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- Could we finally have a competitor to The Sims? (Paralives)
Scholar
#1151
21st Jun 2021 at 12:24 AM
Last edited by mithrak_nl : 21st Jun 2021 at 12:36 AM.
Posts: 1,260
Quote: Originally posted by Gargoyle Cat
Yes, this. I would rather use a couple of mods than look at scenes like the following... There is something like 10-plus sims crammed into the DJ booth. This isn't a little clipping, it's obnoxious. https://www.youtube.com/watch?v=HAKUd4m9mgg |
The video title makes that picture even funnier
Quote: Originally posted by Inge Jones
EA took the decision not to use procedural animation - ie if you raise or lower a bathtub a sim can't get into it while a para will be able to. Procedural animations are probably more prone to looking deformed than fixed movements and object sizes, but imho more fun for the player who would rather have the flexibility than the polish. Not that EA ever did manage to get their preset animations polished! The number of sims who have simply walked into the middle of kitchen counters... |
I can't wait to put that to the test just to see how elastic those para's are.
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#1152
25th Jun 2021 at 8:49 PM
Last edited by Adorbs_Lil_Puddin : 26th Jun 2021 at 3:24 AM.
Posts: 18
Quote: Originally posted by Gargoyle Cat
Yes, this. I would rather use a couple of mods than look at scenes like the following... There is something like 10-plus sims crammed into the DJ booth. This isn't a little clipping, it's obnoxious. https://www.youtube.com/watch?v=HAKUd4m9mgg |
I still don't understand why it's like this. It's an odd choice because TS4 prioritized pouring personality and interaction types into the Sims vs building focus... For some reason. Yet decided to go the lazy route with a prime interaction opportunity by not allowing blocked Sims to interact with the blocking Sim. I wonder if this is just a consequence of having no true physics in the game or if it's just lazy problem solving (Sims never have to worry about physically blocked by other Sims when walking).
At the very least the Sims respect personal space when waiting their turn. Usually.
#1153
26th Jun 2021 at 12:40 AM
Last edited by SneakyWingPhoenix : 26th Jun 2021 at 12:51 AM.
Posts: 5,228
Routing aaide, as of late I manage to get and install The Sims 1 complete collection cause of annoying TS2 crashing I can't get to fix on my rig, but.... let me tell, the things the sims 1 has in terms of objects and some fewture bits are far more... interesting and refreshing than what you get with TS4. Like especially things outside of your home.
Like the choices for each pack that's been added are well calculated and chosen carefully for each pack that makes it fun. Don,'t get me started on complicated objevts with snimation. And while I know it's probably be easier to implement due to graphics and simplified looking artstyle/graphics/whatever its called, it's still absurd knowing how TS1 packs look well refine and feature-ess then what TS4 has offered. Compare Unlesshed petobjects-venues to Cats&Dogs, SuperStar activities to Get Famous, and Makin Magic's spell system to Realm of Magic. And we don't even have a proper Hot Date take for TS4 (maybe that's a plus, since Family Content is still lacking and that's something should be priority-above). Although haven't tried it, but On Vacation have more treatful leisure activities on each three destination location to Outdoor Retrest, Island Living and Snowy Escape respectively. Like what the hell? Shouldn't pack focusing on one single vacation trip be flesh-out on its own merit than a pack that does all three which was made in early 2000's? Mind blown
P.S. Sorry for my bad english.
Like the choices for each pack that's been added are well calculated and chosen carefully for each pack that makes it fun. Don,'t get me started on complicated objevts with snimation. And while I know it's probably be easier to implement due to graphics and simplified looking artstyle/graphics/whatever its called, it's still absurd knowing how TS1 packs look well refine and feature-ess then what TS4 has offered. Compare Unlesshed petobjects-venues to Cats&Dogs, SuperStar activities to Get Famous, and Makin Magic's spell system to Realm of Magic. And we don't even have a proper Hot Date take for TS4 (maybe that's a plus, since Family Content is still lacking and that's something should be priority-above). Although haven't tried it, but On Vacation have more treatful leisure activities on each three destination location to Outdoor Retrest, Island Living and Snowy Escape respectively. Like what the hell? Shouldn't pack focusing on one single vacation trip be flesh-out on its own merit than a pack that does all three which was made in early 2000's? Mind blown
P.S. Sorry for my bad english.
