Lab Assistant
#51 Old 18th Oct 2011 at 7:29 AM
Yes, Sprial stais no longer have the use stairs interaction, sims will not change outfits at a dresser and, if a sim is in a crib, you must click on the sim, not the crib as the crib has no interactions when a sim is in it. Of course the cc mess but the stairs, dressers and cribs are all EA made and not store content and, they are broken too.
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Mad Poster
#52 Old 18th Oct 2011 at 7:55 AM
Oh, that sucks!
Well if the interactions are broken, guess I will build up/edit my worlds and look at the shiny pretties. Sigh.

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Eminence Grise
#53 Old 18th Oct 2011 at 8:18 AM
Quote: Originally posted by DarkAmaranth
Yes, Sprial stais no longer have the use stairs interaction, sims will not change outfits at a dresser and, if a sim is in a crib, you must click on the sim, not the crib as the crib has no interactions when a sim is in it. Of course the cc mess but the stairs, dressers and cribs are all EA made and not store content and, they are broken too.


Hmm... my sim was able to change outfits at a (base game) dresser. Confirmed that the spiral stair is missing interactions. Haven't checked the crib.
Top Secret Researcher
#54 Old 18th Oct 2011 at 9:45 AM
Quote: Originally posted by Srikandi
Confirmed that the spiral stair is missing interactions.


EA improperly set the "Use_StaircaseSpiral" ITUN to be EP5 only.

It is a simply enough fix to correct it via a tuning override. However, the issue will vanish once you install the actual Expansion.


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One horse disagreer of the Apocalypse
#55 Old 18th Oct 2011 at 10:06 AM
One thing that has been observed is that human sims are getting into cc beds as if they were dogs - lying across the bottom. It occurs to me that NEW slots must have been added to many EA objects, and Slot X is now dog slot with a new Slot Y being the human slot etc. If this is the case, a simple RIG update won't fix everything. RSLTs may need updating also. And... bones/joints added to the models themselves even? ...the possibilities are dreadful.

Worst case scenario = all interactive CC needs remaking from bottom up

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Forum Resident
#56 Old 18th Oct 2011 at 10:15 AM
Quote: Originally posted by twallan
EA improperly set the "Use_StaircaseSpiral" ITUN to be EP5 only.
It is a simply enough fix to correct it via a tuning override. However, the issue will vanish once you install the actual Expansion.

Does it mean if we are not going to install Pet, we can't use the spiral stair?
And what Inge just said is a real CC horror.
world renowned whogivesafuckologist
retired moderator
#57 Old 18th Oct 2011 at 10:32 AM
I just want to add something here, as I've seen some discussion around to this effect and I think it deserves addressing.

This is likely not a malicious move on EA's part to break all our CC. I've seen (here and various other places) folks saying "omg they've done this on purpose just to fuck with us and to make it so we have to buy their store crap!!"

The breaking of CC is an unfortunate side effect, and while it's something they must have known would happen with this change, I don't think they were rubbing their hands together gleefully saying, "Muahaha, now we can get ALL THE MONEY!" with this. Now, I'm not a techy file format kinda gal, but Delphy is, and we were chatting while he was looking at the documentation on the new _RIG format. He said he can understand why they changed it - the old format used the Granny Rig stuff, which is a non-EA format and pretty darn complicated and obscure. The new format is something EA's done themselves, and is much more straightforward and easy to understand (for a techy-brained type) than the old one. It's likely that the EA developers were sick of dealing with the nonsense of Granny and one of them went, "Right, this is ridiculous that we're dealing with this nonsense. Lemme take a bit of time and write something of our own that we won't have to pull out all our hair using, and we can just convert everything to it. It'll be sooo much easier for us!" And, if they did think of CC and the fact that it would get broken, I'm sure that observation was met with a shrug and a conclusion of, "That's not our problem - this will make it easier for us for everything going forward, and they'll figure it out on their own as they always do."

It's also possible this is saving EA money... AFAIK, the Granny stuff is something they have to pay for. I'm sure that, combined with the complex nature of it vs. something they could do themselves had some influence over the decision to change over - paying quite a bit of money for something that was making their jobs harder doesn't make a lot of sense.

