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- Discussion: Lot Size, Orientation, Rotation, etc.
#1276
20th Nov 2007 at 7:11 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by Mutantbunny
Yet, Andi's lots did not bother to move any objects. Are you saying that Andi's lots had no off world objects?. |
The question mark is over objects that might have been on the grid in the original lot, but are off the grid in the shrunk lot. Of course Andi didn't have this to worry about.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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#1277
20th Nov 2007 at 7:12 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Mootilda I don't think we're ever going to agree on this, so there is no point in going round in circles
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#1278
20th Nov 2007 at 7:18 PM
Posts: 682
Quote: Originally posted by Inge Jones
Mootilda I don't think we're ever going to agree on this, so there is no point in going round in circles |
Yes, I agree with that.
#1279
20th Nov 2007 at 7:20 PM
Posts: 682
Quote: Originally posted by Inge Jones
The question mark is over objects that might have been on the grid in the original lot, but are off the grid in the shrunk lot. Of course Andi didn't have this to worry about. |
What about the portals?
#1280
20th Nov 2007 at 7:22 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by Mutantbunny
What about the portals? |
Same thing applies. If the lot gets bigger, and you don't move the objects, they are still on the lot but in the wrong place. If the lot gets smaller and you don't move the objects, they end up hanging off the lot.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#1281
20th Nov 2007 at 7:23 PM
Quote: Originally posted by Mutantbunny
Are you saying that Andi's lots had no off world objects? |
Mutantbunny, I'm really sorry if what I'm saying is upsetting you. I'm not trying to argue with you. You're welcome to disagree with me.
#1282
20th Nov 2007 at 7:45 PM
Last edited by Mootilda : 20th Nov 2007 at 7:49 PM.
Reason: Clarification
Beach lots and portals
Had some interesting things happen, which I thought that I'd just document here. I shrank a beach lot on the right and left without removing the beach and wave portals from the land to be deleted. Later, I expanded that lot on the right and left. 1/2 of the missing beach portals reappeared, bunched together on the back left corner of the lot. 1 of the missing wave portals appeared, on the right side of the lot in the water - basically where it should have been.What does this tell me?
1) Things which move off-world can sometimes reappear on the lot, but not necessarily in the "correct" location. I suspect that these are objects which had non-negative off-world coordinates.
2) Things which move off-world may remain off-world. I suspect that these are objects which were given negative off-world coordinates during the shrinking process, since the LA has code which specifically keeps objects which have negative coordinates off-world. However, this doesn't explain the wave portal.
3) The game isn't "cleaning up" (ie deleting) at least some of these off-world objects.
As well, I mentioned earlier that I had managed to get some crashes with moved and expanded beach lots and that I suspected that the problem was a mismatch between the lot and neighborhood terrain. I took an expanded beach lot which consistently crashed on entry, and moved it (using the LA move feature) to a spot which had a beach for the entire width of the expanded lot. I was then able to enter and modify the lot without any further problems. This seems to confirm my suspicion that crashing can occur if there is a mismatch.
#1283
20th Nov 2007 at 7:53 PM
Posts: 682
Mootilda, I don't mean to argue with you either! I am just frustrated with the lots being dead in the water and with your reasoning on this as it makes no sense to me. But that does not mean I don't respect it. You have the right to think what you will...just as I have the right to disagree lol
And again: what is it going to take for the lots to 'pass' if hours of play without any sign of corruption is not good enough? More testing? Then we need more testers. Without more testers we are going nowhere. More testers are not knocking on the door therefore if we want to move forward (my driving force) we need to find them. That means posting the lots someplace.
I agree with not posting them here as the crowd here has a much younger element and I know you are much concerned (overlyso IMO) with crashing peoples games. And even though I firmly believe each person is responsible for their own game and every time they hit a DL button it is a risk no matter what the file contains be it lot, clothing or whatever, I still want you to feel comfortable.
I think that MTS2 deserves the credit for them as Delphy is accomodating us, but releasing them here will be going too much against your comfort level (in simple terms: more whiners here uncapable of fixing their own games.) So how does one accomlish gaining movement forward and keeping the younger crowd's games safe and therefor you happy? MATY is my only answer. I'm open for other ideas.....
And again: what is it going to take for the lots to 'pass' if hours of play without any sign of corruption is not good enough? More testing? Then we need more testers. Without more testers we are going nowhere. More testers are not knocking on the door therefore if we want to move forward (my driving force) we need to find them. That means posting the lots someplace.
I agree with not posting them here as the crowd here has a much younger element and I know you are much concerned (overlyso IMO) with crashing peoples games. And even though I firmly believe each person is responsible for their own game and every time they hit a DL button it is a risk no matter what the file contains be it lot, clothing or whatever, I still want you to feel comfortable.