Scholar
#1154
26th Jun 2021 at 8:04 AM
Posts: 1,410
To be honest I do not think there were any date mechanics in TS3 either. I do have all packs and the only thing my sims can do is to pick a place to have the date, whatever happens after that is hidden (due to rabbit hole community lots). I loved arranging dates in TS2 (even if I have no experience from dates irl ) and in most cases they turned out well. Following a list like in TS4 just feels stupid. That combined with the fact that the ingame time runs very fast, that service in restaurants and bars are very slow and that the needs of a playable sim drops like a rock does not make it better. (OK, I did have a mod in TS2 making the needs drop slower but even without it the dates were somehow doable). I hope this game solves this better.
#1155
28th Jun 2021 at 2:01 PM
Posts: 252
Dates aren't hidden in TS3, but they're not as nice as the TS2 dates where you get an obvious meter on how the date is going. You don't have to take a sim to a rabbit hole for a date, you can do pretty much anything with them. I don't actually know the mechanics to make a perfect date each time (I like playing the game kinda blind even after all these years), but I usually make sure they eat whether it's in a restaurant, at their house, or at a restaurant outside.
After that, I try to pick one or two activities they can do together that gives tons of fun. Depending on the park you have in the neighborhood, they can do things like play soccer/football together or maybe throw water balloons at each other. They can go see a movie. Or, if they're already super into each other, you can just have them woohoo for almost a verified good date at the least. But time is also important, make sure they spend a few hours together at least.
After that, I try to pick one or two activities they can do together that gives tons of fun. Depending on the park you have in the neighborhood, they can do things like play soccer/football together or maybe throw water balloons at each other. They can go see a movie. Or, if they're already super into each other, you can just have them woohoo for almost a verified good date at the least. But time is also important, make sure they spend a few hours together at least.
Forum Resident
#1156
28th Jun 2021 at 6:31 PM
Posts: 800
Dates in TS3 aren't measured by a meter because it's supposed to be more open-ended in how you approach the date. The idea is that you decide what to do and as long as you show them a good time, then you'll have a successful date. That may include taking them to one or more venues, spend some time talking or flirting, etc. If they have to leave early or you cut the date early, they'll get annoyed because you hardly did anything with them.
I prefer it that way honestly. TS2's take on it wasn't that bad, but I'm the opposite in that I don't really like having an obvious measure of how well I'm doing placed in front of me. I absolutely abhor TS4's date system though. Just going through a checklist of things I may or may not want them to do, all to get a better "reward".
You have been chosen. They will come soon.
I prefer it that way honestly. TS2's take on it wasn't that bad, but I'm the opposite in that I don't really like having an obvious measure of how well I'm doing placed in front of me. I absolutely abhor TS4's date system though. Just going through a checklist of things I may or may not want them to do, all to get a better "reward".
You have been chosen. They will come soon.
#1157
28th Jun 2021 at 6:46 PM
Last edited by coolspear1 : 28th Jun 2021 at 6:58 PM.
