Thanks: 1496 in 6 Posts
But when you bin something as a nose-ring, lip ring or eyebrow ring? Full face icon. And no tooltips or custom icons on the jewellery purchasing menu. All I can say is thank goodness I knew how to edit the Gussy Up plugin to make jewellery free so I can buy everything I can't see. At least the next screen shows me custom icons and tooltips!!
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Namaste... or "go"
Sims 4 had the + and - small enough to be visible but not big enough to be like neon signs like sims 2.
The situation is perhaps realistic (most expensive and fashionable doesn't always equal most functional and the price tag of an item doesn't predict how satisfied we will be with it in the long run) but it makes gameplay more annoying. I'd rather have less realism in this respect! The most annoying situation of all, which I hadn't encountered before this spring because I've played basegame only for so long, is the networking benefit that makes some furniture cheaper. I've had two fortune sims nagging me crazy about items costing at least so-and-so, but the bloody networking benefit made the most expensive items cost a few hundred simoleons too little to fulfil that want - I thought they'd be happy just to have the items they are obviously asking for, but they were not. And the networking benefit itself is useful, at least when you run a business, so I wouldn't want to mod that away.
Quite a rant but honestly, is it too much to ask that my materialistically minded sims could have good quality objects that they will actually like and have to pay through their noses for?!
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
Thanks: 1008 in 14 Posts
Originally Posted by AnMal
The most annoying situation of all, which I hadn't encountered before this spring because I've played basegame only for so long, is the networking benefit that makes some furniture cheaper.
So that's why when I entered one of the premade families in Belladona Cove to test some chairs, the catalog prices were lowered and I could re-sell them for more than I had paid for? I had no idea this was a thing!
|I've seen a lot of ridiculously cheap CC beds (and various objects) with very high comfort rating, but the contrary not very often. I think people change the price of their objects regardless of what they've been cloned from and forget to adjust the stats accordingly... or sometimes just make overtly "cheaty" objects|
I have plenty of both CC beds and other items that are surprisingly cheap for their standard, and CC beds and other items that are surprisingly expensive for their standard and I'm sure it's as you say - there are creators who choose to do this as a sort of "cheat", creators who don't really see this as an issue and just don't care enough to change it and there are creators who forget about it after all the other work they've put down. Idon't mean to complain about sims 2 creators, I just wish it was easier to keep fortune sims happy a bit longer.
|So that's why when I entered one of the premade families in Belladona Cove to test some chairs, the catalog prices were lowered and I could re-sell them for more than I had paid for? I had no idea this was a thing!|
I didn't either until I saw it on someone's livestream (Pleasantsims?). After seeing that I kept a close eye on my sims when they networked and could see this actually happened to them.
Thanks: 596 in 5 Posts
I've got one or two things on MTS, but most of my stuff is on my main site here:
(Now recruiting budding creators.)
Thanks: 109 in 4 Posts
Originally Posted by TadOlson
a sign for opening a business should have to be bought so the business can be opened up or it would remain closed.
This is minor, though, compared to the trend of changing mesh names for retextured things or texture names for remeshed things, then refusing to share the name of or link to the original because it contains a "slur", and also refusing to even say what the slur is through workarounds. Fine, it wasn't that hard to find the Sussi hair mesh with the oh-so-2000s name (and the retexture was better!) but in some cases there are several potential candidates, in some cases the word is not a slur but rather a non-English word, and in one unfortunate case, varients of a particular Maxis hair were labelled in a way that contained the name Maxis used for the hair, and given that this was at a time when "Pets Bodyshop" was a thing worth mentioning, the images are long gone... I'm not asking anyone to use words they're uncomfortable with, but how hard is it to say, "a slur for [group in question]" or give the non-slur part of the name if relevant? Some of us like to avoid redundant files... It's all right though. I'm sure some of these gifted creators who are reworking old stuff weren't even born before Pets came out, and they're trying their best to do the right thing!
The same cannot be said for the well-known creator whose post discussing the uncomfortably stereotypical nature of a certain NPC I stumbled upon while trying to find images of that aforementioned hair. How disappointing that the DR they had made to remedy the issue was just as uncomfortable a stereotype, just of another group (I guess I should be thankful this was made before the new sliders came out, because I can only imagine how the model would have looked otherwise). I think I'll keep the default carnival act for now, Simblr... (I mostly believe that was accidental, and wouldn't have even registered to me if I wasn't in the newly-stereotyped group. Nothing short of a "Love-Bot" Servo Matchmaker would remove the risk of these kinds of flubs, and that's why aside from historical-accuracy DRs I tend to stick with Maxis' mistakes rather than compounding them with my own.)