In the end, it's possible this will actually make certain animation-type stuff easier for modders rather than harder, as the new _RIG format is much less obscure and is unencrypted. I think we'd gotten far as getting a Granny Rig editor already, but something simpler would be even better.

Of course, as I said, I'm not a techy file format gubbins person - it's possible I've gotten some details here a bit off, but my point about the intent of this change still stands - I don't think it was malicious or greed-driven. If EA wanted to make it so we couldn't use CC, they could do so EASILY, and in a much simpler way than this method.
One horse disagreer of the Apocalypse
#58 Old 18th Oct 2011 at 10:41 AM
Yes, on the whole it's a positive change. It just feels devastating for those who had not taken on board that all modding with 3rd party tools is precarious and it can all go horribly wrong at any moment. For future consideration, people should be constantly aware that any type of CC that does not have its own section on the Exchange can stop working suddenly at any time, even turning your current game into a write-off. I always tell people if you're the sort of person who gets desperately attached to your simmies and couldn't bear to have to start over, don't use mods or 3rd-party-tool made CC.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Warrior Gryphon
site owner
#59 Old 18th Oct 2011 at 10:48 AM
Looking at the new _RIG format in Pets it's going to be a LOT easier to add support for custom RIGs, in terms of reading and writing them, purely becuase we don't have to go through granny anymore. So in the long run, this is probably going to result in *better* modding possibilities. It sucks that it's "broken" everything, but the modding community has smarts, so I'm sure we'll identify fixes (some have been already) and maybe write some tools to do it all automagically. Only time will tell.

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One horse disagreer of the Apocalypse
#60 Old 18th Oct 2011 at 11:29 AM
Ok I can sadly confirm that in some cases, the RSLT is also updated to add slots for pets. Even the toilet has an extra slot now. The *format* of RSLT is the same, but it has some entries added. Therefore just updating the RIG to the new format is not sufficient to make your CC pets-compatible.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Née whiterider
retired moderator
#61 Old 18th Oct 2011 at 11:45 AM
Inge, surely that applies only to objects with modified slots?

If an object has unmodified slots, and the creator uses your method to fix the VPXY reference to point to the EA _RIG, then either:
If the object is used in an unpatched game, it will point to a pre-patch EA _RIG and work as it used to.
If it is used in a post-patch game, it will point to the corresponding post-patch EA _RIG and, although there may be some clipping and other issues caused by a slot existing which the mesher did not plan for, for the most part the object will still function ok.

And one question: Are effect entries also part of the _RIG?

What I lack in decorum, I make up for with an absence of tact.
One horse disagreer of the Apocalypse
#62 Old 18th Oct 2011 at 11:52 AM
Unfortunately they also need to do that RIG trick for the RSLTs. And I have only looked at RSLTs. I didn't even get as far as exporting a MLOD to examine it for joints. If the MLODs are gone too, there goes everyone's custom meshes.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Field Researcher
#63 Old 18th Oct 2011 at 1:15 PM
Track down all the CC I have? Again? Nooo waaay.
To Hell with this patch...!

We are the Felegands. We will kick your ass.
Née whiterider
retired moderator
#64 Old 18th Oct 2011 at 1:38 PM
What is contained in the RSLTs?

(We should probably move the tech stuff back over to the News thread. )

What I lack in decorum, I make up for with an absence of tact.
Scholar
#65 Old 18th Oct 2011 at 1:51 PM
So in words that those of us that mesh but don't mod can understand, ultimately, once the modders and tool creators have figured stuff out and have created new tools and added modifications to existing tools to account for EA's new format, it may make meshing easier for us rather than more difficult it just makes it a PITA for creators who already have stuff out there and Simmers who have stuff from dead/inactive sites since these creators won't fix their stuff and Simmers will have to fix it on their own or find a friendly creator or modder willing to help.

