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- about hair mesh animations..
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- about hair mesh animations..
Replies: 9 (Who?), Viewed: 3750 times.
#1
21st Nov 2005 at 3:34 AM
Posts: 70
Thanks: 6118 in 14 Posts
about hair mesh animations..
Is it possible to make a new custom hair shake like other Maxis hairs?I mean not just follow the head but like bottom of a hair swings when you turn your Sim's head left and right quickly. It's moving very naturally for all Maxis hair even very short cut one and so pretty but It doesn't seem to work with new mesh hairs modified in Milkshape. I checked Joint info of one of default Maxis hair in SimPE and it have joints kind of r-hair,l-hair,b-hair too. We only assign vetexes to head/spin1,2/neck, right? I wonder what people actually mean by 'animation' of hair. I'm trying to make my new hair move in that way but it doesn't seem to. Maybe I've done something wrong but I want to make sure about this.
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
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#2
21st Nov 2005 at 6:41 PM
Posts: 87
Thanks: 5332 in 15 Posts
I'm not a specialist Vetty but I think that the pb with our creations is that we can only assign one vertice to a joint. to have more natural animation maxis certainly use multiple assignments, what's actually impossible for us. with several assigments, you can compensate each "weight" of each vertice during animations with an other assignation. so, because head, neck and spine 0,1 and 2 are right in the middle of the body, they allow to avoid that pb. Perhaps I'm wrong but it's my explanation lol.
Wes_h plugin's already allows so much things we had never expect! it's an amazing tool.
it could be great if someone could correct what I said lol.I hope you'll anderstand what I mean.
sorry for the gibberish, my english is very "basic".
Wes_h plugin's already allows so much things we had never expect! it's an amazing tool.
it could be great if someone could correct what I said lol.I hope you'll anderstand what I mean.
sorry for the gibberish, my english is very "basic".
#3
21st Nov 2005 at 7:58 PM
Posts: 70
Thanks: 6118 in 14 Posts
Thank you, ciboulettebis !
I understood very well. I was expecting my hair to be able to work in that way since I must have misunderstood about this so when it didn't I was very confused.
I just wanted to know which is right.
Of course I feel very well enough already and want to thanks to Wes for all of these amazing stuffs.
(I don't know what I'm typing is right,, I really lack of expression,, English.. )
Thanks again and Have a nice day...^_^
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
I understood very well. I was expecting my hair to be able to work in that way since I must have misunderstood about this so when it didn't I was very confused.
I just wanted to know which is right.
Of course I feel very well enough already and want to thanks to Wes for all of these amazing stuffs.
(I don't know what I'm typing is right,, I really lack of expression,, English.. )
Thanks again and Have a nice day...^_^
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
#4
21st Nov 2005 at 10:36 PM
Last edited by VETTY : 21st Nov 2005 at 10:46 PM.
Posts: 70
Thanks: 6118 in 14 Posts
I'm sorry for posting another question here but I couldn't help asking.
(and this is not about animation.. )
I recenty made modified hair and everythings are ok but one thing that doesn't seem possible to be fixed to me.
In picture, which I pointed red, those parts are always remained black both sides in modified hair. They are in 'hairalpha' group (without number at the end) and I touched only 'hairalpha9' that is placed at front.
I checked they are all mapped just well in texture and have right alpha, texture bmp and assigned 'head' all. I tried several things too, like doing 'reverse vertical order' or 'weld together' in Milkshape, put another value in opacity for this 'hairalpha' group exp. 0x0000000, 0x00000001 (default value was 0xFFFFFFFF in base hair) but results were all same.
I don't know what's wrong with this.
This hair has 7 pointed out hair around the head but every of them are black.
If anyone know what I did wrong please answer me.
Thank you.
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
(and this is not about animation.. )
I recenty made modified hair and everythings are ok but one thing that doesn't seem possible to be fixed to me.
In picture, which I pointed red, those parts are always remained black both sides in modified hair. They are in 'hairalpha' group (without number at the end) and I touched only 'hairalpha9' that is placed at front.
I checked they are all mapped just well in texture and have right alpha, texture bmp and assigned 'head' all. I tried several things too, like doing 'reverse vertical order' or 'weld together' in Milkshape, put another value in opacity for this 'hairalpha' group exp. 0x0000000, 0x00000001 (default value was 0xFFFFFFFF in base hair) but results were all same.
I don't know what's wrong with this.
This hair has 7 pointed out hair around the head but every of them are black.
If anyone know what I did wrong please answer me.
Thank you.
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
#5
22nd Nov 2005 at 2:08 PM
Posts: 87
Thanks: 5332 in 15 Posts
ok vetty. you were right, awful pb with those black shadows....I have tried several things on them, without succes.....:banghead:
I was going to give up when I tried something. because it's more intuition than expertise I'm a little confused to explain what I have done... :haha:
whatever I think that the most decisiv thing I have done was that:
-import the "hairalpha" alone into UV mapper:
-select all;
-in the tool bar: tools==>facets===>two sided;
-tools===>vertices===>weld;
-tools===>normals===>fix seams;
-tools===>normals===>smooth using all facets;
-import the new hairalpha obj into milkshape (I had deleted your before), and reassigned the vertices to "head".
-with the "up" button, put the "hairalpha" between "hairalpha5" and "hairalpha3"
now, no more black hair lol
the result is not perfect. there's still some shadows (but very discreet) on the hairalpha back faces (those wich are very close from the neck), but nothing is black or transparent now.
hope that will help. :wave:
ciboulette
I was going to give up when I tried something. because it's more intuition than expertise I'm a little confused to explain what I have done... :haha:
whatever I think that the most decisiv thing I have done was that:
-import the "hairalpha" alone into UV mapper:
-select all;
-in the tool bar: tools==>facets===>two sided;
-tools===>vertices===>weld;
-tools===>normals===>fix seams;
-tools===>normals===>smooth using all facets;
-import the new hairalpha obj into milkshape (I had deleted your before), and reassigned the vertices to "head".
