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- Common Threads - Hacks & CC that you'd like to see!
#11826
21st Feb 2021 at 8:12 AM
Posts: 495
Actually, talking to relatives on the phone doesn't satisfy the want. I've seen the want remain even after they start talking to them.
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#11827
21st Feb 2021 at 12:08 PM
Posts: 6,236
Quote: Originally posted by Amalia81
Actually, talking to relatives on the phone doesn't satisfy the want. I've seen the want remain even after they start talking to them. |
There is another way to do it-invite the relatives over to visit-or teleport them in. Then that should cure the problem-if you have the batbox, you can 'socialize friends' and hopefully they'll be the first to talk to.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
#11828
21st Feb 2021 at 12:51 PM
Posts: 495
That's why I posted here. It's not always convenient to invite over a relative for a conversation just to satisfy a trivial +500 want. Most of the time I'd rather just have the person call them for a phone chat... which doesn't fulfill the want.
#11829
21st Feb 2021 at 1:50 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
What I find annoying is when they roll a want to call them to chat, and then when you do that, they roll a new want to invite them over, so you have to hang up and call the same person all over again. Wish there was a mod to click on the phone during a call and invite the caller over.
Mad Poster
#11830
21st Feb 2021 at 8:37 PM
Posts: 3,849
Thanks: 3706 in 17 Posts
The want "Talk to <specific sim>" is satisfied by phoning them. I didn't notice that "Talk to relative" isn't, but that's annoying.
I use the sims as a psychology simulator...
I use the sims as a psychology simulator...
Mad Poster
#11831
21st Feb 2021 at 8:40 PM
Posts: 3,849
Thanks: 3706 in 17 Posts
Quote: Originally posted by simsample
@Lena88 Not an incubator as such but a hospital bassinette, which might work for you. Baby here: https://modthesims.info/d/124389 If you look on the comments in post #57 you will find a download link for the bassinette. |
In addition to this I've defo seen some special care face masks and so on for babies - maybe theraven?
Found it! It wouldn't work for the deco baby of course, but you could take the texture and paste it onto the texture of the deco baby as a recolour.
https://www.tapatalk.com/groups/moo...388.html#p10219
I use the sims as a psychology simulator...
Field Researcher
#11832
21st Feb 2021 at 9:34 PM
Posts: 338
Are there...how should I say...POLICE and/or FIRESTATION decorations, clutters, objects,...?
#11833
22nd Feb 2021 at 11:17 AM
Posts: 676
Quote: Originally posted by Lena88
Are there...how should I say...POLICE and/or FIRESTATION decorations, clutters, objects,...? |
Here's some conversions of the Sims 4 Get To Work items for the police station! I find these objects absolutely perfect, not just for use in my police stations but also in my standard lots.
You can call me Diddy (or Eve, if you want to go by my real name) :)
My Simblr is simping-simmer. Come and join me there for a chat!
You can also find me on the MTS or PBK Discord servers under the name 'Evenfall'.
Want to know the latest news in Carregffynon? Click here!
Mad Poster
#11834
23rd Feb 2021 at 4:43 AM
Posts: 3,563
A way to schedule the Nanny that isn't tied to some family member's work schedule, but rather puts her opposite the butler's schedule.
Also a way to schedule round-the-clock Nannies.
Newlyweds Junior and Candy Mann just had triplets. Both have fears of changing diapers, and Candy had the have baby fear and went straight into aspiration failure. They (or rather Junior's parents) can afford all the childcare they need and want, which is all of it, but I have to notice the Nanny decided to leave because her shift was over and call her again.
Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Also a way to schedule round-the-clock Nannies.
Newlyweds Junior and Candy Mann just had triplets. Both have fears of changing diapers, and Candy had the have baby fear and went straight into aspiration failure. They (or rather Junior's parents) can afford all the childcare they need and want, which is all of it, but I have to notice the Nanny decided to leave because her shift was over and call her again.
Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Lab Assistant
#11835
23rd Feb 2021 at 10:34 AM
Posts: 144
Thanks: 483 in 12 Posts
Quote: Originally posted by sushigal007
What I find annoying is when they roll a want to call them to chat, and then when you do that, they roll a new want to invite them over, so you have to hang up and call the same person all over again. Wish there was a mod to click on the phone during a call and invite the caller over. |
Almost https://modthesims.info/d/603642/ho...ring-calls.html
Field Researcher
#11836
24th Feb 2021 at 7:58 PM
Posts: 338
I need JEWELRY and PERFUME/COLOGNE clutters, decoration items. I know there are jewelry and cologne/perfume display, but I need clutter/decoration versions. For jewel shop and perfume shop.
Mad Poster
#11837
25th Feb 2021 at 4:36 AM
Posts: 3,563
@Lena88 put that in WCIF and ask for Retail Sims, specifically, because someone must have uploaded those somewhere.
I have 'em, in a great big Retail Sims folder, if no one else does, but I bet someone has them up already. Don't know where/how to put that up, but I guess I could figure it out. (And it would be just the entirety of everything Retail Sims I downloaded, I have no interest in sorting it out, so you'd need to.)
Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
I have 'em, in a great big Retail Sims folder, if no one else does, but I bet someone has them up already. Don't know where/how to put that up, but I guess I could figure it out. (And it would be just the entirety of everything Retail Sims I downloaded, I have no interest in sorting it out, so you'd need to.)
Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
#11838
25th Feb 2021 at 2:56 PM
Posts: 676
Yeah, @Lena88 it seems like a lot of your posts should really go in the WCIF section because you’re asking where you can find certain things, which isn’t what this thread is for.
You can call me Diddy (or Eve, if you want to go by my real name) :)
My Simblr is simping-simmer. Come and join me there for a chat!
You can also find me on the MTS or PBK Discord servers under the name 'Evenfall'.
Want to know the latest news in Carregffynon? Click here!
You can call me Diddy (or Eve, if you want to go by my real name) :)
My Simblr is simping-simmer. Come and join me there for a chat!
You can also find me on the MTS or PBK Discord servers under the name 'Evenfall'.
Want to know the latest news in Carregffynon? Click here!
#11839
25th Feb 2021 at 7:11 PM
Posts: 1,534
I want a SEARCH function for build/buy/cas. I know that’s totally impossible. But I’m still allowed to want it!
#11840
26th Feb 2021 at 8:00 AM
Posts: 3,324
More piano/guitar/bass/drum songs. The ones they have right now can get so boring. Why not have some variations and such, or even the ability to add the DJ booth and synth to the mix? Maybe have some punk and folk tracks and other good stuff.
#11841
26th Feb 2021 at 8:09 AM
Posts: 3,392
Quote: Originally posted by JDacapo
More piano/guitar/bass/drum songs. The ones they have right now can get so boring. Why not have some variations and such, or even the ability to add the DJ booth and synth to the mix? Maybe have some punk and folk tracks and other good stuff. |
Do you know how many tracks you need for just one song? It's for every instrument one for every creativity level and if they play together number of tracks increases exponentially.
Field Researcher
#11842
26th Feb 2021 at 10:47 AM
Posts: 338
Mod that SPAWN/GENERATE new GARDEN CLUB MEMBERS (if you move one into a household). Remember ghost captain's diary (from BV) that you can find on his ship? I want READABLE version of the diary.
#11843
27th Feb 2021 at 12:07 AM
Posts: 3,324
Quote: Originally posted by Annaminna
Do you know how many tracks you need for just one song? It's for every instrument one for every creativity level and if they play together number of tracks increases exponentially. |
No no no... for PERFORM, not practice. The perform option only has three styles.
#11844
27th Feb 2021 at 6:47 AM
Posts: 3,392
Quote: Originally posted by JDacapo
No no no... for PERFORM, not practice. The perform option only has three styles. |
Yes and they perform depending of their skill, so 11 tracks for 1 instrument.
Field Researcher
#11845
27th Feb 2021 at 2:37 PM
Posts: 427
Quote: Originally posted by Annaminna
Yes and they perform depending of their skill, so 11 tracks for 1 instrument. |
If someone wanted to add different performance options, I wouldn't need 11 tracks for each instrument.
Even if it was one, and they all sounded good even if they had no creativity, it would be nice for a change.
