Quote: Originally posted by Azelanne
amora_selvagen: I'm strongly suspecting the 'limit' is driven by the amount of ram, tbh. What percent of your downloads folder would you say is object meshes?
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Yes mostly objects (I am a junkie downloader needing a rehab soon)... I figure out the last 3-4 month my gameplay resume to place CC until it crashes and than starts all over...lol
My log is:
=== Machine info ===
OS version: Windows NT 6.0
CPU: 3628.800048Mhz, Name:GenuineIntel, FPU:1, MMX:1
Memory: 1024MB
Free memory: 1024MB
User: luadl
Computer: LUA
=== Sound device info ===
Name: Unknown
Driver: Unknown
=== Graphics device info ===
Number: 0
Name (driver): Intel(R) HD Graphics 530
Name (database): Intel(R) HD Graphics 530
Vendor: Intel
Chipset: Vendor: 8086, Device: 191b, Board: 103b1025, Chipset: 0006
Driver: igdumdim32.dll, Version: 21.20.16.4550, GUID: D7B78E66-5A5B-11CF-5362-2B30BDC2D835
Driver version: 4550
Monitor: \\.\DISPLAY1
Monitor aspect: 1.780373, 16:9
Screen mode: 1920x1080x32BPP,60Hz
Texture memory: 4096MB
HW T&L: Fixed function:1 Programmable:3.0
Pixel program: 3.0
Texture stages: 8
AppControlledAA: 1
I got a 32gb of ram and two graphic cards but the GRM only plays by the Intel one (I do not know why)... Since I patch the game with the CFF 4gb the limit went up to 15gb... I just wish we would figure out how to play like before when the limit was not a real problem. I was not angry with "40 min"(honestly was long ...maybe not 40 min...but I could go make the lunch and do some stuff whle loading ...lol) of loading game. Now is faster and still ... 15 Gb isn't enough for a CC addict
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