Since I have just begun meshing for TS3, this is good news, as a Simmer it sucks but since when I buy Pets later today I will be to busy starting my Legacy horse ranch I rarely use buy/build except for decorating shots this isn't a problem. I was expecting this to happen, angry but expected it to happen the minute I started hearing the word Pets
Lab Assistant
#66 Old 18th Oct 2011 at 1:53 PM
- can't change clothing, which really ruined my sims wedding! she had such a beautiful dress planned!
- can't age! my teen stood there for 3 sim hours shouting and waving the rattle about until i clicked cancel, which worked, and then she went back to her life as a teen
- invisible tattooist - i clicked on the chair at the salon and was surprised to watch my sim converse with an invisible man and then get tattoo'd by him! i paused the game in case it was just taking a while to load, but nope, he's invisible
- thumbnail picture of one of my sims shows him with a completely different hair cut to what he actualy has.

and i don't doubt the list will grow. *sigh*

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One horse disagreer of the Apocalypse
#67 Old 18th Oct 2011 at 2:21 PM
I think it's gonna be surer to simply remake on a new clone. I am getting quite variable and confusing results on the RSLT. I am gonna have to go right back to fullbuilds and compare instance by instance. Though on the whole the RIG fix appears to be a quick and dirty way to make an old object keep on playing like it did for the time being, though it may not hold when pets are actually on the lot.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Theorist
#68 Old 18th Oct 2011 at 2:22 PM
It says in the patch notes that there's new photo collections for the photography skill related to expansion packs. Has anyone checked out what they are? I'm kind of curious but I'm not installing the patch until I get Pets in a couple of days.
Scholar
#69 Old 18th Oct 2011 at 2:43 PM
I don't know, I haven't bothered much with photography since the photography skill is pretty much still messed up
Instructor
#70 Old 18th Oct 2011 at 5:12 PM
I'm curious. Has there been anyone who has posted a detailed analysis of what the patch actually does. I read the breif description which came with the download, but I was curious what 'finishing' they added to Generations.
Theorist
#71 Old 18th Oct 2011 at 5:14 PM
Quote: Originally posted by JuneauBella
Hey guys! Don't patch unless you have to. Seems the patch has broken all CC that uses slots. This means tables, couches, etc. If you patched in the last few days with the store patch (it was an in-game pop-up from what I have read) your store crap should be ok. Just don't use the new patch until you either have to because you're installing Pets or until creators have had the chance to update.

And don't forget to remove your hacks and mods if you do patch. They rely on game version compatibility so it doesn't matter if you install the EP or not. You patch, you update hacks.

Apparently the new patch fixes the graphical issues experienced by Mac players. So the Mac lovers out there might want to patch regardless and just play vanilla for a while.

NOTE: credits for this information found here :http://engram-au.livejournal.com/140495.html#comments


What in-game pop-up store patch?!?!?! I haven't seen anything like that at all over the past few days.

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You don't get out of life alive. ~Jimmy the Hand

♥ Receptacle Refugee ♥
Mad Poster
#72 Old 18th Oct 2011 at 9:23 PM
I am currently deleting all CC slotable items from my launcher and had a curious thought. Since I will not be opening the game anytime soon to check myself, I wonder if anyone had seen the collections folder setup and used it? The launcher is now showing the store items with the plumbob symbol and third party items with an asterick symbol. Does these items show that way in the catalog, making it easy to find store items now? I think it will be easy to find what you want to put in store sets collection folders.

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One horse disagreer of the Apocalypse
#73 Old 18th Oct 2011 at 9:43 PM
Well after quite a bit of further testing the RSLT business doesn't actually seem to *affect* anything perceptible. I wonder if that's because the RIG overrides the RSLT or what... no idea, but it is looking increasingly like simply fixing the RIGs will do the trick after all.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Is Claeric
#74 Old 18th Oct 2011 at 9:44 PM
People will still be able to remake their objects really easily thought, wont though?

Like if a dining chair is broken all they have to do is re-clone a new updated dining chair and add their textures/meshes/names/descriptors to it? That isn't a big of deal as making meshes all over again or anything.

edit- oh the information changed as I was posting, now it is easy to fix. Nevermind I guess then!
Field Researcher
#75 Old 18th Oct 2011 at 9:50 PM
Quote:
At this moment it appears to be mainly affecting objects with slot resources in the package - tables, kitchens, sofas, cars etc.


My cars are working fine and I know I have the patch because I have the collections and my Sims can make pets food. Does anyone know why?

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