More realistically, which would probably suit everyone better, would be to create 3.
Low level for Creativity points 1-3.
Medium level for 4-7
High level for 8-10.
Yes, you would need to do this for all 4 instruments for every new track you wanted them to be able to perform together, and that could be alot. But it doesn't have to be 11 tracks x 4 instruments = 44 different files each time.
3 tracks x 4 instruments = 12 new files. It's not nothing, but maybe someone with musical talent, modding skills and a love for Sims 2 won't be overwhelmed considering it.
#11846
27th Feb 2021 at 8:25 PM
Posts: 219
Thanks: 35 in 1 Posts
I just made a batch of townies and aaaaaaugh I really wish I had a mod that would remove the requirement to have child and teen sims related to an adult in CAS. It would save so much time you have to spend removing relationships.
Field Researcher
#11847
27th Feb 2021 at 9:02 PM
Posts: 338
You first made a sim, then age them down and then make them townie.
Mad Poster
#11848
27th Feb 2021 at 9:24 PM
Posts: 3,763
Thanks: 9618 in 44 Posts
You should actually age them down to the age stage just before the one you want them to be, and then use set to birthday and age them up the regular way. Otherwise their data gets set badly and you can wind up with like children getting taken away by the social worker for bad grades and such.
#11849
27th Feb 2021 at 9:38 PM
Posts: 219
Thanks: 35 in 1 Posts
@Lena88 I honestly had not thought of that approach. The big disadvantage I can see is then having to reset their clothes. But I guess you could skip that step in CAS and do it when you're installing them in the neighborhood. Not sure if this is an improvement over just making them family and then deleting all the relationships in Sim Blender, but it's worth a shot!
@kestrellyn Thanks so much for the info, I didn't know that!
@kestrellyn Thanks so much for the info, I didn't know that!
#11850
28th Feb 2021 at 12:36 AM
Posts: 3,776
Quote: Originally posted by Lena88
If its possible...I would like to see (and use/download) items ans stuff converted from SIMS 2 STORIES serie (LIFE, PETS and CASTAWAY). |
There are A LOT of Stories conversions available for TS2, but they can be hard to find because they're scattered all over the Sims community. Here are some that I have in my game:
1. Chris Hatch made the dog shows from Pet Stories work in TS2! Download the .rtf file in the following post and click the links to download this and some other Pet Stories content.
https://modthesims.info/showthread....639#post5628639
2. Lots of stuff from MATY. These things are old and I have not checked to make sure all of the links still work. Several of these were hosted on Mediafire, so grab them now if you want them!
..... 2a. Pescado's "Salvaged Stories Crap" - http://www.moreawesomethanyou.com/s...ic,10993.0.html
..... 2b. Argon's "Proper Life Stories conversions (FT and AL)". Beware the electric guitar from Life Stories. It requires a mod to work properly and some people can't get it to work even then. I just avoid using it. (It comes in a big package file with several other items. I'm not sure if the package file would work right if the guitar were deleted from it.) - http://www.moreawesomethanyou.com/s...ic,12631.0.html
..... 2c. Devilsrope's "More CS Stuff" - http://www.moreawesomethanyou.com/s...ic,11872.0.html
..... 2d. arogers' CS Waterfall - http://www.moreawesomethanyou.com/s...ic,11977.0.html
..... 2e. WatersMoon's "CS Items and Replacements - Now with More Stories Items on Second Page" - http://www.moreawesomethanyou.com/s...ic,12643.0.html
..... 2f. Richief's "The Great CS Bundle" - http://www.moreawesomethanyou.com/s...ic,14310.0.html
..... 2g. Other MATY search results for "Castaway Stories" - http://www.moreawesomethanyou.com/s...?action=search2
3. Stories to Sims 2 Conversion Database - https://s22cdb.livejournal.com/
4. The Castaway Stories food stand available from Richief at MATY and also (I think) from one of Talia's blogs is broken. Chris Hatch made a fix for it that's available at the following link. This conflicts with Simler90's "Business Mod". Make sure that Chris Hatch's mod loads LAST. - https://modthesims.info/showthread....160#post5618160
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
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