I think that MTS2 deserves the credit for them as Delphy is accomodating us, but releasing them here will be going too much against your comfort level (in simple terms: more whiners here uncapable of fixing their own games.) So how does one accomlish gaining movement forward and keeping the younger crowd's games safe and therefor you happy? MATY is my only answer. I'm open for other ideas.....
#1284
20th Nov 2007 at 8:04 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Here are two Word documents. One is a breakdown of pedestrian portals. See if it is enough to help you with the car portals too; if not I will do breakdowns of them individually too.
The other document is a detailed breakdown of compass points, axes, rotation codes, as applies to each of the U11 values.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
The other document is a detailed breakdown of compass points, axes, rotation codes, as applies to each of the U11 values.
Attached files:
PedportalOBJTs.zip (4.9 KB, 8 downloads) - View custom content | ||
44032 11-20-07 19:09 PedportalOBJTs.doc -------- ------- 44032 1 file |
||
AxesRotation.zip (4.6 KB, 8 downloads) - View custom content | ||
35328 11-20-07 19:52 AxesRotation.doc -------- ------- 35328 1 file |
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#1285
20th Nov 2007 at 8:12 PM
Posts: 682
Inge, are these docs aimed at me?
#1286
20th Nov 2007 at 8:15 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Lol sorry I should have said Mootilda You can have them if you want though.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#1287
20th Nov 2007 at 8:24 PM
Posts: 682
Oh well, whew! lol. I know I won't understand them but I'm gonna look at them anyway. lol....
#1288
20th Nov 2007 at 8:37 PM
Quote: Originally posted by Mutantbunny
I think that MTS2 deserves the credit for them as Delphy is accomodating us, but releasing them here will be going too much against your comfort level [...] So how does one accomplish gaining movement forward and keeping the younger crowd's games safe and therefor you happy? MATY is my only answer. I'm open for other ideas..... |
1) These lots may be corrupt. They may cause crashes and the lots may become more corrupt over time. There's some evidence that this is true.
2) There's a possibility that such lot corruption may spread into the rest of your neighborhood (including sims and other lots) as you play the lot over time. We don't really know whether this is happening, but it is possible.
3) If these lots are corrupt, there's no guarantee that they can be fixed in the future. The lots may remain corrupt. If the corruption has actually spread to other game files, those files may also remain corrupt.
I think that Inge has one or more shrunken lots available at a website which is not MTS2, and I'm not mad at her and I haven't tried to stop her... I don't even know what warnings she has. I'm very comfortable with this, even though Inge and I may disagree about how "dangerous" these lots are. If she started to see major problems with these lots, I'm sure that she'd remove the uploads or increase the warnings. I also hope and believe that she'll share any information she gathers about the shrinking process.
pbox and aelflaed decided to remove their shrunken lots from the public forums. I didn't force them; they made the decision themselves. I believe that some of the things said on MATY convinced pbox, and that aelflaed was convinced by things that pbox quoted from other people. (Note that I could easily be wrong about what convinced them.) They may also have been influenced by things that I said. Ultimately, the decision was and is theirs.
I also seem to remember someone at MATY who was concerned enough about lot corruption that s/he decided not to share lots. I may be able to find the quote, but it was something like "crashes are OK, but long-term corruption is not".
There are about 150 people who have a version of the LE / LA with the shrinking feature at this time. I don't have any control over what they do with that feature. I just hope that they understand that the feature isn't complete, and that we believe that it's corrupting lots.
#1289
20th Nov 2007 at 8:45 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by Mootilda
I think that Inge has one or more shrunken lots available at a website which is not MTS2 |
I certainly have not! I *did* have until you asked us to promise not to. I can take a certain amount of "professional differences" in the approach to this work, but, well I typically become ruffled when someone thinks my word can't be trusted.
If you can see a shrunk lot of mine that has I have posted and forgotten about, please let me know.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#1290
20th Nov 2007 at 8:58 PM
Last edited by Mutantbunny : 20th Nov 2007 at 9:53 PM.
Posts: 682
[QUOTE=Mutantbunny].....And again: what is it going to take for the lots to 'pass' if hours of play without any sign of corruption is not good enough? [QUOTE]
Please answer this.
Please answer this.
#1291
20th Nov 2007 at 9:01 PM
Last edited by Mootilda : 20th Nov 2007 at 9:31 PM.
Reason: Typo
Quote: Originally posted by Inge Jones
I can take a certain amount of "professional differences" in the approach to this work, but, well I typically become ruffled when someone thinks my word can't be trusted. |
Here's what I remember asking for:
http://www.modthesims2.com/showthread.php?p=1815911
"I'd also like an assurance that you won't share any LotAdjuster that you download [in the private forum]."
[Update:]Inge, I just checked the PM you sent me about the dangerous downloads group and I see that you DID promise not to share lots. Since I didn't ask for that promise, I'd forgotten that you made it. Please accept my apology. I never meant to suggest that you were breaking your word.
