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Theorist
#8326 Old 24th Jun 2020 at 8:34 PM Last edited by Sunrader : 24th Jun 2020 at 8:48 PM.
Quote:
Originally Posted by Sunrader
In MeetMe's fixed DT, they were already named Tricou, except for the one named Neengia. No, no names are randomized because they are not townies. Once they are in a family, they are playables, so they keep their relationships, memories, names... everything. Only playable sims in a family will be left behind in the main hood bin if you delete their subhood, afaik.


Quote:
Originally Posted by topp
I'm not sure what you mean by this. If Bluewater Village adds townies alongside playables such as M. Landgraab, the game won't delete townies if you delete Bluewater Village from the neighborhood you created Bluewater Village for. ...


I didn't say any were deleted. I said that they weren't left behind in the bin of the main hood, in the context of talking about why their names wouldn't be randomized. It's an issue that townies, when added through subhoods, have their names randomized. This is a nuisance for people who want to preserve certain townies from vanilla hoods. I've looked into transferring townies and avoiding this randomization by moving them into a family first through SimPE (possibly creating an new FAMI to move them out of 7FFE, for example). In any case, there are no other townies in this subhood I used to move in the Tricou and Neengia, but they were all originally in the Default FAMI and there was no other FAMI in the hood, so I created two new ones and moved them into it when I resurrected them, so they would remain in their original state when the subhood was deleted. I've not explored issues with Uni at all.

Addendum... The other reason for the FAMI, that I thought was clear, was that if I deleted their subhood and dumped them into an empty hood as DEFAULT sims, I had no idea how they would be accessed. They needed to show up in the bin, which is what playables in families do.

Anyway, hopefully, that's clearer.
Lab Assistant
#8327 Old 24th Jun 2020 at 10:02 PM
I discovered that there's another stair animation that I haven't seen yet. It's like a cross between the sneak and lazy/dejected one when you tell a sim to do something they don't want to do. I have no idea what spurred it but it was kinda funny to see her so hunched over.


Forum Resident
#8328 Old 25th Jun 2020 at 6:39 PM
I discovered that your town in the game ends up looking like a construction zone when they have to start getting prepared for the coming winter and time is running out to get ready before the season changes.I also noticed that a family's home lot often looks like a construction site when they start building their first shelter to house them though their first winter in their new homestead when they moved out west in the 1840's to start a new life.
Lab Assistant
#8329 Old 26th Jun 2020 at 10:51 PM
Since installing FreeTime, I noticed that when I try to make a Sim "Ask to Leave" the cow mascot, the cow will pull out a book and start walking around the lot while reading. What is this? I've never seen this animation before.
Mad Poster
#8330 Old 26th Jun 2020 at 11:22 PM
Quote:
Originally Posted by Neverwinter_Knight77
Since installing FreeTime, I noticed that when I try to make a Sim "Ask to Leave" the cow mascot, the cow will pull out a book and start walking around the lot while reading. What is this? I've never seen this animation before.

It means the Cow has some enthusiasm in Film and Literature. There are a few different hobby idle animations, though I'm not sure if each hobby has one. Cuisine has one where they rub their belly and Arts and Crafts has one where they make a little "frame" with their thumbs and pointing fingers. Gaming has one where they act like their hand is sore. I think there's a mod to make the idles play less often by raising the minimum enthusiasm points a sims must have to do the animation.
Edit: Yes, Hobby Idle Animations Fix by twojeffs.
Also available: No Hobby Animations by Cyjon for those who want to remove the animations entirely.
I use the twojeffs mod and it works perfectly for me.
Field Researcher
#8331 Old 26th Jun 2020 at 11:23 PM
Quote:
Originally Posted by Neverwinter_Knight77
Since installing FreeTime, I noticed that when I try to make a Sim "Ask to Leave" the cow mascot, the cow will pull out a book and start walking around the lot while reading. What is this? I've never seen this animation before.


That's called the book walk. It's an idle hobby animation. I believe Cyjon's Sims 2 mods/hacks has a no hobby animation mod which prevents that.
Inventor
#8332 Old 27th Jun 2020 at 2:31 AM
Two things:

The Windows 10 pink flashing Sims is the creepiest thing I have ever seen. The way their body is posed and how they just float around... No surprise why people won't just deal with it and keep playing. The Graphics Rules Maker saved my life- I haven't experienced any problems in my game since.

The Surprise Engagement interaction! I completely forgot about it until I had two Sims on a date eating at a restaurant. There was an option to Propose -> Surprise Engagement while the Sims were eating. I don't think I've used that interaction in 6 years or so. I'm a slow player and haven't had many engagements in my custom hoods, so I forgot about it. It was really cute though. I wish there were more "alternative" big interactions - different first kisses, marriages, births, etc.
Theorist
#8333 Old 28th Jun 2020 at 1:52 AM
I've been toying with an idea of a way to avoid the randomization of townie names when they are added through a subhood, and I've now tested my idea and it works fine as far as the process and check in SimPE is concerned. I simply change the FAMI for the groups of townies and NPC in the subhood before adding/deleting to a main hood, then change them back once they are in the hood. It's simple and far faster than changing the names back looking at their pictures and such. I haven't play tested the sims, but if anyone would like to, I can pass along a subhood to try out. If anyone else tries this idea or has done it, I'd like to hear about it.
Scholar
#8334 Old 8th Jul 2020 at 5:54 PM
That everyone in Viper Canyon has their ages set to the beginning of their age bracket. Or maybe it's just not working with the ageing mod I'm trying out and the age-correcter...although everyone in linked subhoods got corrected ages just fine. Oh well, guess it's time to put the stealth hoods back in and give up on that brilliant idea...

