#5
16th Jun 2012 at 12:45 PM
Posts: 223
Thanks: 9241 in 68 Posts
13 Achievements
Exploding Zombie Rubber Ducky
Ok, here's something I think would be cool for you to add in the world package.
The object itself is a rubber ducky, only it's pale blue and purple instead of yellow.
The idea would be to palce it in discrete locations, hardly noticeble.
It has one interaction: "Inspect".
When the Sim goes to check it out...
POW - it explodes in it's face!
I've attached the initial version of this object mod, in case you guys want to try it out.
To put it in a lot, you need to type the "testingcheatsenabled true" and "buydebug" commands, and it's available in the tomb objects section.
It has a debug interaction (ctrl+shift+click) where you can define the explotion size.
Small/Medium explotions will "hurt" the sim, reducing the Energy, or kill him if the Energy reaches 0.
Large explotions will most likelly kill any sims near the blast and destroy a large part of the lot...
The idea is to add other effects in the future, which could be good or bad - like giving the sim extra powers/skills, or droping and meteor on his head or turning him into a zombie (when available)...
So that the player will always be tempted to Inspect other duckies to see what it would do...
Other ideas are welcome.
I've put this behaviour on a RubberDucky clone object, but it can be very easily set to any other custom object.
Attached files:
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Desecrate_ZombieDucky.zip (22.7 KB, 7 downloads)
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Desecrate_ZombieDucky.package | 0 | | |
51250 06-16-12 11:16 Desecrate_ZombieDucky.package
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51250 1 file
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