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Top Secret Researcher
#26051 Old Yesterday at 5:31 PM
Quote:
Originally Posted by grammapat
=
Do you have to take it out of their inventory & set it on something? Do they show a "thought bubble" or can you just zoom in to see it? And does that give them "pleasure" like looking at a painting?


Yes, you put it on the wall and then they can look at it. It will actually pop up a special big box UI and you can see the bugs.
Top Secret Researcher
#26052 Old Yesterday at 5:34 PM
Quote:
Originally Posted by simsample
I always thought that too; I tried to have a sim call in sick when she moved in to the active household half way through a shift; call in sick not available. So my only options were to make her walk to work and have the 'late for work' notice or keep her home and have the 'missed work' notice. Bah!


If this happens, I believe you can actually use the batbox to "fix work state" and then the sim should be set as not having to work that day.
Field Researcher
#26053 Old Yesterday at 7:41 PM Last edited by Mischief Managed : Today at 2:28 AM.
Default Who do I credit for this dress?
So My Minerva McGonagall sim is ready for upload however her dress is a recoulor by me of Almighty Hat's AL retexture of K8's Fairy dress on Parsimonious Cynnix's using AF mesh and TF conversion both with pregmorph. and I am a little unsure how to word the credit, other than obviously to Cynnix, Almighythat and Kate. Also I am confused on Almighty hat's policy for this it says "the Fairy Witch witches follow my policy on the sidebar," But I can't find it on their site?
-.-- -.-- --..
retired moderator
#26054 Old Yesterday at 10:45 PM
Thank you Kestrellyn for that tip!
Mad Poster
#26055 Old Today at 2:58 AM
And more about work; When my Sims want to stay home from work, I can't create that memory. It says wait till the car comes (& what if they drive their own?) and then cancel the action. That does NOT create the stay-home memory

Namaste... or "go"
Mad Poster
#26056 Old Today at 3:00 AM
I don't think there is such a memory, just a want.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Scholar
#26057 Old Today at 3:51 AM
Quote:
Originally Posted by grammapat
Intriguing..Art thou Wiccan? or is one of us confused? Magic=convenient? Hadn't thought of that. But then, I'm just a tree-hugger.

I'm afraid I'm not following you... What is there to be confused about?

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Field Researcher
#26058 Old Today at 5:11 AM
What happens if I place more than one chef stove in a community lot?

Nice Rachel we're having.
My C:Simblr!
Needs Coffee
retired moderator
#26059 Old Today at 5:30 AM
Quote:
Originally Posted by Yvelotic2001
What happens if I place more than one chef stove in a community lot?


I would assume a second chef will spawn to use it, the same way as each till gets a cashier.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Field Researcher
#26060 Old Today at 5:43 AM
Quote:
Originally Posted by joandsarah77
I would assume a second chef will spawn to use it, the same way as each till gets a cashier.


I can confirm yes, and another waiter though I would not recommend unless you have a rather larger building, as it causes routing issues. Or nobody picks up the dish as they all focus around one stove
Mad Poster
#26061 Old Today at 3:58 PM
^ The same happens if you place the items on residential lots (which I really don't recommend due to the annoyance). Was playing a lot and had made a mock restaurant, and suddenly found a waiter running around. Turned out the restaurant was running itself without customers, the cook busy making food and everything, and I have no clue where that waiter was running to, because the restaurant was on another floor

(Seems removing the items removes the NPC that spawned with them, though)

Anyway, if I ever want to make mock restaurants again, I'm using deco versions of those items...
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