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- Bodyshop - Tutorial: MTS2 Mesh Tool Clothing (now with pics) UPDATED 3/22
- Site Map >
- Modding and Creation >
- Sims 2 Creation >
- Tutorials >
- Bodyshop - Tutorial: MTS2 Mesh Tool Clothing (now with pics) UPDATED 3/22
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Secondly, How close is close? Does it have to be, for example, on the same joint?
A foggy morning greets me quietly today
I smell a fragrance in the wind blowing my way
And ever further I run to find her
I yearn to define my life
Placing my faith in chance to meet me in half way
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Thanks in advance
Vinther
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Thanks: 11340 in 40 Posts
Posts: 37
I've hit a spot someone else mentioned and before I continue I thought I would point it out before I stumble on through the rest of the tut. That is,
"25. Delete the shape and resource node from the package."
It looks like we're being instructed to delete the node and shape added in "21." and moved in "23." I'll go ahead and do it but it doesn't make a lot of sense to me since there will no longer be any shape or node in the package once I've done "Step 25".
Since others are making headway and since I reckon I'm about to find out if this is, in fact, what I'm supposed to be doing anyway I guess I'm simply pointing out that a note of clarification might be in order for Step 25.
Again, thank you tons!
Weji
(old fan of WDS)
Posts: 165
Thanks: 3591 in 5 Posts
I'll edit and clarify. Thanks.
BriAnna
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http://img.villagephotos.com/p/2005.../failedmesh.jpg
If someone can tell me what I'm doing wrong I would really appreciate it! It's getting very frustrating. :weep:
Thanks in advance...
~faeriegurl~
Sims 2 Creations - http://www.sims2creations.com
faerie's blog - http://spaces.msn.com/members/enchantedrealm/
Posts: 165
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Hi... I'm hoping someone here can help me out. I followed this tutorial exactly and both times I tried I ended up with an invisible body - it looks like a floating head. See my picture: http://img.villagephotos.com/p/2005.../failedmesh.jpg If someone can tell me what I'm doing wrong I would really appreciate it! It's getting very frustrating. :weep: Thanks in advance... |
Which 3D program are you using? If not Milkshape, I don't know. If it is Milkshape, I've had that happen when I add vertices. If you really need to add vertices, I would suggest learning to use Wes's new plugins in place of the mesh tool (instead of steps 27-38).
Posts: 377
Thanks: 11340 in 40 Posts
Which 3D program are you using? If not Milkshape, I don't know. If it is Milkshape, I've had that happen when I add vertices. If you really need to add vertices, I would suggest learning to use Wes's new plugins in place of the mesh tool (instead of steps 27-38). |
I used Wingse3D to edit it. I didn't add any vertices. I also tried importing it into Milkshape after and then exporting it from there. I did try the plugins as well.
Well, I just did a shirt and now it isn't changing it in Body Shop - it just looks like the original one.
I'm attaching my .package files so maybe if you have a minute you can see if I messed up something. Sorry I'm such a pain... I guess I'm just slow. :confused:
Thanks so much.
bellsleeveshirt.zip (447.7 KB, 69 downloads) - View custom content | ||||||||||||||
493693 02-07-05 22:55 7f26297c_bellsleevemesh.package 400928 02-08-05 00:22 MESH_faeriegurlS2C_bellsleeve020705.package -------- ------- 894621 2 files |
~faeriegurl~
Sims 2 Creations - http://www.sims2creations.com
faerie's blog - http://spaces.msn.com/members/enchantedrealm/
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Posts: 168
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i hardly moved the vertices around and yet i can not win
i am posting a zip for the experts to help me if they could
i honestly can not see where i am going wrong
oh, i use milkshape
edit: never mind...i figured it out
i was welding the meshes
Posts: 119
Thanks: 3346 in 20 Posts
My problem is with Milkshape though (I think). I unchecked the Auto Smooth as you said to avoid the funky lines but I still get them.
What can I do?
Posts: 109
Thanks: 9814 in 20 Posts
Have altered a few meshes, but if I try to add any vertices to an existing mesh (I'm using Milkshape and divide edge for example), then I get the exploding mesh syndrome in Bodyshop! If I just move the vertices around a bit it works fine!
Has anyone had any success at adding vertices?
Has anyone tried chopping one mesh and joining it with another, as was done in ts1 - like adiing heeled shoes to the basic underwear body?
