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TS4 MorphMaker - updated to V4.5.2 on 4/19/2023
by CmarNYC
Posted 4th Jun 2018 at 6:41 PM
- Updated 19th Apr 2023 at 4:23 PM by CmarNYC : Update
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643 Comments / Replies (Who?)
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#226
5th Dec 2019 at 8:09 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by gnani
The number in it is the default one '0.00'. Do I need to change it to another one? |
Try just 0
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
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Test Subject
#227
6th Dec 2019 at 6:57 PM
Posts: 9
Hey, I got the same issue like gnani. There's a super easy fix. You need to delete the comma "," and use a dot "." instead of it in the Display Item field or just a 0 without anything behind. Seems like this gets broken because of the comma and dot difference in the different countries... :/
I'm having also the issue with changing numbers by switching between the bones/slots which drives me crazy because with some clicks the difference gets more and more (in my case I had the feeling that the values get smaller each time) but this doesn't happend to all fields which makes it even look more weird. Btw. I like it a lot that I can change between degree and radians (I usually use degrees and so I needed an online tool to calc the radians xD). I also like it that it seems like the orientation of x, y and z works right though I've no idea what's the exact difference between the local and global coordinates. I could imagine it from mathematics but Idk what it exactly means in TS4. XD Right now I just switched to an old MM version to create the BOND files.
Using the ROOT__ slot works again. That was an issue I had with an earlier version.
I'm still working on the dog sliders - or in the meanwhile I'm trying it with (body) presets instead of sliders. It seems like it'd be only by this way possible for me to create taller/smaller dogs additional with shorter legs. When using sliders both sliders works pretty fine but together they look sadly ugly. :/ These bone adjustments by EA are horrible or crazy... It seems like they worked much easier in TS3... Btw. sorry for the veeeery late response, CmarNYC!
EDIT: This is feedback to version 4.1.0.0.
I'm having also the issue with changing numbers by switching between the bones/slots which drives me crazy because with some clicks the difference gets more and more (in my case I had the feeling that the values get smaller each time) but this doesn't happend to all fields which makes it even look more weird. Btw. I like it a lot that I can change between degree and radians (I usually use degrees and so I needed an online tool to calc the radians xD). I also like it that it seems like the orientation of x, y and z works right though I've no idea what's the exact difference between the local and global coordinates. I could imagine it from mathematics but Idk what it exactly means in TS4. XD Right now I just switched to an old MM version to create the BOND files.
Using the ROOT__ slot works again. That was an issue I had with an earlier version.
I'm still working on the dog sliders - or in the meanwhile I'm trying it with (body) presets instead of sliders. It seems like it'd be only by this way possible for me to create taller/smaller dogs additional with shorter legs. When using sliders both sliders works pretty fine but together they look sadly ugly. :/ These bone adjustments by EA are horrible or crazy... It seems like they worked much easier in TS3... Btw. sorry for the veeeery late response, CmarNYC!
EDIT: This is feedback to version 4.1.0.0.
#228
6th Dec 2019 at 8:26 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by SonnyRex
Hey, I got the same issue like gnani. There's a super easy fix. You need to delete the comma "," and use a dot "." instead of it in the Display Item field or just a 0 without anything behind. Seems like this gets broken because of the comma and dot difference in the different countries... :/ I'm having also the issue with changing numbers by switching between the bones/slots which drives me crazy because with some clicks the difference gets more and more (in my case I had the feeling that the values get smaller each time) but this doesn't happend to all fields which makes it even look more weird. Btw. I like it a lot that I can change between degree and radians (I usually use degrees and so I needed an online tool to calc the radians xD). I also like it that it seems like the orientation of x, y and z works right though I've no idea what's the exact difference between the local and global coordinates. I could imagine it from mathematics but Idk what it exactly means in TS4. XD Right now I just switched to an old MM version to create the BOND files. Using the ROOT__ slot works again. That was an issue I had with an earlier version. I'm still working on the dog sliders - or in the meanwhile I'm trying it with (body) presets instead of sliders. It seems like it'd be only by this way possible for me to create taller/smaller dogs additional with shorter legs. When using sliders both sliders works pretty fine but together they look sadly ugly. :/ These bone adjustments by EA are horrible or crazy... It seems like they worked much easier in TS3... Btw. sorry for the veeeery late response, CmarNYC! EDIT: This is feedback to version 4.1.0.0. |
Yes, the . vs , is due to me not allowing for different countries, which I will fix. And yes, bone adjustments in TS4 clearly have complications.