Posts: 1,666
Thanks: 10223 in 72 Posts
Quote: Originally posted by Adorbs_Lil_Puddin
I still don't understand why it's like this. It's an odd choice because TS4 prioritized pouring personality and interaction types into the Sims vs building focus... For some reason. Yet decided to go the lazy route with a prime interaction opportunity by not allowing blocked Sims to interact with the blocking Sim. I wonder if this is just a consequence of having no true physics in the game or if it's just lazy problem solving (Sims never have to worry about physically blocked by other Sims when walking). At the very least the Sims respect personal space when waiting their turn. Usually. |
It is actually very easily fixed. I did a mod for it myself a while back. The XML for DJ Dancer/Observer has the minimum distance to stand set at zero. (Maximum at 5 which some sims do choose.) Hence most sims pack into the booth like sardines. An obvious oversight. Altering that minimum factor to anything else other than zero, 0.5 - half a tile - 1, whole tile, 2,3,4 whatever, makes sims stand further away and, consequently, more spread out. Maxis could fix this oversight in a blink of an eye, a two minute edit job to XML, nothing major about it, - I know this as I did this. But they don't fix, despite this being a topic already reported to them because of its ridiculousness, but they don't fix because they don't care. A two minute edit job avoided for six-odd years? They don't care at all.
"Become a government informer. Betray your family and friends. Fabulous prizes to be won!" Red Dwarf - Back to Reality.
Find all my TS4 mods and lots here: Main Website - simsasylum.com My Section - coolspear's Mods & Lots
#1158
28th Jun 2021 at 8:33 PM
Posts: 982
Thanks: 2401 in 16 Posts
Quote: Originally posted by coolspear1
Maxis could fix this oversight in a blink of an eye, a two minute edit job to XML, nothing major about it, - I know this as I did this. But they don't fix, despite this being a topic already reported to them because of its ridiculousness, but they don't fix because they don't care. A two minute edit job avoided for six-odd years? They don't care at all. |
I'm pretty sure the corporate structure and bureaucracy inside the studio is to blame here. Even a minor 2-minute fix probably has to go through many, many stages before it can be included in a patch. Indie or medium-sized studios are much more effective with fewer employees and resources than big studios.
#1159
29th Jun 2021 at 7:28 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
It's impossible to have a romantic date in TS4, unless you just invite them to your room or something, as your sim immediately walks off from their date and starts talking to everyone else.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#1160
3rd Jul 2021 at 12:37 AM
Posts: 2,061
Quote: Originally posted by Inge Jones
It's impossible to have a romantic date in TS4, unless you just invite them to your room or something, as your sim immediately walks off from their date and starts talking to everyone else. |
And it better be an empty room at that.
A whole ago I gave Sims another try and I tried to build up a romantic relationship between a Sim and his guest... and they both constantly kept walking off to do other things (getting books from the shelf and reading them, playing with their phones/tablets, sitting down, changing seats etc etc) it was...tiresome.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
#1161
9th Jul 2021 at 3:48 AM
Posts: 931
Thanks: 615 in 19 Posts
Paralives has made this post about modular objects public: https://www.patreon.com/posts/modular-objects-50984237
Scholar
#1162
14th Jul 2021 at 1:46 AM
Posts: 1,260
Quote: Originally posted by Inge Jones
It's impossible to have a romantic date in TS4, unless you just invite them to your room or something, as your sim immediately walks off from their date and starts talking to everyone else. |
Does it still have the homing missile npcs? When your sim is on a public lot and you get this interaction pop up in your queue that you can't click away. And it turns out to be this random townie just freshly spawned on the lot. There is no line of sight between this townie and your sim, but they still know exactly where your sim is and will go for them, no matter what. And only when they reach your sim, you get to cancel their interaction? And because it is in the queue all the time, your sim kissing their date becomes an awkward encounter, even though they were never in a position to actually see the kiss. If this mechanic was made up by a developer with the intention to troll players, I would believe it.
#1163
14th Jul 2021 at 2:24 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Two days ago, my sim was with his intended girlfriend in a part of a large room away from the other sims in the room. They were not part of the group conversation. So I instructed him to "confess attraction". As part of carrying out my instruction, he walked over to the group the other side of the room, she followed. His interaction changed to chatting with group, with the little "confess attraction" tag against it. So like he deliberately wanted to say it so everyone could hear. So basically the code is written to make it almost impossible to have a private chat if there is another sim anywhere on the lot, since it makes it seem that as soon as your sim wants to say anything, he has to try and make it part of a group chat if at all possible. So what's the thinking behind that? Yes it really does look as if some developer has made up their mind to have the game frustrate the intention of the player wherever possible. You expect that in an arcade-style game or shooter, but surely not in a game described as "sandbox"
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Forum Resident
#1164
14th Jul 2021 at 4:15 PM
Posts: 800
Considering early TS4, even after release, had such a heavy focus on partying and outings and young adult interactions, it definitely wouldn't surprise me at all if they deliberately coded it that way to make venues or house parties seem more lively.