#1292
20th Nov 2007 at 9:03 PM
Quote: Originally posted by Mutantbunny
[QUOTE=Mutantbunny]what is it going to take for the lots to 'pass' if hours of play without any sign of corruption is not good enough? Please answer this. |
#1293
20th Nov 2007 at 9:54 PM
Posts: 682
Ok. Fine, Mootilda.
#1294
20th Nov 2007 at 10:02 PM
Posts: 11,006
Thanks: 422952 in 1121 Posts
Wow, here's something I can (hopefully) give a clear answer to (unlike most everything else in this thread at the moment ..):
Sounds like something I could have said =)
The reasons I removed my lots were
1. dizzy's comments on MATY, in particular this post: "If you are not getting the error, it is not safe to assume that this miscalculation isn't occurring. In fact, you may well be corrupting valuable data" -- note that he says this with regard to logs/dumps from crashes with *my* lots, and I have no way of telling which other lots this may apply to;
2. my own conclusion from his (and Mootilda's) comments, as well as various test runs, that this crashing/corruption can't be prevented on the side of the builder or the player, which in turn meant to me that there's no use in running more in-game tests with those lots;
3. the fact that my lots got a lot of exposure/downloads, which under these circumstances we didn't need any more -- it was great for a start, to draw attention to the matter (hi Rascal!) and not last to confirm that there *is* something wrong, but at this point in time it turned into an unnecessary risk.
(Here is my post on MATY about removing my lots, for the record)
Personally -- note that I'm not a BV player and I'm not following the whole beach portal moving etc discussion --, I don't plan to publish any shrunk lots unless Mootilda releases a version of the LE/LA with fundamental code changes that she believes will address the issue, plus lots of private testing that seems to indicate it is fixed indeed.
But this is everybody's own responsibility in the end .. I don't claim to be doing the right thing, only what feels right for me. (I also have to consider that I don't always have time to properly take care of things if people have problems with my downloads .. it would make no sense at all to release something for testing, and then go offline for a week.)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Quote: Originally posted by Mootilda
pbox and aelflaed decided to remove their shrunken lots from the public forums. I didn't force them; they made the decision themselves. I believe that some of the things said on MATY convinced pbox, and that aelflaed was convinced by things that pbox quoted from other people. (Note that I could easily be wrong about what convinced them.) They may also have been influenced by things that I said. Ultimately, the decision was and is theirs. I also seem to remember someone at MATY who was concerned enough about lot corruption that s/he decided not to share lots. I may be able to find the quote, but it was something like "crashes are OK, but long-term corruption is not". |
Sounds like something I could have said =)
The reasons I removed my lots were
1. dizzy's comments on MATY, in particular this post: "If you are not getting the error, it is not safe to assume that this miscalculation isn't occurring. In fact, you may well be corrupting valuable data" -- note that he says this with regard to logs/dumps from crashes with *my* lots, and I have no way of telling which other lots this may apply to;
2. my own conclusion from his (and Mootilda's) comments, as well as various test runs, that this crashing/corruption can't be prevented on the side of the builder or the player, which in turn meant to me that there's no use in running more in-game tests with those lots;
3. the fact that my lots got a lot of exposure/downloads, which under these circumstances we didn't need any more -- it was great for a start, to draw attention to the matter (hi Rascal!) and not last to confirm that there *is* something wrong, but at this point in time it turned into an unnecessary risk.
(Here is my post on MATY about removing my lots, for the record)
Personally -- note that I'm not a BV player and I'm not following the whole beach portal moving etc discussion --, I don't plan to publish any shrunk lots unless Mootilda releases a version of the LE/LA with fundamental code changes that she believes will address the issue, plus lots of private testing that seems to indicate it is fixed indeed.
But this is everybody's own responsibility in the end .. I don't claim to be doing the right thing, only what feels right for me. (I also have to consider that I don't always have time to properly take care of things if people have problems with my downloads .. it would make no sense at all to release something for testing, and then go offline for a week.)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#1295
20th Nov 2007 at 10:16 PM
Posts: 11,006
Thanks: 422952 in 1121 Posts
Pointers:
Not sure if this is useful, but here and here are dizzy's last 2 comments on MATY about this (since I'm already looking at the MATY thread)
You may be thinking of Zazazu(KariMinger)'s post here, about her own shrunk lots: "I'm getting a crash on load every other time (..) now. As much as I'm all for living dangerously, there's just a point where it gets too damn annoying to play the lot. I was playing it for about 9 sim-days before it started doing this, and I'm one who has barely gotten anyone's lots to crash."
