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- Adding to the pie menu on in game computer
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- Adding to the pie menu on in game computer
Replies: 2 (Who?), Viewed: 877 times.
#1
24th Oct 2021 at 5:53 AM
Posts: 10
Thanks: 114 in 1 Posts
Adding to the pie menu on in game computer
Im working on a career mod and i want it to have tasks such as you have to write an email or search for investors, but i cant seem to figure out how to add anything to the computer menu. any help would be greatly appreciated thanks
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#2
29th Oct 2021 at 7:51 PM
Posts: 410
Thanks: 5981 in 22 Posts
Are you using Mod Constructor or doing this by hand in S4S? But if you are doing it by hand and want to add it to an existing computer pie menu (or create your own), you need to add a "category" to your interactions. They look like this inside your interactions:
Which is referencing the sim_Romantic pie menu. Once you have found the computer pie menus or created your own, you just replace that one with your own.
Once added you then need to inject, which you can use XML Injector for.
If you are doing this in MC, you still need to add a category and inject it, but this tutorial should cover it for you.
Code:
<T n="category">15510<!--sim_Romantic--></T>
Which is referencing the sim_Romantic pie menu. Once you have found the computer pie menus or created your own, you just replace that one with your own.
Once added you then need to inject, which you can use XML Injector for.
If you are doing this in MC, you still need to add a category and inject it, but this tutorial should cover it for you.
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#3
8th Dec 2022 at 12:58 AM
Posts: 22
Thanks: 198 in 6 Posts
Can't seem to add an option to donate online to the computer.
My mod is intended to do several things. First, reduce the cooldown between donate attempts and that is working perfectly. The second thing is I'm trying to add in a donate option of 1 simolean. I duplicated the donate 10 interaction and loot tunings; changed the names, instances and tuning ids per normal; mad a new pie menu option and supposedly referenced everything up properly. I am using Scumbumbo's XML injector, but I suspect I may have done it wrong. This is the code I'm using:
Code:
<?xml version="1.0" encoding="utf-8"?> <I c="XmlInjector" i="snippet" m="xml_injector.snippet" n="Tenor1411_XmlInjector_computer_DonateOnline" s="16501265381544911373"> <L n="add_interactions_to_objects"> <U> <V n="object_selection" t="object_list"> <U n="object_list"> <L n="object_list"> <T>14845<!--GameObject: object_Computer--></T> </L> </U> </V> <L n="super_affordances"> <T>7843502685076804763<!--ImmediateSuperInteraction: computer_DonateOnline_1_Environment--></T> <T>10358028398034265064<!--ImmediateSuperInteraction: computer_DonateOnline_1_Economy--></T> <T>4842383247838557343<!--ImmediateSuperInteraction: computer_DonateOnline_1_Justice--></T> <T>9595927362734795887<!--ImmediateSuperInteraction: computer_DonateOnline_1_Tax--></T> <T>18237455588927834462<!--ImmediateSuperInteraction: computer_DonateOnline_1_Peace--></T> <T>10903512688244282795<!--ImmediateSuperInteraction: computer_DonateOnline_1_Charity3--></T> <T>10903512688244282793<!--ImmediateSuperInteraction: computer_DonateOnline_1_Charity1--></T> <T>10903512688244282794<!--ImmediateSuperInteraction: computer_DonateOnline_1_Charity2--></T> </L> </U> </L> </I>
Is the problem here or somewhere else? I've included the package file as well.
Attached files:
Tenor1411_DonateCooldownBoost.zip (24.2 KB, 10 downloads) |
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