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Mad Poster
Original Poster
#476 Old 27th Aug 2013 at 1:26 AM
I did say "may"
Quote:
We may want to go ahead and just let them have them. A lot of players may want them so they can get more contacts for there jobs.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#477 Old 27th Aug 2013 at 2:27 AM
Yes, you did. I honestly believe that we need to get rid of the welcome wagon, or to have an explanation why almost everyone moved into the neighborhood on the same day.

It looks like a road which is not at zero elevation can cause problems when trying to place the lot, so I decided to fix all 6 lots with this problem, along with the tiered roads in front of the mall. One of the odd things about this is that many of these elevations are not an integral number of clicks.

In checking out the problems with the roads at a non-zero elevation, I actually found a couple of lots with major vertices which are not floating point numbers. This will cause problems when trying to place these lots, and is another thing that I've never seen before. I'm going to see whether I can fix those too.

marka93, I seem to remember you saying that you flattened the neighborhood terrain. I'm wondering whether this has something to do with the odd elevations. Can you tell me what you used to flatten the hood terrain? The terrain editing tools in SimCity 4? The modifyNeighborhoodTerrain cheat? Something else?
Mad Poster
Original Poster
#478 Old 27th Aug 2013 at 2:39 AM
Could that be caused by building the lots and putting them in the bin from a dif. hood than the hood there made in.

Ok this is how I did them lots.
1. I made all lots in a flat hood.
2. In my M&G game I made a hood using the same SC4 that is used in the base game and I flatten out most of the build area so the houses would fit. Using your hood replacer program I replace the base game hood with it..
3. I laid out the Riverside hood with empty lots to get them all to fit.
4. I bulldoze the empty lots and place the lots from the bin in the same spot from the org. Riverside hood.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#479 Old 27th Aug 2013 at 3:55 AM
Nothing there sounds like it would cause the problem. As far as I know, in-game terrain modification only occurs in clicks, whether in the hood or lot view. Moving existing lots would only cause problems if the problem already existed inside of the lot package. It's hard to imagine how this could happen, except with direct hex manipulation of the floating point arrays. The NaN (not a number) errors are particularly bizarre, but we may never know exactly what caused them.

Anyway, I'm hoping that this will be pretty simple to fix, but I'm too tried to work on it tonight. I'd prefer to tackle it when I'm fresh, so I'll see what I can do tomorrow.

Was your intention to have the entire buildable area of Riverside at the same elevation? If so, I may also do a bit of hood terrain editing to smooth out a couple of imperfections.
Mad Poster
Original Poster
#480 Old 27th Aug 2013 at 4:35 AM
No it was not but to get the lots to fit in the hood it had to be lvl. other wise the lots would not go next to each other.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#481 Old 27th Aug 2013 at 10:01 PM Last edited by Mootilda : 27th Aug 2013 at 11:29 PM.
I think that I found it the problem with invalid numbers. It looks like SimPE corrupted the floating point arrays when I removed the empty flag from U0. So, I'm going to delete that upload and re-upload a previous version. [done] You and Peni should make sure to delete the corrupted version.

Did you give anyone any of my recent changes (since Macey's pregnancy)? If so, please let them know that they should delete that version.

I'll have to find a different way to clear that flag, possibly using the Hex view rather than the Plugin View.

Unfortunately, this problem doesn't explain the roads-not-at-zero issue, so that will still need fixing.
Mad Poster
Original Poster
#482 Old 27th Aug 2013 at 11:32 PM
The last I saw there were 3 downloads from there and I was not one of them. I sent the one I did to d_dgdjdd were I made Macey pregnant.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#483 Old 28th Aug 2013 at 12:02 AM Last edited by Mootilda : 31st Aug 2013 at 4:01 AM.
I recovered all of my changes to the unoccupied lots, but have to add back the memories and still need to fix the empty lot flags.

Unfortunately, I found two lots with invalid floating point numbers which weren't caused by that specific SimPE bug. The invalid numbers seem to be caused by other changes in the Lot Description SimPE plugin. Specifically, it looks like adding a description to a lot with no description will destroy any non-zero floating point numbers in the array.

I'm amazed that I haven't run into this before, because I often add additional information to residential lots using that field.

[Update:]

Just noticed that the bus at the Baxters is a bit odd after a reset. The bus is still at the front of the house, but the driver is standing on the street. Alex lost his action to go to school. When I told him to go to school, he got into the bus without the driver and drove away. The driver walked slowly to the edge of the lot and disappeared. I sort of wish that he had raised his arms and run about madly, like the Greek members do when someone joins the Greek house. "Argh! Someone just stole my bus! What do I do now?"
Mad Poster
Original Poster
#484 Old 1st Sep 2013 at 4:58 AM
Are you gona be able to save the hood or does it need to be remade.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#485 Old 1st Sep 2013 at 9:59 PM
It's taken a while, but I believe that I've finally fixed all of the invalid numbers.