I looked at the changing numbers problem and figured out the cause, but still have to find a solution.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#229
23rd Dec 2019 at 2:42 AM
Posts: 1
Is anyone having trouble actually downloading the morphmaker? looks like the file is corrupt? are there anymore download links that work?
Test Subject
#230
30th Dec 2019 at 10:57 PM
Posts: 6
You've probs already been asked this like a thousand times, but is there a version of this for mac? If not, do you have plans to make one?
#231
1st Jan 2020 at 4:26 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by Simgirl10
You've probs already been asked this like a thousand times, but is there a version of this for mac? If not, do you have plans to make one? |
Sorry, no to both. Anyone who wants to make a Mac version is welcome to.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
#232
5th Jan 2020 at 10:29 AM
Posts: 72
Do you plan to add spellcaster options so that presets (Body ones for example) show up on spellcaster Sims in CAS? Presets aren't showing up on spellcaster Sims atm.
#233
5th Jan 2020 at 4:41 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by jengelbart
Do you plan to add spellcaster options so that presets (Body ones for example) show up on spellcaster Sims in CAS? Presets aren't showing up on spellcaster Sims atm. |
Thanks for letting me know - update uploaded.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#234
6th Jan 2020 at 1:04 AM
Last edited by {XEX} : 6th Jan 2020 at 3:01 AM.
Posts: 5
I'm not new to making presets, but i stumbled across the problem i cant fix: a made a face preset for children and it shows up fine in cas, but not in game mode. Other presets (both mine and other creators) are working except for this new one and two others i made just for checking (child and adult). Am i missing something?
#235
6th Jan 2020 at 6:20 AM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by {XEX}
I'm not new to making presets, but i stumbled across the problem i cant fix: a made a face preset for children and it shows up fine in cas, but not in game mode. Other presets (both mine and other creators) are working except for this new one and two others i made just for checking (child and adult). Am i missing something? |
What does that mean, it doesn't show up in game mode? The changes made in CAS disappear in live mode? And did this happen with the new version of MorphMaker?
There's no way I can tell what's wrong without seeing the package. Please upload it so I can take a look.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#236
6th Jan 2020 at 2:15 PM
Posts: 5
I tried with 4.0, 4.1 and 4.2 and it doesn't work. I tried to compare my new presets with my old ones (that are working) in MorphMaker to see if i missed something, but there's no difference. I tried with and without cc, tried another EA folder, nothing worked.
Once i'm on a lot, my sims lose new presets i made and that are visible in cas. Again, to be clear, everything old is working fine, but the ones i made yesterday doesnt work.
Another thing is that the Add/Edit Sculpts window in MorphMaker doesn't have a proper gender window, dont know if that's important.
I dont know how to add packages, so i uploaded em on mediafire:
http://www.mediafire.com/file/jq00d...se.package/file
http://www.mediafire.com/file/nckss...se.package/file
Once i'm on a lot, my sims lose new presets i made and that are visible in cas. Again, to be clear, everything old is working fine, but the ones i made yesterday doesnt work.
Another thing is that the Add/Edit Sculpts window in MorphMaker doesn't have a proper gender window, dont know if that's important.
I dont know how to add packages, so i uploaded em on mediafire:
http://www.mediafire.com/file/jq00d...se.package/file
http://www.mediafire.com/file/nckss...se.package/file
#237
6th Jan 2020 at 3:06 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
You don't have either gender enabled in the sculpt settings. With that fixed, it works fine. I can see that the gender options aren't showing correctly for you in MorphMaker, possibly because you seem to have your text sized up a little. Try making the window bigger - if that doesn't work I can rearrange the screen a bit.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#238
6th Jan 2020 at 5:14 PM
Posts: 5
Quote: Originally posted by CmarNYC
You don't have either gender enabled in the sculpt settings. With that fixed, it works fine. I can see that the gender options aren't showing correctly for you in MorphMaker, possibly because you seem to have your text sized up a little. Try making the window bigger - if that doesn't work I can rearrange the screen a bit. |
Yes, it is definitely my messed up screen settings/graphics card update i'm struggling with currently that caused the problem. Solved by using a different computer. Thank you so much for your help! :lovestruc
#239
12th Jan 2020 at 2:04 AM
Posts: 32
Muito Obrigada por compartilhar seu trabalho. Esta fazendo muito sucesso entre os Simmers!
