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- Common Threads - The Sims 2 - Pet Peeves Thread! What makes you go "Grrrr?"
#5876
1st Jan 2021 at 3:36 PM
Posts: 7,395
Thanks: 4 in 2 Posts
When a Sim looks at a custom object (picture or statue) and sees ... the object it was CLONED from. How hard is it to change that "thought bubble" to be the actual CC?--for the creator, not for ME! I can't do anything..
Stand up, speak out. Just not to me..
Stand up, speak out. Just not to me..
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#5877
1st Jan 2021 at 5:41 PM
Posts: 763
Those hanging pluses and minuses and freind/enemy icons above a sim drive me crazy because they're all too big. But that's why I play with showheadlines off.
Sims 4 had the + and - small enough to be visible but not big enough to be like neon signs like sims 2.
Sims 4 had the + and - small enough to be visible but not big enough to be like neon signs like sims 2.
#5878
2nd Jan 2021 at 10:30 AM
Posts: 759
I wish there was a cinematic for getting rejected for the first kiss too, when you're playing with cinematics it's p much a dead give-away whether they get rejected or not. Not sure how it could play out, but still
#5879
2nd Jan 2021 at 5:50 PM
Posts: 474
An annoyance that just gets bigger the more I play: NEVER enough flashy, expensive items for fortune sims (and other filthy rich sims) to spend their money on. Especially not flashy, expensive items that actually look okay and that are worth investing in. If a consumerist sim yearns for a more expensive bed than the one they currently have, they not only have to put up with a completely different style of bed, but they may also have to put up with one that is less comfortable and score lower in energy and/or room score. It's not just a Maxis thing either, most custom beds are in the lower price range or they are priced higher but lower the environment score of a room (most common) or scores less on comfort/energy.
The situation is perhaps realistic (most expensive and fashionable doesn't always equal most functional and the price tag of an item doesn't predict how satisfied we will be with it in the long run) but it makes gameplay more annoying. I'd rather have less realism in this respect! The most annoying situation of all, which I hadn't encountered before this spring because I've played basegame only for so long, is the networking benefit that makes some furniture cheaper. I've had two fortune sims nagging me crazy about items costing at least so-and-so, but the bloody networking benefit made the most expensive items cost a few hundred simoleons too little to fulfil that want - I thought they'd be happy just to have the items they are obviously asking for, but they were not. And the networking benefit itself is useful, at least when you run a business, so I wouldn't want to mod that away.
Quite a rant but honestly, is it too much to ask that my materialistically minded sims could have good quality objects that they will actually like and have to pay through their noses for?!
The situation is perhaps realistic (most expensive and fashionable doesn't always equal most functional and the price tag of an item doesn't predict how satisfied we will be with it in the long run) but it makes gameplay more annoying. I'd rather have less realism in this respect! The most annoying situation of all, which I hadn't encountered before this spring because I've played basegame only for so long, is the networking benefit that makes some furniture cheaper. I've had two fortune sims nagging me crazy about items costing at least so-and-so, but the bloody networking benefit made the most expensive items cost a few hundred simoleons too little to fulfil that want - I thought they'd be happy just to have the items they are obviously asking for, but they were not. And the networking benefit itself is useful, at least when you run a business, so I wouldn't want to mod that away.
Quite a rant but honestly, is it too much to ask that my materialistically minded sims could have good quality objects that they will actually like and have to pay through their noses for?!
#5880
2nd Jan 2021 at 5:56 PM
Posts: 764
But doesn't the most expensive bed provide the most energy? At least that's how it is in my game. The catalogue orders items based on price and the most expensive usually tends to be the most functional. Unless, of course, I'm missing something, which wouldn't be the first time something went over my head.