I went back to a previous version which had only two bad lots, then tried various things to get rid of the invalid numbers. What finally worked was to restore the Lot Description from before I added the descriptions to the community lots, then add the descriptions inside of the game, rather than via the SimPE plugin.

I also fixed several lots which had infinitesimally small terrain changes (far less than one click), and fixed several other things which were making the lots difficult to place. I'm now able to pick up all of the lots and place them down again without creating holes in the neighborhood.

Unfortunately, I lost all of my memory changes in the process, but I've been adding them back in.
Mad Poster
Original Poster
#486 Old 1st Sep 2013 at 10:57 PM
Great I thought we may have lost it all, good job Mootilda.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Test Subject
#487 Old 2nd Sep 2013 at 7:49 PM
Where can I download the latest version of this 'hood to help test it?
Mad Poster
Original Poster
#488 Old 3rd Sep 2013 at 2:00 PM
Jiggles we are on the finale work on this hood and testing is over for now, we may have a small limited testing after Mootilda adds in the memories that are needed and if so we will let you know.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#489 Old 3rd Sep 2013 at 5:38 PM Last edited by Mootilda : 4th Sep 2013 at 4:54 PM.
It's almost ready for another testing.

Known outstanding issues:
- School bus: I have a thought about how to fix this, which I'll try today. [Fixed]

- Memories: At this time, all of the major memories should be good, but it might be nice to add more of the standard memories: learned to walk and talk, potty training, grew up well / poorly, snuck out / got caught, got a job / promotion, etc., just to flesh out the neighborhood a bit. I'm afraid that I've run out of time before my surgery, so we'll probably have to stick with what I've done so far, unless someone else wants to tackle this.

- Welcome wagon: I have no idea how to fix this, other than to play the families past the welcome wagon. Quatchi suggested that perhaps Riverside is having a special "welcoming" festival which involves visiting your neighbors in groups, perhaps because the neighborhood just changed its name to Riverside after a developer came in and built a ton of new homes... OK, it wasn't well fleshed out.
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#490 Old 4th Sep 2013 at 4:55 PM Last edited by Mootilda : 10th Sep 2013 at 5:42 PM.
The new version is available. I think that this is a reasonable time for a final test.
<download removed>

To extract:
1. Download all three rar files.
2. ModTheSims adds a prefix to all files, with the form "MTS_<userid>_<number>_". You will have to remove this prefix from all of the rar files before extracting. Each rar will then be named "Riverside.part<number>.rar".
3. Double click on Riverside.part1.rar to extract all of the files.

To install:
1. Place the folder N107 into your "Documents\EA Games\The Sims 2\Neighborhoods" folder.
2. With the base game and early EPs, you will have to copy the contents of the Storytelling folder into your "Documents\EA Games\The Sims 2\Storytelling" folder in order for it to function properly. Later EPs do not have this requirement.

Testing:
While we're happy to hear about any problems, we are approaching the final release of this neighborhood. Please keep in mind that we are primarily looking for game-breaking stuff: things where the game behaves unexpectedly, or other glaring problems.
Scholar
#491 Old 4th Sep 2013 at 7:13 PM Last edited by d_dgjdhh : 4th Sep 2013 at 7:35 PM.
All right, a new revision! So, here's some stuff. First, the not very important:

1. I'm guessing 34 South Meadow house is not getting a gate fence in it's backyard?

2. I'm guessing the walls for 9 Colonial Crest Drive is not getting it's roof walls done either?

Now the major thing:


These do not look good for the neighborhood. These tectonic plates are shifting meaning an earthquake is coming!!! LOL, okay maybe not, but it's still not good to look at from both lots.

Also:

There's SFX coming out from the hot tub even though it's not being used by the Sims. In fact, the hot tub is still portraying the in-use frames.

There may be more stuff going around the occupied houses, I'll leave that for others to find. Right now, I'm interested in using SimPE to check the hood.

EDIT: Okay, so I found for the Text List description for the Anderson family, something regarding "[An accurate remake...]". Is that supposed to be part of the family's description?
Screenshots

Check out my latest version of Superman's Classic Uniform for The Sims 2.
See what images I have posted on DeviantArt as well related to The Sims 2 and designs.
Also check out My Website to see my superhero uniform creations for The Sims 2. THANKS!!!
Mad Poster
Original Poster
#492 Old 4th Sep 2013 at 8:04 PM
Quote: Originally posted by Mootilda
It's taken a while, but I believe that I've finally fixed all of the invalid numbers.

I went back to a previous version which had only two bad lots, then tried various things to get rid of the invalid numbers. What finally worked was to restore the Lot Description from before I added the descriptions to the community lots, then add the descriptions inside of the game, rather than via the SimPE plugin.

I also fixed several lots which had infinitesimally small terrain changes (far less than one click), and fixed several other things which were making the lots difficult to place. I'm now able to pick up all of the lots and place them down again without creating holes in the neighborhood.

Unfortunately, I lost all of my memory changes in the process, but I've been adding them back in.


I think what you did with the small terrain changes has caused the edge of some lots to have the blue around them, 20 South Meadow and the other one that is posted 1 post up.

