maya 6.0 , it`s just finding that script which seems to be the problem.
http://www.hl2world.com/wiki/index....ource_with_MAYA
Posts: 629
Thanks: 1844 in 27 Posts
I use 3dsmax 6, I imported the SMD test files, and exported them again without changing anything, here they are. Brasstex |
Thanks for testing them for me, but these are animation frames (they just contain the positions of the bones.), when exporting a smd file (for use by the mesh tool) , you need to select "reference frame".
Thanks for testing them for me, but these are animation frames (they just contain the positions of the bones.), when exporting a smd file (for use by the mesh tool) , you need to select "reference frame". |
Right, sorry. Here's the one's you want.
Brasstex
SMDtest1.rar (75.0 KB, 50 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- SMDtest1.smd 494144 34217 6% 15-02-05 10:59 .....A. C769B4CF m3d 2.9 SMDtest2.smd 607208 42418 6% 15-02-05 10:59 .....A. 7EE61198 m3e 2.9 ------------------------------------------------------------------------------- 2 1101352 76635 6% |
Posts: 629
Thanks: 1844 in 27 Posts
not sure what happened, but file 1 has had all the bones removed, while file 2 has the bones still but most of vertices have lost there bone assignments.
the best results so far (for 3ds studio) have been with the cannonfodder plug-in, but that still isn`t perfect as it seems to have reversed parts of the mesh. It might be just something in that files what I posted, but this will need further testing
thanks, what importer and exporter where you using? not sure what happened, but file 1 has had all the bones removed, while file 2 has the bones still but most of vertices have lost there bone assignments. the best results so far (for 3ds studio) have been with the cannonfodder plug-in, but that still isn`t perfect as it seems to have reversed parts of the mesh. It might be just something in that files what I posted, but this will need further testing |
I used cannonfodder importer/exporter. I don't have much luck with internal file converter plug-ins. I've been using 3dwin5 to convert .obj's to 3ds and back again, but it add tremendously to the file size, unfortunately.
Brasstex
Posts: 158
Thanks: 839 in 5 Posts
It contains Half-Life model info (and much more). Hopefully it will be of great use.
http://www.churchofmod.com/files/do...sOn3DModels.rar
.
Posts: 218
Thanks: 3365 in 26 Posts
thanks, what importer and exporter where you using? not sure what happened, but file 1 has had all the bones removed, while file 2 has the bones still but most of vertices have lost there bone assignments. the best results so far (for 3ds studio) have been with the cannonfodder plug-in, but that still isn`t perfect as it seems to have reversed parts of the mesh. It might be just something in that files what I posted, but this will need further testing |
There some option in the importer called detect inversed meshes perhaps it comes from that. Tell me which file i have to test....
Who Posted
|