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
#5881
2nd Jan 2021 at 8:56 PM
Posts: 332
Thanks: 2625 in 20 Posts
I've seen a lot of ridiculously cheap CC beds (and various objects) with very high comfort rating, but the contrary not very often. I think people change the price of their objects regardless of what they've been cloned from and forget to adjust the stats accordingly... or sometimes just make overtly "cheaty" objects
So that's why when I entered one of the premade families in Belladona Cove to test some chairs, the catalog prices were lowered and I could re-sell them for more than I had paid for? I had no idea this was a thing!
Quote: Originally posted by AnMal
The most annoying situation of all, which I hadn't encountered before this spring because I've played basegame only for so long, is the networking benefit that makes some furniture cheaper. |
So that's why when I entered one of the premade families in Belladona Cove to test some chairs, the catalog prices were lowered and I could re-sell them for more than I had paid for? I had no idea this was a thing!
#5882
3rd Jan 2021 at 1:53 AM
Posts: 474
@ Crystal Flame: I'm sure you're right about the bed - I just mentioned beds to illustrate the general problem. My pet peeve still remains, there are too few really expensive items that are worth buying and there's so little to choose from.
I have plenty of both CC beds and other items that are surprisingly cheap for their standard, and CC beds and other items that are surprisingly expensive for their standard and I'm sure it's as you say - there are creators who choose to do this as a sort of "cheat", creators who don't really see this as an issue and just don't care enough to change it and there are creators who forget about it after all the other work they've put down. Idon't mean to complain about sims 2 creators, I just wish it was easier to keep fortune sims happy a bit longer.
I didn't either until I saw it on someone's livestream (Pleasantsims?). After seeing that I kept a close eye on my sims when they networked and could see this actually happened to them.
Quote:
I've seen a lot of ridiculously cheap CC beds (and various objects) with very high comfort rating, but the contrary not very often. I think people change the price of their objects regardless of what they've been cloned from and forget to adjust the stats accordingly... or sometimes just make overtly "cheaty" objects |
I have plenty of both CC beds and other items that are surprisingly cheap for their standard, and CC beds and other items that are surprisingly expensive for their standard and I'm sure it's as you say - there are creators who choose to do this as a sort of "cheat", creators who don't really see this as an issue and just don't care enough to change it and there are creators who forget about it after all the other work they've put down. Idon't mean to complain about sims 2 creators, I just wish it was easier to keep fortune sims happy a bit longer.
Quote:
So that's why when I entered one of the premade families in Belladona Cove to test some chairs, the catalog prices were lowered and I could re-sell them for more than I had paid for? I had no idea this was a thing! |
I didn't either until I saw it on someone's livestream (Pleasantsims?). After seeing that I kept a close eye on my sims when they networked and could see this actually happened to them.
#5883
3rd Jan 2021 at 4:02 PM
Posts: 1,666
Thanks: 660 in 6 Posts
Cash registers can't be placed on desks. Trips me up so much when decorating lots.
Trans Rights Are Human Rights
Be careful who you hate; it may be someone you love.
=^..^=
#5884
3rd Jan 2021 at 5:09 PM
Posts: 3,938
It always annoyed me that sims buying a community lot business or starting a home business end up with it being open right out of the gate when I'd rather it was starting out closed by default and gave them a chance to get things set up before having to open it manually because I always hated how customers would show up right away on a community lot business when the new owners had just arrived to begin setting things up.It should be the other way around and a sign for opening a business should have to be bought so the business can be opened up or it would remain closed.
#5885
3rd Jan 2021 at 5:16 PM
Posts: 6,209
Thanks: 116 in 1 Posts
Quote: Originally posted by TadOlson
a sign for opening a business should have to be bought so the business can be opened up or it would remain closed. |
#5886
3rd Jan 2021 at 5:46 PM
Posts: 3,938
I've not seen that too many times except when they were just opening up for the day at the local mall and not usually when a stall is being set up for a new seller who just rented one and needed to get things set up.
Scholar
#5887
11th Jan 2021 at 7:23 PM
Posts: 1,290
Not in-game, but CC organization... There's no point trying to be super-organized and make folders for each Sun&Moon set, or even leaving them in their folders. Shared resources and updates are great, but I might as well just pull all the files out of their folders, throw them in Downloads, and let each update or new texture-source override any previous versions.
