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Top Secret Researcher
#15326 Old 11th Aug 2014 at 6:22 AM
Never heard of carpeted bathrooms. Never want to experience them. A damn petri dish of life I reckon.

~* Childish, Eco-Friendly, Snob, Couch Potato, Inappropriate *~
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Inventor
#15327 Old 11th Aug 2014 at 6:31 AM Last edited by QueenJimmyIV : 11th Aug 2014 at 6:54 AM.
Quote: Originally posted by happycowlover
Never heard of carpeted bathrooms. Never want to experience them. A damn petri dish of life I reckon.


The worst ones are the ones that extend the carpeting around the toilet and bath/shower so there is no linoleum or tile in the bathroom at all.

EDIT: I was talking about keeping that stuff clean, not design or interior decorating. A clogged toilet becomes a disaster that comes with cleaning carpet stains out. Some men can't hit the toilet to save their lives, so you'll have drops of urine possibly hitting the carpet surrounding the toilet and you can be sure they won't tell you about it if they miss. If you're cleaning the bathtub, make sure you don't spill any cleaner on the carpet or you'll end up with bleach spots. Not to mention the mildew that could possibly grow due to the moisture. Due to all the germs, fluids, and moisture that's in a bathroom, carpeting in the bathroom is nothing more than a potential sponge for all of it.

Shy, Clumsy, Insane, Artistic, Hopeless Romantic, Cat Person, Supernatural Fan

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Lab Assistant
#15328 Old 11th Aug 2014 at 6:34 AM
Is the gallery going to be moderated at all? I think it needs to be. Seems like it's getting filled with a lot of junk and duplicate families.
Lab Assistant
#15329 Old 11th Aug 2014 at 7:02 AM
Quote: Originally posted by carpedentum
Is the gallery going to be moderated at all? I think it needs to be. Seems like it's getting filled with a lot of junk and duplicate families.

I'm sure it'll be moderated just as diligently as the official forums
Inventor
#15330 Old 11th Aug 2014 at 7:09 AM
Quote: Originally posted by carpedentum
Is the gallery going to be moderated at all? I think it needs to be. Seems like it's getting filled with a lot of junk and duplicate families.


Say hello to the six million strong clone army of Marilyn Monroe, Audrey Hepburn, Daenerys Targaryen, the cast of Harry Potter, and Hannibal Lecter.

Shy, Clumsy, Insane, Artistic, Hopeless Romantic, Cat Person, Supernatural Fan

Art tumblr
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Instructor
#15331 Old 11th Aug 2014 at 7:14 AM
Quote: Originally posted by QueenJimmyIV
Say hello to the six million strong clone army of Marilyn Monroe, Audrey Hepburn, Daenerys Targaryen, the cast of Harry Potter, and Hannibal Lecter.
You forgot Justin Beibers. An army. of. Justin. Beibers.
Lab Assistant
#15332 Old 11th Aug 2014 at 7:24 AM
Quote: Originally posted by iwillnotbreak
I'm sure it'll be moderated just as diligently as the official forums


Just think of how bad it will be once everyone has the demo and after the game is out.
Top Secret Researcher
#15333 Old 11th Aug 2014 at 7:33 AM
Quote: Originally posted by Mimoliin
And yet again, we experience the calm before the storm. There couldn't possibly be any bad news left for Gamescom though, right.

Right? No?
I'm curious about this too. I think (god I hope) they've already done their worst in terms of bad news. But I also said everyone was being paranoid about toddlers, soo....
One horse disagreer of the Apocalypse
#15334 Old 11th Aug 2014 at 8:15 AM
Quote: Originally posted by alverdine
I swear, all these staircases look like they're leading up to a Mayan temple they're so damn steep! Another drawback of not being able to make stair landings with split leveling.