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Stuff I've made can now be found at my Simblr.
Inventor
#8335 Old 12th Jul 2020 at 2:09 AM
That dancing by yourself raises the social motive
Mad Poster
#8336 Old 12th Jul 2020 at 10:28 AM
That male dogs can get quite jealous and aggressive of their female owner's suitors. Mahatma, (Sally Bond's dog) just would not stop barking and growling at her boyfriend while he was visiting her.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/#myfiles (including funerals!)
Field Researcher
#8337 Old 12th Jul 2020 at 2:09 PM
Quote:
Originally Posted by Sunrader
I've been toying with an idea of a way to avoid the randomization of townie names when they are added through a subhood, and I've now tested my idea and it works fine as far as the process and check in SimPE is concerned. I simply change the FAMI for the groups of townies and NPC in the subhood before adding/deleting to a main hood, then change them back once they are in the hood. It's simple and far faster than changing the names back looking at their pictures and such. I haven't play tested the sims, but if anyone would like to, I can pass along a subhood to try out. If anyone else tries this idea or has done it, I'd like to hear about it.

What do you change in the FAMI things? Do you change the name from like "Townies" to "TowniesNamed"? Or do you move them to different "households"? I tried doing the former and it didn't work, but also couldn't find anything I could change that would seem harmless yet a change that would have this effect.
Lab Assistant
#8338 Old 12th Jul 2020 at 11:00 PM
I discovered that a Sim can apparently Try For Baby with a Sim who's not the spouse. I didn't think it was possible, due to gameplay reasons. What happens if, say, Don Lothario gets the maid or some random townie pregnant?
Scholar
#8339 Old 12th Jul 2020 at 11:15 PM
Sims who aren't part of the current family can't get pregnant from woohoo. Some mods allow visiting playables to get pregnant from woohoo, but you can't get townies and NPCs pregnant (how would the pregnancy even progress?)
Inventor
#8340 Old 13th Jul 2020 at 1:02 AM
Do you have ACR? I think there's an option that enables you to get other Sims pregnant that aren't in the household you're currently playing, as long as they're in one of your playable households (Don could get Nina Caliente pregnant but not the maid).
Scholar
#8341 Old 13th Jul 2020 at 2:37 AM
I've never seen such an option on ACR. I know the YA maternity mod and the RCC both allow you to do that, though.
Lab Assistant
#8342 Old 13th Jul 2020 at 3:04 AM
I don't have any mods like that. Just wondering why I got the option to try for baby.
Inventor
#8343 Old 13th Jul 2020 at 4:14 AM
The only other thing I could think of is if you had made the sim selectable. But I'm not 100% sure if making a Sim selectable from outside your household enables the Try For Baby option either.
Scholar
#8344 Old 13th Jul 2020 at 4:20 AM
I've seen some posts that indicate that it does. I need to test it anyway, since the surrogate interaction won't work unless the surrogate can get pregnant through woohoo, and they might be living in another household.
Field Researcher
#8345 Old 13th Jul 2020 at 6:14 AM
That Homecrafter Plus is much more addictive than making clothing or objects...seriously...I was not warned!!!!
Instructor
#8346 Old 14th Jul 2020 at 12:16 AM
I discovered two things. First, the game console can break and turn into a pile of electronic trash if used for too long. Second, the lie detector career reward can also be broken but is repairable.
Inventor
#8347 Old 14th Jul 2020 at 12:44 AM
I discovered that there are neighborhood sound effects! I never noticed them before because I almost always play with music on, but I've building a lot lately and have been listening to my own music while building. I opened my neighborhood and with no music I could hear what sounded like water moving, birds chirping, and cars driving
Forum Resident
#8348 Old 14th Jul 2020 at 5:19 AM
Today I learned that when you move a household in, they will appear in alphabetical order of first name on the panel, as I discovered with some of my male Sims.

Top to bottom: Algulor, Callaetus, Carlos Fernando Alvarez, David Kenji Lissilour, Hayden Rose, Jack King, James Chaffield, Joe Collins, Miraltus, Xavier Florinda, Zachary Beaumont, Zepharia Olatjuni
Screenshots
Forum Resident
#8349 Old 14th Jul 2020 at 8:07 AM
Quote:
Originally Posted by WatermelonSandal
Today I learned that when you move a household in, they will appear in alphabetical order of first name on the panel, as I discovered with some of my male Sims.

You almost had me there! Thought it was Sims 3 for a second. Your profile pic and the clean User Interface mod threw me off. That is useful information, does this refer to Sims of the exact same age?
Inventor
#8350 Old 14th Jul 2020 at 8:40 AM
Quote:
Originally Posted by Rosawyn
It means the Cow has some enthusiasm in Film and Literature. There are a few different hobby idle animations, though I'm not sure if each hobby has one. Cuisine has one where they rub their belly and Arts and Crafts has one where they make a little "frame" with their thumbs and pointing fingers. Gaming has one where they act like their hand is sore.

The Music and Dance idle animation is my favorite; your Sim's just standing there, and suddenly she starts doing that ballet warm-up pose and puts the "knife edge" of her left foot against the arch of her right foot. Simmy dancers are flexible like that.

Does Sports have any idle animations? Sports has to be The Worst of the ten hobbies, so it could at least give us a neat idle animation or two, but I've never seen one. And I'm wondering if that "clasp your hands together and look around all happy" animation might be Nature's idle animation; I might have to pay more attention to which Sims are doing it. For as often as my Nature hobbyists get attacked by bees, plagued with poison ivy itchies and sprayed by the occasional skunk, one might expect them to have a less romanticized view of the natural order. :p

"$21! Oh, how COULD you?" --Kankritty
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