This is minor, though, compared to the trend of changing mesh names for retextured things or texture names for remeshed things, then refusing to share the name of or link to the original because it contains a "slur", and also refusing to even say what the slur is through workarounds. Fine, it wasn't that hard to find the Sussi hair mesh with the oh-so-2000s name (and the retexture was better!) but in some cases there are several potential candidates, in some cases the word is not a slur but rather a non-English word, and in one unfortunate case, varients of a particular Maxis hair were labelled in a way that contained the name Maxis used for the hair, and given that this was at a time when "Pets Bodyshop" was a thing worth mentioning, the images are long gone... I'm not asking anyone to use words they're uncomfortable with, but how hard is it to say, "a slur for [group in question]" or give the non-slur part of the name if relevant? Some of us like to avoid redundant files... It's all right though. I'm sure some of these gifted creators who are reworking old stuff weren't even born before Pets came out, and they're trying their best to do the right thing!
The same cannot be said for the well-known creator whose post discussing the uncomfortably stereotypical nature of a certain NPC I stumbled upon while trying to find images of that aforementioned hair. How disappointing that the DR they had made to remedy the issue was just as uncomfortable a stereotype, just of another group (I guess I should be thankful this was made before the new sliders came out, because I can only imagine how the model would have looked otherwise). I think I'll keep the default carnival act for now, Simblr... (I mostly believe that was accidental, and wouldn't have even registered to me if I wasn't in the newly-stereotyped group. Nothing short of a "Love-Bot" Servo Matchmaker would remove the risk of these kinds of flubs, and that's why aside from historical-accuracy DRs I tend to stick with Maxis' mistakes rather than compounding them with my own.)
This is minor, though, compared to the trend of changing mesh names for retextured things or texture names for remeshed things, then refusing to share the name of or link to the original because it contains a "slur", and also refusing to even say what the slur is through workarounds. Fine, it wasn't that hard to find the Sussi hair mesh with the oh-so-2000s name (and the retexture was better!) but in some cases there are several potential candidates, in some cases the word is not a slur but rather a non-English word, and in one unfortunate case, varients of a particular Maxis hair were labelled in a way that contained the name Maxis used for the hair, and given that this was at a time when "Pets Bodyshop" was a thing worth mentioning, the images are long gone... I'm not asking anyone to use words they're uncomfortable with, but how hard is it to say, "a slur for [group in question]" or give the non-slur part of the name if relevant? Some of us like to avoid redundant files... It's all right though. I'm sure some of these gifted creators who are reworking old stuff weren't even born before Pets came out, and they're trying their best to do the right thing!
The same cannot be said for the well-known creator whose post discussing the uncomfortably stereotypical nature of a certain NPC I stumbled upon while trying to find images of that aforementioned hair. How disappointing that the DR they had made to remedy the issue was just as uncomfortable a stereotype, just of another group (I guess I should be thankful this was made before the new sliders came out, because I can only imagine how the model would have looked otherwise). I think I'll keep the default carnival act for now, Simblr... (I mostly believe that was accidental, and wouldn't have even registered to me if I wasn't in the newly-stereotyped group. Nothing short of a "Love-Bot" Servo Matchmaker would remove the risk of these kinds of flubs, and that's why aside from historical-accuracy DRs I tend to stick with Maxis' mistakes rather than compounding them with my own.)
#5888
13th Jan 2021 at 5:13 AM
Posts: 3,938
One annoying thing is when a new family moves in and taking a job ends up being almost impossible because they just kepp getting the same old offers and not ones they can actually use until they go broke and end up losing their home to bankruptcy.I found a Mod to fix that one issue and installed it recently which adds an option for unemployed sims unable to find a job to apply for welfare to get by until the jobs are available.