#240
17th Jan 2020 at 6:33 PM
Posts: 202
thanks
Test Subject
#241
22nd Jan 2020 at 9:35 PM
Posts: 4
Hello I want to create a body preset. But morph maker gives me an error. The error is: "Index out of range". (I translated it) My morphed file is here. Please help
https://drive.google.com/open?id=1M...ld6_8LcZXPtNM95
https://drive.google.com/open?id=1M...ld6_8LcZXPtNM95
#242
22nd Jan 2020 at 11:03 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by ozgurcelikel
Hello I want to create a body preset. But morph maker gives me an error. The error is: "Index out of range". (I translated it) My morphed file is here. Please help https://drive.google.com/open?id=1M...ld6_8LcZXPtNM95 |
Your mesh has no normals. If you're using Blender, make sure the option to export normals is checked. I was able to get it working by smoothing it. Very nice morph, btw!
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#243
2nd Feb 2020 at 2:57 AM
Posts: 4
Quote: Originally posted by CmarNYC
Your mesh has no normals. If you're using Blender, make sure the option to export normals is checked. I was able to get it working by smoothing it. Very nice morph, btw! |
Thank you, glad you like it But I don't know how to export normals
Test Subject
#244
2nd Feb 2020 at 3:52 AM
Posts: 4
Quote: Originally posted by CmarNYC
Your mesh has no normals. If you're using Blender, make sure the option to export normals is checked. I was able to get it working by smoothing it. Very nice morph, btw! |
Okayy !! I found it. Thank you, youre awesome. I'm very thankful to you
#245
2nd Feb 2020 at 3:53 AM
Posts: 4
I'm very thankful to you
#246
8th Feb 2020 at 1:56 AM
Posts: 17
Would it be possible to make some mod that would make it possible to choose a body style (preset) in each style of clothing? I wouldn’t necessarily need to choose a body, but I really needed it to be able to make other objects.
#247
8th Feb 2020 at 5:42 AM
Last edited by CmarNYC : 8th Feb 2020 at 8:04 AM.
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by thyagom
Would it be possible to make some mod that would make it possible to choose a body style (preset) in each style of clothing? I wouldn’t necessarily need to choose a body, but I really needed it to be able to make other objects. |
Presets are applied to the sim, not to a clothing category or style, if I understand your question. I guess it's possible the game code could be modified to do it, but that's way outside the scope of MorphMaker.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#248
8th Feb 2020 at 5:19 PM
Posts: 17
Quote: Originally posted by CmarNYC
Presets are applied to the sim, not to a clothing category or style, if I understand your question. I guess it's possible the game code could be modified to do it, but that's way outside the scope of MorphMaker. |
My God, did I see a light? Could you try to help me with this as it might be possible? This would help with high heels that are under the floor and I could make a preset that could be chosen only for that type of clothing style.
#249
8th Feb 2020 at 8:15 PM
Posts: 7,576
Thanks: 59311 in 133 Posts
Quote: Originally posted by thyagom
My God, did I see a light? Could you try to help me with this as it might be possible? This would help with high heels that are under the floor and I could make a preset that could be chosen only for that type of clothing style. |
Presets have no way to be restricted by clothing style. Even if the part of the game code that controls styles and presets can be modified by scripting or XML (the rest cannot be modified at all) I don't do TS4 scripting and have no clue where to find it or how to modify it.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#250
11th Feb 2020 at 12:11 AM
Posts: 40
Hi! I was following your Making a Cat Body Preset tutorial and no matter what I do I keep getting "The base and morph faces do not match".
I tried your suggestion of importing the base to Blender and exporting it without changes, and using that exported mesh as the base and editing it to make my morph, but I still got this message. The face/head of my morph is completely untouched, I'm not deleting any vertices or anything, and my order of groups is ears, earsdown, tail, tailstub, and body in both meshes. My Blender settings are set correctly from what I understand. What am I doing wrong?
I tried your suggestion of importing the base to Blender and exporting it without changes, and using that exported mesh as the base and editing it to make my morph, but I still got this message. The face/head of my morph is completely untouched, I'm not deleting any vertices or anything, and my order of groups is ears, earsdown, tail, tailstub, and body in both meshes. My Blender settings are set correctly from what I understand. What am I doing wrong?
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