#1
27th Nov 2006 at 10:20 PM
Posts: 19
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Number of meshes and textures are different
sometimes when i make a custom object, the number of meshes in the gmdc doesn't match up to the number of textures there are and 1 texture file often contains the texturing for more than 1 of the meshes.
how do i import and export the meshes from wings3d and UVmapper so that the meshes are correct but the textures still work? If that makes any sense
lol
PS i would upload the file but my computer is acting strange at the moment and i dont think it would help much anyway.
PPS i hope this thread is in the right section (i read the guidelines but im still kinda confused). anyway, if its not, im sorry