Test Subject
#5889
13th Jan 2021 at 6:52 PM
Posts: 3
TS2 Makin magik is best addon
#5890
18th Jan 2021 at 1:03 PM
Posts: 3,938
The worst thing is when your hard drive gets way too slow and your time is spent defragmenting it instead of playing your game.It's just happened to me and it took over a day to get that done.
#5891
18th Jan 2021 at 3:50 PM
Posts: 3,392
Quote: Originally posted by TadOlson
The worst thing is when your hard drive gets way too slow and your time is spent defragmenting it instead of playing your game.It's just happened to me and it took over a day to get that done. |
It is still better than lose HDD at all.
When my Windows 7 crashed, I was concerned that I lose all my Sims 2 archive and I was really depressed. But tech man was able to copy everything from HDD to external drive and I am really happy. Never thougt before how much I care about that old TS2 CC what I have collected for years.
#5892
19th Jan 2021 at 4:24 PM
Posts: 3,938
I've had WIndows start to crash and my computer was gettng slow so I used a free defragmenting program I downloaded to fix that and was able to work on my swimmable lake project this morining.I still have to replace my computer's old cooling pad which is worn out and is a USB device that hooks to my computer to help cool it down.
#5893
28th Jan 2021 at 5:53 PM
Posts: 759
Lately it's kinda been bothering me how "happy" sims can stay even after a tragedy like death. Like, I know they cry a bit and are angry if their spouse is cheating, but I kinda wish that they could like, lose aspiration if something like that happens? Because they only go into the red if they have a fear of a death or an affair, but I always use debug cheats to lower their aspiration when that happens, cuz you'd probably also lose aspiration IRL if your grandpa died, you get me?
#5894
28th Jan 2021 at 7:25 PM
Posts: 3,392
Quote: Originally posted by sugoisama
cuz you'd probably also lose aspiration IRL if your grandpa died, you get me? |
It may work for teenagers and older, but not for toddlers and children. I remember real shame for me when my children played tag on graveyard at my grandma's funeral.
#5895
28th Jan 2021 at 8:03 PM
Posts: 759
Quote: Originally posted by Annaminna
It may work for teenagers and older, but not for toddlers and children. I remember real shame for me when my children played tag on graveyard at my grandma's funeral. |
And funny enough it's usually only children and toddlers who get fears of family members dying. Little Timmy may be taught all his toddler skills, cared for and loved by his parents and fifty siblings, and have all his needs taken care of in their million simoleon mansion, but the moment the grandpa he's never even met dies of old age, he's gonna have a mental breakdown so bad he never recovers from it and grows up badly as if he was neglected
#5896
29th Jan 2021 at 4:46 AM
Posts: 3,938
One thing with toddler and child clothing that always bothered me was how it was gendered and couldn't be used by both boys and girls at the toddler or chils ages when there's little difference between them.I found a fx for that issue here and will install it very soon as my BACC is going to start to see babies being born in the next few years.
#5897
29th Jan 2021 at 11:01 AM
Posts: 6,209
Thanks: 116 in 1 Posts
#5898
29th Jan 2021 at 12:03 PM
Posts: 7,900
Thanks: 204740 in 302 Posts
Quote: Originally posted by sugoisama
Lately it's kinda been bothering me how "happy" sims can stay even after a tragedy like death. |
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#5899
30th Jan 2021 at 11:05 AM
Posts: 189
My ultimate pet peeve is that if Sims autonomously decide to make a bed I cannot cancel the interaction! Especially if they live in a big house.
'Where's James going? Oh, to make the bed that isn't his and will take so long to walk to that he misses his carpool. Great.'
'Where's James going? Oh, to make the bed that isn't his and will take so long to walk to that he misses his carpool. Great.'
#5900
30th Jan 2021 at 12:17 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
abortbedmaking. Does exactly what it says.
http://www.moreawesomethanyou.com/ffs/al/hacks/
http://www.moreawesomethanyou.com/ffs/al/hacks/
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