Replies: 3 (Who?), Viewed: 699 times.
#1
3rd Dec 2020 at 5:45 AM
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#2
3rd Dec 2020 at 1:14 PM
#3
3rd Dec 2020 at 9:12 PM
#4
4th Dec 2020 at 12:56 PM
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nitzimsLabs™ Pregnancy Test, 2 ct.rar (606.7 KB, 2 downloads) |
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Posts: 30
Your normals are inside out, you need to flip them. In Blender select the whole thing and from the Shading/UVs menu click "Flip Normals" and export it again. If it's still busted in tsrw, there's probably some more wonkiness going on with the mesh. Go back to blender, select the whole thing and from the vertex menu > "remove doubles", then with everything still selected from Shading/UVs > Recalculate normals. After that you can put the texture on it to check if it's still inside out or not (if it is - flip normals and this time it should stay fixed). |
Posts: 542
Thanks: 6331 in 104 Posts
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