#1
26th Dec 2020 at 9:54 PM
Last edited by aelflaed : 31st Dec 2020 at
9:49 PM.
Reason: Solved
Posts: 2,894
Thanks: 17927 in 66 Posts
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Object Intersection Not Working - solved
I am trying to modify an object (wall deco) so it can be placed over doorways, like a curtain, without MoveObjects. I've tried everything I can think of, and it won't place without the cheat.
I have added a line to the Init with person/object intersection.
I have grabbed the intersectable BHAV out of CurtainGlobals and added that.
I changed the Default Wall Adjacent Flags to 100 (because of comparing with another intersectable object; I don't understand what that 100 actually does)
Initially I thought I should change the Semiglobals entirely to Curtains, but it seemed adding to the existing BHAV would be better. I cloned an EA curtain for comparison, but it doesn't have its own BHAV at all, and I'm not sure how to swap SemiGlobals properly.
Can anyone see why this isn't working? Can I make it call curtain Semiglobals without remaking the object?
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Pillowfort