Only have check the one lot but already found that.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#493 Old 4th Sep 2013 at 9:23 PM Last edited by Mootilda : 5th Sep 2013 at 3:14 AM.
Those should be fixable by picking up the lot and placing it down again. I must have missed those three. [See next post for further info].
Quote: Originally posted by d_dgjdhh
1. I'm guessing 34 South Meadow house is not getting a gate fence in it's backyard?
It's easy to add if you want it.
Quote: Originally posted by d_dgjdhh
2. I'm guessing the walls for 9 Colonial Crest Drive is not getting it's roof walls done either?
Because of the non-standard walls required for the roof, I believe that it's better to leave them.
Quote: Originally posted by d_dgjdhh
There's SFX coming out from the hot tub even though it's not being used by the Sims. In fact, the hot tub is still portraying the in-use frames.
That's the problem with having sims interacting with any objects in the save game. When the reset occurs, the objects don't behave as expected.

Is the hot tub still usable? Or, is this something which actually causes problems? If it causes problems, then we'll have to get the sims out of the hot tub.

I'm also concerned about the use of the dartboard at the Molyneux house, and the couch at the Jefferson house. Basically, any sims who are interacting with objects in the base game.
Quote: Originally posted by d_dgjdhh
EDIT: Okay, so I found for the Text List description for the Anderson family, something regarding "[An accurate remake...]". Is that supposed to be part of the family's description?
It's an Easter Egg.
Scholar
#494 Old 4th Sep 2013 at 10:43 PM
Ah nuts, I spoiled that Easter Egg, lol.

About the hot tub, yeah it works, never mind about that SFX thing.

Check out my latest version of Superman's Classic Uniform for The Sims 2.
See what images I have posted on DeviantArt as well related to The Sims 2 and designs.
Also check out My Website to see my superhero uniform creations for The Sims 2. THANKS!!!
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#495 Old 4th Sep 2013 at 11:35 PM Last edited by Mootilda : 4th Sep 2013 at 11:51 PM.
One other thing: Does the SFX sort itself out if someone gets into the hot tub and then out again? Or, is this a temporary aberration?

Sorry about the mall. It does require further work. I'll fix that.

Quote: Originally posted by marka93
I think what you did with the small terrain changes has caused the edge of some lots to have the blue around them, 20 South Meadow
I can't reproduce the problem with 20 South Meadow. Which EPs and SPs are you using?

The blue "tears" in the terrain usually occur because two lots are placed together, but their edges don't match. The simplest "match" is to flatten the edges, although one can also shrink and grow the lots into the hood terrain, as plasticbox did with Elsewhere.
Scholar
#496 Old 5th Sep 2013 at 12:26 AM Last edited by d_dgjdhh : 5th Sep 2013 at 3:10 AM.
The SFX for the hot tub stays until someone uses it, then leaves it.

Check out my latest version of Superman's Classic Uniform for The Sims 2.
See what images I have posted on DeviantArt as well related to The Sims 2 and designs.
Also check out My Website to see my superhero uniform creations for The Sims 2. THANKS!!!
Site Helper
#497 Old 5th Sep 2013 at 1:33 AM
That doesn't sound horrible. My vote is to leave it as is.

Found another set of lots with incompatible edges: 54 and 56 Main Street. I'm going to go through all of the lots before uploading the fixes.
Mad Poster
Original Poster
#498 Old 5th Sep 2013 at 1:33 AM
I put it in my all EP/SP game. I was in the Jefferson house when I saw it.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#499 Old 5th Sep 2013 at 2:45 AM Last edited by Mootilda : 5th Sep 2013 at 3:32 AM.
OK, so you're seeing a mismatch between the lot edges for the Jefferson house and 20 South Meadow. That one has been in since you first created the neighborhood. I'm not sure how you originally got lots with mismatched edges to butt up against each other, but it's been like that since the beginning.

I can fix them all by flattening the edges on all of the lots using the LotAdjuster. Are there any lots other than 68 Surf road that should really have non-flat edges?

If we want adjacent lots with non-flat edges, the tears between the lots can be fixed using the GridAdjuster, but it's a more complex process. I'd need to figure out the correct elevations for all of the major vertices, then ensure that they match between the two lots, then implement the smoothing algorithm between the major vertices.

So, I'd prefer to flatten the edges on all of the lots that we can first, then fix any remaining problems.

Sigh, sounds like another major set of fixes.
Quote: Originally posted by d_dgjdhh
Ah nuts, I spoiled that Easter Egg, lol.
It's been moved (in my newest version). If you find it again, please don't tell people how to find it. Thanks!
Scholar
#500 Old 5th Sep 2013 at 3:32 AM
Sure thing.

Check out my latest version of Superman's Classic Uniform for The Sims 2.
See what images I have posted on DeviantArt as well related to The Sims 2 and designs.
Also check out My Website to see my superhero uniform creations for The Sims 2. THANKS!!!
Locked thread | Locked by: leefish Reason: Useful info on hoods
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