-with the "up" button, put the "hairalpha" between "hairalpha5" and "hairalpha3"
now, no more black hair lol
the result is not perfect. there's still some shadows (but very discreet) on the hairalpha back faces (those wich are very close from the neck), but nothing is black or transparent now.
hope that will help. :wave:
ciboulette
Attached files:
Vetty_short perm with bangs.rar (43.5 KB, 16 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- MESH_hair_short perm with bangs_adult.package 95443 44460 46% 22-11-05 14:10 .....A. 05C6D44F m3b 2.9 ------------------------------------------------------------------------------- 1 95443 44460 46% |
#6
22nd Nov 2005 at 7:30 PM
Posts: 70
Thanks: 6118 in 14 Posts
Quote: Originally posted by ciboulettebis
ok vetty. you were right, awful pb with those black shadows....I have tried several things on them, without succes.....:banghead: I was going to give up when I tried something. because it's more intuition than expertise I'm a little confused to explain what I have done... :haha: whatever I think that the most decisiv thing I have done was that: -import the "hairalpha" alone into UV mapper: -select all; -in the tool bar: tools==>facets===>two sided; -tools===>vertices===>weld; -tools===>normals===>fix seams; -tools===>normals===>smooth using all facets; -import the new hairalpha obj into milkshape (I had deleted your before), and reassigned the vertices to "head". -with the "up" button, put the "hairalpha" between "hairalpha5" and "hairalpha3" now, no more black hair lol the result is not perfect. there's still some shadows (but very discreet) on the hairalpha back faces (those wich are very close from the neck), but nothing is black or transparent now. hope that will help. :wave: ciboulette |
I can't say anything but..
:banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
:jig: :jig: :jig: :jig: :jig: :jig: :jig: :jig:
I.. can just say "thank you" to you more than hundred times and it would never be enough..
Thank you sincerly my dear ciboulette!
I will upload them all again! I'm converting this hair for teen and younger ages now so when if it's done delete old ones please and re-download. It will also show elder's correctly.
That's all I can do a little for you ..
Thank you thank you I hope you always have a wonderful day ever and ever.
:valentine :valentine :valentine :valentine :valentine :valentine :valentine :valentine :valentine :valentine :valentine :valentine
*hugs ciboulette and downloads the file*
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
#7
22nd Nov 2005 at 8:56 PM
Posts: 87
Thanks: 5332 in 15 Posts
you're wellcom Vetty :cdance:
I already said I love what you've done with that hairstyle...and that mesh is one of the most complicated in the game, it's so much work!
thank YOU miss :hippy:
and a little joke: I had to check in my dictionary what means "hugs" lol....I didn't anderstand why you were talking about boots !??...("uggs") :haha: :loco:
I already said I love what you've done with that hairstyle...and that mesh is one of the most complicated in the game, it's so much work!
thank YOU miss :hippy:
and a little joke: I had to check in my dictionary what means "hugs" lol....I didn't anderstand why you were talking about boots !??...("uggs") :haha: :loco:
#8
22nd Nov 2005 at 10:40 PM
Posts: 70
Thanks: 6118 in 14 Posts
hehe uggs hehehe thank you ciboulette!
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
#9
23rd Nov 2005 at 1:31 AM
Posts: 87
Thanks: 5332 in 15 Posts
as promised miss....
don't hesitate to ask me if I mixed up with the files. it's 2:30 AM here in Paris, perhaps I 'm already sleeping lol.
:wave:
don't hesitate to ask me if I mixed up with the files. it's 2:30 AM here in Paris, perhaps I 'm already sleeping lol.
:wave:
Attached files:
for Vetty.rar (83.9 KB, 11 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- obj hairalpha alone corrected and exported from UV mapper 0 0 0% 23-11-05 00:56 .D..... 00000000 m0 2.0 obj hairalpha alone corrected and exported from UV mapper/vetty 17.mtl 69 69 100% 23-11-05 00:46 .....A. D553762C m0b 2.9 obj hairalpha alone corrected and exported from UV mapper/vetty 17.obj 23305 6698 28% 23-11-05 00:46 .....A. 884EA309 m3b 2.9 obj whole hair corrected and exported from milkshape 0 0 0% 23-11-05 00:59 .D..... 00000000 m0 2.0 obj whole hair corrected and exported from milkshape/obj whole hair corrected exported from milkshape.obj 126917 34336 27% 23-11-05 00:58 .....A. 4DD7C7C0 m3b 2.9 bodyshop exporter (before SimpE) 0 0 0% 23-11-05 00:56 .D..... 00000000 m0 2.0 bodyshop exporter (before SimpE)/verif vetty 18.simpe 69276 44126 63% 23-11-05 00:47 .....A. D3E2A0EB m3b 2.9 ------------------------------------------------------------------------------- 7 219567 85229 38% |
#10
23rd Nov 2005 at 11:28 AM
Last edited by VETTY : 23rd Nov 2005 at 11:43 AM.
Posts: 70
Thanks: 6118 in 14 Posts
Thanks, ciboulette! *hugs ciboulette again and again again again....*
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
*Feel free to use,edit,upload my hairs, no need for permission*
(just small credit - link or name - will be gratitued)
I'm against the dog-meat of Korea as A Korean.
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