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Quote: Originally posted by Mootilda
I would also be curious about 1) but not just lots - any files changed during a game session which included playing a shrunken lot - that includes the neighborhood package, sims, and other lots. Since the neighborhood package and many character packages are modified during play, but other lots are not open at the same time as the shrunken lot, it's more likely that the neighborhood and sims will be corrupted than that other lots will be corrupted directly. |
Not sure if this is useful, but here and here are dizzy's last 2 comments on MATY about this (since I'm already looking at the MATY thread)
Quote: Originally posted by Mootilda
Wasn't there someone on MATY who started with no crashes, but found that over time there were more and more crashes while playing shrunken lots? |
You may be thinking of Zazazu(KariMinger)'s post here, about her own shrunk lots: "I'm getting a crash on load every other time (..) now. As much as I'm all for living dangerously, there's just a point where it gets too damn annoying to play the lot. I was playing it for about 9 sim-days before it started doing this, and I'm one who has barely gotten anyone's lots to crash."
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#1296
20th Nov 2007 at 10:22 PM
Posts: 11,006
Thanks: 422952 in 1121 Posts
Quote: Originally posted by Mootilda
Quote: Originally posted by Mutantbunny
|
I believe what Mutantbunny wants to know is if there's a way to *prove* that a lot is not corrupt ('pass', as in 'pass the safety test') .. am I right?
I may be mistaken, but I think I've learned that there is no such test. The only thing we can prove by testing is that a lot is corrupt, not that it is "clean".
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#1297
20th Nov 2007 at 10:56 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by Mootilda
Here's what I remember asking for: http://www.modthesims2.com/showthread.php?p=1815911 "I'd also like an assurance that you won't share any LotAdjuster that you download [in the private forum]." |
Perhaps you changed your mind and edited it after I first read it. I only responded with the formal application PM I was asked for. Well anyway I don't have any shrunk lots on offer since that time.
Did you get a chance to look at the documents I uploaded? If you can get back about that before you go offline tonight, I will be able to make a start on what else you need before you wake up tomorrow.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Alchemist
#1298
20th Nov 2007 at 11:18 PM
Last edited by aelflaed : 20th Nov 2007 at 11:29 PM.
Posts: 2,894
Thanks: 17928 in 66 Posts
Quote: Originally posted by Mutantbunny
More testers are not knocking on the door therefore if we want to move forward (my driving force) we need to find them. That means posting the lots someplace. |
It's public, but not in the standard downloads section, so users should be more aware of the risks. Also, this option may not be asking anything more of the moderators? No new forums to create/oversee.
As for removing my public download, I mainly followed Plasticbox's lead and the various comments here and on MATY. I have no wish to share lots which are PROBABLY broken, as much as anything because I can't tell people how to fix them when trouble occurs. I'm sensitive about my quality of work too!
Like Plasticbox, I would like to share shrunk lots in the future, but not until it looks a bit safer. I'm waiting for Mootilda and Inge to create a breakthrough.
In the meantime, if there are things that a wider audience could be testing, be it shrunk lots, beach lots or anything else, you have my suggestion - an open but fairly knowingly-accessed thread on this forum.
I'm gonna go play.
#1299
21st Nov 2007 at 12:45 AM
Quote: Originally posted by plasticbox
You may be thinking of Zazazu(KariMinger)'s post here |
Quote: Originally posted by plasticbox
I may be mistaken, but I think I've learned that there is no such test. The only thing we can prove by testing is that a lot is corrupt, not that it is "clean". |
#1300
21st Nov 2007 at 12:57 AM
Last edited by Mootilda : 1st Mar 2008 at 2:45 AM.
Quote: Originally posted by Inge Jones
Perhaps you changed your mind and edited it after I first read it. I only responded with the formal application PM I was asked for. Well anyway I don't have any shrunk lots on offer since that time. |
Update: Just FYI: I found an archive of my original message and it looks like I never asked for people to avoid sharing lots. Just to avoid sharing the LE / LA.
Quote: Originally posted by Inge Jones
Did you get a chance to look at the documents I uploaded? If you can get back about that before you go offline tonight, I will be able to make a start on what else you need before you wake up tomorrow. |
000000003F800000
00000000BF800000
33C00000BF800000
3EC3EF153F6C835E
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3F3504F23F3504F4
3F3504F2BF3504F4
3F3504F33F3504F3
3F3504F3BF3504F3
3F3504F43F3504F4
3F3504F4BF3504F4
3F6C835E3EC3EF16
3F6C835EBEC3EF16
3F6C835F3EC3EF13
3F6C8360BEC3EF14
3F80000000000000
B33BBD2E3F800000
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BEC3EF183F6C835E
BEC3EF18BF6C835E
BF3504F33F3504F3
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BF3504F43F3504F4
BF6C835F3EC3EF13
BF6C83603EC3EF10
BF6C8360BEC3EF10
Did you ever figure out the OBJM record format? I know that you were having problems finding a count, length, or version number that would explain the difference in data size and field location.
Who Posted
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