#5
23rd Jul 2022 at 6:36 AM
Last edited by Deastrumquodvicis : 22nd Aug 2022 at
8:55 PM.
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Interesting; when I open it in S4S, I see solid gray for two of the DSTs and a dark grey with texturing on the other. Would you recommend I switch to using the TSRWorkshop instead? And I'm not sure exactly what's involved in "the alpha channels they need" as I haven't had any problem before--it's meant to be solid with texture and not see-through on the seat.
EDIT: I downloaded TSRWorkshop and opened it there. Still no indication of wacky lighting to me.
EDIT 2: Thanks to this tutorial, I was able to get some of it fixed by changing the Phong to Painting shader on wooden items (which, by the way, doesn't support alpha PNG textures). However, the bench started as "instanced" and seems to think it's a plant as it has a material definition for dormant foliage. This was stupid of me as it breaks chairs and a few other things.
EDIT 3: It seems my problems are likely due to not using properly transparent .DDS images for bump and spec mapping. Solved!
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