Replies: 8 (Who?), Viewed: 481 times.
Test Subject
Original Poster
#1 Old 6th May 2021 at 1:24 PM
Default Weird Sim Data Points
I’m currently working on what’s possibly the most (unnecessarily) complex Sim tracking spreadsheet ever created and I’m curious.

I’ve heard of people tracking all kinds of crazy things like blood type and even political affiliation.

What kinds of unusual things like that do you track and how do you use them in your game?
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Mad Poster
#2 Old 6th May 2021 at 3:08 PM
I track their motivation scores. If they're of a sufficient score, I push them to do things, and if they're not, they can do whatever they want, because they're just being themselves.
I've tried political affiliation, but always have trouble trying to make up the political parties that would be useful. I think a "liberal" "Conservative" and "Radical" would be the political parties if I had them in game. That would require a lot more dedication than I'm capable of.

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#3 Old 6th May 2021 at 3:40 PM
Quote:
Originally Posted by FranH
I track their motivation scores. If they're of a sufficient score, I push them to do things, and if they're not, they can do whatever they want, because they're just being themselves.
I've tried political affiliation, but always have trouble trying to make up the political parties that would be useful. I think a "liberal" "Conservative" and "Radical" would be the political parties if I had them in game. That would require a lot more dedication than I'm capable of.


I like that idea...I may use that. I can use it to elect a mayor in my hood - like if 55% of my of-age sims are conservative, come election season, the mayor is automatically conservative, or something.

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Mad Poster
#4 Old 6th May 2021 at 4:12 PM
I used to have a series of "traits" - four for each sim. The traits are every hobby, career, major, aspiration and interest plus a couple of random things I added like "Goth" "Infertile" "hippy" etc. They are rolled for randomly and the first one is inherited - they can inherit their mother or father's trait (the first is dominant) or any of the other 3. I then use thise to build an idea of that sim's character. This was before traits were added to the game by modders, but I don't use those anyway.

I also kept track at varoious times of dominant/recessive penis size, hair type (straight/wavy/curly/afro/bald - which originates with alien genes only) and age to start wearing glasses.

Something I've thought about recently is setting a gender preference for kids for my sims - from the following choices from most to least common:
No preference
At least one (same sex as sim)
At least one of each gender
At least one (opposite sex as sim)
Similar gender balance as own siblings
No Child Left Behind (no single kids of one gender - all in one gender, or at least 2 of each)

Since I already calculate their ideal number of kids (ACR setting) I would incorporate it with that to see what their ideal family would look like. Of course, real life doesn't always comply But I thought it may be interesting for story purposes and to add some variety.

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Test Subject
Original Poster
#5 Old 6th May 2021 at 9:12 PM
Quote:
Originally Posted by simsfreq
Something I've thought about recently is setting a gender preference for kids for my sims - from the following choices from most to least common:
No preference
At least one (same sex as sim)
At least one of each gender
At least one (opposite sex as sim)
Similar gender balance as own siblings
No Child Left Behind (no single kids of one gender - all in one gender, or at least 2 of each)

Since I already calculate their ideal number of kids (ACR setting) I would incorporate it with that to see what their ideal family would look like. Of course, real life doesn't always comply But I thought it may be interesting for story purposes and to add some variety.


I like that. I’ve never thought about that before. I will have to think about how to make that work with Ideal Family Size.

I have a finance background IRL so I expect my financial system will be more complex than most people’s (though still much simpler than real life). I plan to come up with a system for credit scores and loan interest rates. Possibly insurance too. And I’m thinking about doing some sort of retirement investing using the Fortune aspiration benefit somehow.

I also stumbled upon this recently and want to incorporate it: https://dinuriel.tumblr.com/tagged/...ychology/page/2

Like I said it’s all probably way overcomplicated but I love realism.
Mad Poster
#6 Old 7th May 2021 at 2:38 AM
Feudal liegelords (though I suppose that's kind of a version of political affiliation)

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Mad Poster
#7 Old 7th May 2021 at 3:01 AM
Quote:
Originally Posted by didyouevenmakeasound
I like that idea...I may use that. I can use it to elect a mayor in my hood - like if 55% of my of-age sims are conservative, come election season, the mayor is automatically conservative, or something.


What I was thinking of is that aspirations would be linked to the political parties based on their personal aspirations:

Fortune and Family would be conservative/reactionary

Knowledge would be Liberals/progressive

Romance and Popularity would be radicals

Grilled Cheese would be anarchists.


That's about as close as I can come to political parties. They make more sense than some I can name right now in the US....

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Instructor
#8 Old 14th May 2021 at 5:45 AM
And Pleasure sims?
Mad Poster
#9 Old 14th May 2021 at 8:17 AM
Quote:
Originally Posted by SIMposiast
And Pleasure sims?

I forgot them-along with the other hedonists, it'd have to be radical.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/#myfiles (including funerals!)
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