Another example of how TS4 is technically inferior to TS3. In TS3 if you used any means at all (cheats, friezes etc) to make a room taller, the staircases would add extra steps to make up the height - just like a carpenter would in real life. In TS4 apparently they simply stretch the wretched thing and make it unsafe. I wonder how well the stair climbing animation will be adjusted to fit? Or was animating stairs "too much work" and the sim will simply appear at the top or bottom?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Instructor
#15335 Old 11th Aug 2014 at 8:16 AM
Im sure it will be something similar to what they did with Kotaku... or PC gamer, whoever the hell it was. With the weird scientists. They're so in love with touting their "weird stories" gameplay I feel positively nauseous.

Well that's what happens when you're on your own and you're alright at letting nice things go
Mad Poster
#15336 Old 11th Aug 2014 at 8:35 AM
I'd file a complaint with City Hall about the building codes being broken and call my sims' lawyer. Except, of course, there is no legal representation in the game, I don't recall seeing a City Hall, and I have yet to see any police who can arrest these criminal builders.

♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
One horse disagreer of the Apocalypse
#15337 Old 11th Aug 2014 at 8:36 AM
What time is the EA press conf from Gamescom?

Edit: to answer my own question "When: Wednesday, August 13 (9am-11am UK time)"

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Lab Assistant
#15338 Old 11th Aug 2014 at 8:41 AM
I want to brand "LIFE SIMULATOR" into the entire Sims team's foreheads with a hot iron.

Just saiyan.
One horse disagreer of the Apocalypse
#15339 Old 11th Aug 2014 at 8:48 AM
What's with the stupid embargoes on being able to even say you're going to Gamescom? The creators camp was one thing, it was an internal event no one needed to find out about if they didn't want us to, but how the hell can you seriously have an embargo on someone knowing you're at a public expo? Or what you're seeing there? Why should the Sims community attendees keep quiet about it when anyone who's there not at EA's invite can tell us "Oh IPodZeke is there, and today he was on the twerking stand" ???

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Top Secret Researcher
#15340 Old 11th Aug 2014 at 8:50 AM
*everyone complaining about awful grass textures*



It's like Slimer rolled around on your dirt.

Not-so-daily TS2 downloads @ my simblr.
Mad Poster
#15341 Old 11th Aug 2014 at 9:02 AM
Quote: Originally posted by Inge Jones
What's with the stupid embargoes on being able to even say you're going to Gamescom?


I didn't realize this. That's actually kind of creepy how controlling they are, and that people just roll over and go along with it.

♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
world renowned whogivesafuckologist
retired moderator
Original Poster
#15342 Old 11th Aug 2014 at 9:03 AM
Quote: Originally posted by DrChillgood
Huh? This shouldn't be the case. TS4 finally has different head shapes. People really need to take advantage of that.

Could you give me an example of TS4 sameface?

I bet it's those damn limits on the pushy-pully system preventing you from deviating too far from pretty sameface features.


I don't want to call anyone out specifically as they're happily showing off their sims and I'd feel weird going like, "Here's half a dozen random pics from Tumblr whose sims I think are super bland, hope you don't recognize yours!"

But just try this: https://www.tumblr.com/search/sims+4 or https://www.tumblr.com/search/ts4+cas+demo

Scroll through there a bit, and look at the sims people have made. Close the tab. Wait an hour. How many of those sims can you really clearly picture in your mind? How many of them would you recognize as the same sim if you saw them tomorrow? I'm sure there's some, but don't you also start to get a "template" in your head on what a TS4 sim typically looks like? I do - and a sim has to deviate pretty significantly from that to be memorable to me.

I know the lack of CC and limited hairstyles contributes somewhat to it... and just that people tend to like "pretty" faces which usually fall into a very narrow range of shapes... But either people are afraid to branch out, or it's actually difficult to get a nice face that doesn't look quite plain and the same meaty jaw on guys/cheery grin and pointy chin on girls.

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“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Inventor
#15343 Old 11th Aug 2014 at 9:50 AM
Having had a play with the Demo for a couple evenings now, I will say one thing I noticed regarding the sameyness. The faces can look different but they all smile the same. Whatever mouth style I put on, all the smiles are the same shape regardless of the mouth turn, corners angle and go wider than I expect. It's just my opinion of course.
One horse disagreer of the Apocalypse
#15344 Old 11th Aug 2014 at 10:16 AM
Quote: Originally posted by Rock Chick
Whatever mouth style I put on, all the smiles are the same shape regardless of the mouth turn, corners angle and go wider than I expect. It's just my opinion of course.


