Replies: 95 (Who?), Viewed: 36535 times.
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Warrior Gryphon
site owner
#76 Old 22nd Oct 2009 at 1:58 PM
Merkaba: Come into the live chat, I'll help you out with it, in the create room.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Mad Poster
#77 Old 22nd Oct 2009 at 2:52 PM
Quote:
Originally Posted by Delphy
Esmeralda: Just as a note - you dont need to use GeomDump if you use the SimGeom Editor


Ah, OK, that's great - though I wouldn't mind even if I did have to use both, as it's so quick and easy!

Quote:
I think the reason the TSRW ones dont work on Macs is becuase the VPXY points to the old, original, GEOM for any LOD other than 0. Whereas the CTU version has a full complement of VPXYs, blends, GEOMs and everything else - it's a "full" package and not a cut down bare-minimum version like TSRW.


Makes sense - thanks for the explanation. Again proves that CTU is the superior product!
Lab Assistant
DELETED POST
22nd Oct 2009 at 3:27 PM
This message has been deleted by Merkaba.
Lab Assistant
#78 Old 22nd Oct 2009 at 5:24 PM
now how amazing is that xD


done with CTU, s3pe, SimGeom and Delphy's help
ladies and gentelman, here comes the era of head accessories
Theorist
#79 Old 23rd Oct 2009 at 4:36 PM
I made earrings in milkshape, but now I don't know what tool I have to use to put them in the game
My English is not very good, so the tutorials are very confusing for me...
Please help!
Warrior Gryphon
site owner
#80 Old 23rd Oct 2009 at 5:37 PM
Kiara: Come in the Live Chat, I'll help you out.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Warrior Gryphon
site owner
#81 Old 23rd Oct 2009 at 5:43 PM
When glasses go bad....



Heres a proof of concept for purple lenses:


Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Mad Poster
#82 Old 23rd Oct 2009 at 6:00 PM
Quote:
Originally Posted by Delphy
When glasses go bad....


Wow, I want my glasses to go bad too!

My cruddy rough draft glasses never looked so good! I like the purple tinted lenses, also. Are these some additions you're going to make to the SimGeom editor? It'd be fantastic to be able to play around with the various lens properties.
Warrior Gryphon
site owner
#83 Old 23rd Oct 2009 at 7:31 PM
Yeah I already made the changes - this is from testing. I'll upload a new version later today.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Theorist
DELETED POST
23rd Oct 2009 at 8:04 PM
This message has been deleted by Kiara24. Reason: nevermind
Mad Poster
#84 Old 23rd Oct 2009 at 8:10 PM
Quote:
Originally Posted by Delphy
Yeah I already made the changes - this is from testing. I'll upload a new version later today.


Yippee! This will be fun.
Warrior Gryphon
site owner
#85 Old 23rd Oct 2009 at 9:15 PM
Here you go - just a small modification to allow the MTNF entries to be edited (haven't enabled add/delete yet).

To get the purple glasses I changed a bunch of stuff but the Emission I think was the main one. To change the opacity you change the Diffuse value, iirc.
Download - please read all instructions before downloading any files!
File Type: rar SimGeomEditor.rar (29.0 KB, 54 downloads) - View custom content

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Mad Poster
#86 Old 23rd Oct 2009 at 9:43 PM
Ooo thanks, look forward to trying this out!
Mad Poster
#87 Old 23rd Oct 2009 at 11:43 PM
Hoorah, I've got bad glasses too!



Thanks again for giving us this editor!
Theorist
#88 Old 24th Oct 2009 at 12:48 PM
Now the earrings show up in CTU but they are invisible in the game...
What I do wrong...?
Please Help!
Screenshots
Lab Assistant
#89 Old 24th Oct 2009 at 2:44 PM
Quote:
Originally Posted by Kiara24
Now the earrings show up in CTU but they are invisible in the game...
What I do wrong...?
Please Help!


have you checked the mesh in simgeomeditor?
I had the same problem and simgeom fixed it

btw. cool earrings
Theorist
#90 Old 24th Oct 2009 at 4:39 PM
Thanks for helping me!
Can you explain how that work?
Lab Assistant
#91 Old 24th Oct 2009 at 8:34 PM
um well, in my case, my mesh didn't have a lot of information: TGI, MTNF, shaders. sim geom is for fixing that
quite a lot of explaining, could you come into live chat? it would be easier
Theorist
#92 Old 24th Oct 2009 at 11:07 PM
Now it crashes my game
I'm in #create, I hope you can help!
Sockpuppet
#93 Old 1st Nov 2009 at 5:38 PM
Delphy?
When cloning a accesory there is a note on the meshes Tab that says:
''You only need LOD0 when doing hair or accesoires''
But wich boxes you choose when cloning the bracelets wich has no LOD0(lod1 2 and 3)

Do i select LOD1 and put it in the LOD0 box?
I am asking because when choosing LOD1 and put it in the LOD1 box the accesoire differs from its original position on the body.
Warrior Gryphon
site owner
#94 Old 2nd Nov 2009 at 9:08 PM
If the accessory only has LOD1 and above, then you should just use LOD1 and above and not LOD0.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Sockpuppet
#95 Old 2nd Nov 2009 at 11:12 PM
ok, then the off position will be caused by something else.
Accesoires are very tricky to work with. Got some strange bugs in a few.
Lab Assistant
#96 Old 5th Dec 2009 at 8:10 PM
alright, here I am again with a new accessory mesh problem. after installing world adventures I encountered a problem with my tophat - it get's flashy red and floats somewhere high above head. some people also claimed that after update 1.7 it gets strange:
http://img.photobucket.com/albums/v...leineb/Help.jpg
http://img.photobucket.com/albums/v...eineb/Help2.jpg
pleeeaaase helppp
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