Remember how everyone said venues were dead in TS3 and nobody ever showed up to talk to your Sim? It's like they took the polar opposite of that and made TS4 Sims literally unable to function without being in a group. Be careful what you wish for I guess.
You have been chosen. They will come soon.
Remember how everyone said venues were dead in TS3 and nobody ever showed up to talk to your Sim? It's like they took the polar opposite of that and made TS4 Sims literally unable to function without being in a group. Be careful what you wish for I guess.
You have been chosen. They will come soon.
Scholar
#1165
15th Jul 2021 at 1:56 AM
Posts: 1,260
The whole grouping definitely feels forced yes. I think that this also lead to the chair dance while chatting and sitting.
But I think this has also to do with how the queue is programmed. There seems to be something off with its priority list. Like how your action cancelling is sometimes waiting for something else to finish first. I also remember that when your sim is walking somewhere and you add an interaction with another sim to the queue, the sim sometimes first completes walking to destination to then walk back to the location where you added the interaction.To then resolve that action. Or when trying to chat to a sim and both are sitting, instead of checking if you are sitting within chatting distance and stay put, itll make your sims stand up and sit again by default. There are also these moments (maybe when animations first need to be finished I think?) where you simply can't add an interaction to the queue. But maybe that is just lag somehow.
I think the whole action queue is an unreliable mess anyway with the way it works.
But I think this has also to do with how the queue is programmed. There seems to be something off with its priority list. Like how your action cancelling is sometimes waiting for something else to finish first. I also remember that when your sim is walking somewhere and you add an interaction with another sim to the queue, the sim sometimes first completes walking to destination to then walk back to the location where you added the interaction.To then resolve that action. Or when trying to chat to a sim and both are sitting, instead of checking if you are sitting within chatting distance and stay put, itll make your sims stand up and sit again by default. There are also these moments (maybe when animations first need to be finished I think?) where you simply can't add an interaction to the queue. But maybe that is just lag somehow.
I think the whole action queue is an unreliable mess anyway with the way it works.
Lab Assistant
#1166
12th Aug 2021 at 5:46 PM
Posts: 144
The Paralives team has relased a Q/A on their patreon page.
Field Researcher
#1167
13th Aug 2021 at 8:26 PM
Posts: 219
I will buy this game, no matter the price (almost); life simulation is a neat game concept and one of the few I find entertaining, so whatever the end result I want to encourage the variation in that genre. I like the sims' games, but they are not made with me in mind, and I would like games to be more mature. I did read that the game is to have the same 'rating' as TS4, which is a bit disappointing, but the themes listed to be avoided I am not interested in anyway and there are perhaps ways of dealing with serious subjects without making so called adult material. I am thinking of becoming a patron, being able to communicate wishes during development is tempting, but I agree with the doubts put forward in this thread about the principle of it, and I'm also very put off by the employee argument. I'll see.
#1168
13th Aug 2021 at 11:14 PM
Posts: 2,638
Quote: Originally posted by andes
I will buy this game, no matter the price (almost); life simulation is a neat game concept and one of the few I find entertaining, so whatever the end result I want to encourage the variation in that genre. I like the sims' games, but they are not made with me in mind, and I would like games to be more mature. I did read that the game is to have the same 'rating' as TS4, which is a bit disappointing, but the themes listed to be avoided I am not interested in anyway and there are perhaps ways of dealing with serious subjects without making so called adult material. I am thinking of becoming a patron, being able to communicate wishes during development is tempting, but I agree with the doubts put forward in this thread about the principle of it, and I'm also very put off by the employee argument. I'll see. |
I'm pretty much in that same boat as far as buying it regardless of price. I mean I'm already paying $70 for some of my PS5 games anyway. I have a Sims 4 game that I haven't even bothered to fire up in over a year because I think it's a subpar game and no fun. It'll be nice to have an alternative.