Well that's exactly what I used to complain about in TS2. You can spend as much time as you like making their *straight* face look individual, but since there are a limited range of expressions, and all sims seem to share them, they start to all look the same in the game. In TS1 they had no expressions at all, and I found I was quite able to imagine their feelings based on what was happening in my imaginary story. That is why I spent so much effort in TS2 trying to make a mod to stop the facial expressions.

In real life, expressions are as individual as the face shapes. What they could have done in CAS is after we model their straight face, then have other settings to shape their face in a handful of emotional states, like angry, sad, laughing etc by pulling a few key sliders for width of smile, rotation of brow, amount of face crumple for upset etc.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Inventor
#15345 Old 11th Aug 2014 at 10:20 AM
Also the eyebrows!! They shoot up and waggle all over as soon as you try and zoom out a little from the head view. Very annoying when trying to grab different screenies of the overall look of the Sim.

And yes Inge, I agree about the ability to tweak facial expressions to match their face better. That would have been a nice touch, especially as so much was supposed to be focused on the Sims themselves. Because of the same poses/expressions in the CAS slapped on every Sim, it's not surprising they look so similar
The Great AntiJen
retired moderator
#15346 Old 11th Aug 2014 at 10:26 AM
Quote: Originally posted by Rock Chick
Having had a play with the Demo for a couple evenings now, I will say one thing I noticed regarding the sameyness. The faces can look different but they all smile the same. Whatever mouth style I put on, all the smiles are the same shape regardless of the mouth turn, corners angle and go wider than I expect. It's just my opinion of course.

Well, habitual expression is a strong marker for character and that's something the game can't manage to make individual.

I know what you mean HP but at least there isn't too much of a rash of the boiled sweet eyes/pencil nose/poufy lips look that I so hate. Still, give it time. There are a few in there already.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
One horse disagreer of the Apocalypse
#15347 Old 11th Aug 2014 at 10:31 AM
Quote: Originally posted by maxon
Well, habitual expression is a strong marker for character and that's something the game can't manage to make individual.


...even though they managed to sort it out for the walks, to a certain extent.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Inventor
#15348 Old 11th Aug 2014 at 10:32 AM
I understand there might be limits, but it's so exaggerated. It would have been nice if the expressions were dialled down in intensity a bit so Sims with a downturned mouth in a resting/expressionless face would not suddenly have a Joker "why so serious" smile effect. I get they can't fit every face but they could have made it more subtle. It kind of negates the nice detailing we do in the first place. Why bother if the Sims animate in a way that cancels all the indivduality out of them?
The Great AntiJen
retired moderator
#15349 Old 11th Aug 2014 at 10:33 AM
Ye-es, if you want your sim to impersonate a chimp, I guess. Actually, Inge, you are right, they could make it more differentiated by linking suites of expressions to traits. That would be good.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Test Subject
#15350 Old 11th Aug 2014 at 10:50 AM
Quote: Originally posted by Rock Chick
I understand there might be limits, but it's so exaggerated. It would have been nice if the expressions were dialled down in intensity a bit so Sims with a downturned mouth in a resting/expressionless face would not suddenly have a Joker "why so serious" smile effect. I get they can't fit every face but they could have made it more subtle. It kind of negates the nice detailing we do in the first place. Why bother if the Sims animate in a way that cancels all the indivduality out of them?


Quote: Originally posted by maxon
Ye-es, if you want your sim to impersonate a chimp, I guess. Actually, Inge, you are right, they could make it more differentiated by linking suites of expressions to traits. That would be good.


That's a great idea - just slight changes in a few basic expressions (smiling, for example) based on personality would make sims so much more 'real'. And it's so true that unless you go to huge extremes, sims just look the same when doing those expressions. It never really occurred to me until now, but even just selecting whether your sim will smile close-mouthed, or have a big old grin, would make a huge difference in personality. It'd be great to make a super apathetic, Wednesday Addams-type sim.
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