Field Researcher
#1169
13th Aug 2021 at 11:36 PM
Posts: 219
Yes, I do get enjoyment from TS4, and pay for my own sake; but I agree, it is not a price in par with product recieved. Any game produced with an intention to market a similar idea is welcomed by me.
I did watch a review of the other two games mentioned in this thread, and agree with that youtuber about lgbt+ aspect being important; but then it seems to me almost impossible not to include that in a life simulation anyway, so that if it isn't, the game is not in the right genre, and not interesting to me.
I did watch a review of the other two games mentioned in this thread, and agree with that youtuber about lgbt+ aspect being important; but then it seems to me almost impossible not to include that in a life simulation anyway, so that if it isn't, the game is not in the right genre, and not interesting to me.
#1170
14th Aug 2021 at 12:51 AM
Posts: 2,061
Yeah I'm also pretty committed to buying this game at the moment. Of course we will have to see how it develops but...in a way I'm a lot more willing to cut the Paralives team more slack, since they are a very small indie-team and not backed by a huge publisher like EA. So even if there end up to be a few things that aren't my taste I'd still be interested in the game.
With Paralives I'm 100% sure that we will have LGBT+ content. They are so in touch with the community, and the community has many LGBT+ people. Plus they're from Canada, a country that is very good about LGBT+ rights and visibility of LGBT+ people in mediua, so no danger there.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
Quote: Originally posted by andes
I did watch a review of the other two games mentioned in this thread, and agree with that youtuber about lgbt+ aspect being important; but then it seems to me almost impossible not to include that in a life simulation anyway, so that if it isn't, the game is not in the right genre, and not interesting to me. |
With Paralives I'm 100% sure that we will have LGBT+ content. They are so in touch with the community, and the community has many LGBT+ people. Plus they're from Canada, a country that is very good about LGBT+ rights and visibility of LGBT+ people in mediua, so no danger there.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
Field Researcher
#1171
14th Aug 2021 at 1:31 AM
Posts: 219
Yeah, I read so in the FAQ linked here as well, and I have been following the game a little bit for a while now. This thread has been helpful with links too.
I also like this smaller production, it gives a much more favourable impression of the game somehow, silly to say, but on a more personal level I appreciate it more just for being new, small and not EA; and on principle it is for me important that EA *should* not be sole producer of such a widely liked game concept as life simulation, and to my knowledge the sims' games are the most complex game in that genre.
I also like this smaller production, it gives a much more favourable impression of the game somehow, silly to say, but on a more personal level I appreciate it more just for being new, small and not EA; and on principle it is for me important that EA *should* not be sole producer of such a widely liked game concept as life simulation, and to my knowledge the sims' games are the most complex game in that genre.
Lab Assistant
#1172
31st Aug 2021 at 7:26 PM
Posts: 144
Paralives team relased a new post on their Twitter page (you can see the evolution of the Paras' appearance).
#1173
31st Aug 2021 at 8:13 PM
Posts: 9,520
Thanks: 3066 in 4 Posts
They should release some gameplay.
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#1174
1st Sep 2021 at 12:14 AM
Posts: 3,654
Quote: Originally posted by Casimir
Paralives team relased a new post on their Twitter page (you can see the evolution of the Paras' appearance). |
I know I am in the minority here, but for me there is too much of a disconnect between the Para and the environment. One is somewhat realistic and the other looks like a cartoon. Unless this is fixed by release I will pass on this game. I know this is a WIP so hope is better later.
Top Secret Researcher
#1175
1st Sep 2021 at 12:23 AM
Posts: 1,592
This is years from release. If I had to guess, at least another 5 years if not more. A lot can change in that time.
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