Many thanx again for the great tutorial, and the absolutely fab tools and mods MTS2, and it's very clever contributors keep coming up with!
Posts: 34
Thanks: 49 in 1 Posts
not with "snap together" and not with "weld together"...
always getting the exploring mesh...
i've moved all vertices new in all new meshes...
was so easy in sims1... but now it's a lot of work...
this is my HP - cu there?
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Pweeeeeez?
Posts: 306
Artists - Get your own Studio! Always be featured!
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So I would like people to tell me if their 3d program supports this format (I know milkshake and blender do, think 3ds max does, think gmax has a importer but not a exporter.) Also it would really help if people could post a example sdm file created by the 3d programs they are using (just check no one else has posted one from the same program before you post ) This will hopefully help avoid the current problem of some obj files from some programs working but not others.
Please post these in the main Mesh tool help and faq thread, not in this Tutorial thread.
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Thanks for your help Miche.
Why kill two birds with one stone when you can feed two birds with one scone.
Posts: 168
Thanks: 3339 in 11 Posts
adding vertices doesn't work... not with "snap together" and not with "weld together"... always getting the exploring mesh..... |
oh my! i have been welding my meshes! i bet that is why it's exploding!
i am will try not welding them now
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I really don't think the majority of the people in the community are professionals, with access to professional software. These programs are REALLY expensive, if you hadn't noticed, and by "gearing" the tool to work with these professional programs, a LOT of people would simply not be able start making any new objects for The Sims 2. That is, if they don't want to use cracked, illegal copies of the software, and... well, we don't want to go there.
This, to me, is all very clear, so I really don't understand what you're getting at here.
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I don`t agree with you one bit, that the response that we give to people in these forums is that it works for us , so it`s your problem. I am not a 3d modeller so don`t know how every program works for each different thing, so can`t tell people how to do things on each program. The obj files not being read by some program , I know the reason on cinema 4d is normally that it doesn`t export normals and when it does it also inverse a lot of cordinates , for the mesh tool to be able to convert this back to how it needs it would need a complete rewrite of the obj reading code, and as we knew we would need to swap to a different format soon, I didn`t have the time, or think it was worth doing.
As for obj files 3ds creates, I don`t know why these don`t work, have looked a couple of times, but I haven`t had time to find the problem. Again as we were swapping to another format, it just wasn`t worth it.
Obj files created by maya do work , I`ve only seen one obj file created by that which didn`t.
As for trying to make the program only work for the lower end programs, this is not at all true. We have tried to make it work with as many as possible , however we only have limited time to work on it, (we do have to do our real jobs so we can eat etc, or should we start charging for the mesh tool?)
The way the program reads a obj file is based ont he documentation we could find on the OBJ format, it seems a lot of programs don`t stick to the format as wrote in these documents. We have tried to make what changes we can to support all the differences. (of course we know there are still some problems with some files.)
As for the exploding meshes, again we`ve tried to help, I`m not a modeller, but the most common reasons are: the person is either adding vertices; having the import polygons option checked; or trying to make to big a changes.
We don`t have time to look at every single file which people can`t get working , and correct it for them. We do try to offer as much help as we can though, to say that we just tell people it works for us and they have to find help else where is so untrue is makes me so angry.
And again the problem with the screen being black, we have told people a temporary solution , and it will be fixed in the next release.
The reason for the closed beta was to try to solve some of these problems before we did release it, could you imagine the posts what would be posted if we had of just released it without trying to solve problems first. It is a very common thing to have a select group of people testing programs before they are released. And we have a lot of talented people in the closed beta group, and most of them do use the more expensive programs.
As for the 3ds format, at this time support will not be added for this , I don`t like the internals of the format (it has been added and added to over the years and isn`t the easiest format to read) , with the limited time we have to work on the mesh tool, we don`t have time to add support now.I can`t even find any clear documentation on if 3ds files supports skeletons or how it is formated in the file. And again I wouldn`t be supprised if different programs created the 3ds files in slightly different ways.
And one final note sorry that it has been dissappointing for you to watch the problems people have had and the lack of help we give these people. But I wish people like yourself would realise that we are trying to help as much as we can, we can`t spend all our time giving help, we have jobs to do and we also want to make improvements to the program. We have been trying as much as we can to improve the progam and to give help to people using it.
Any program is going to have some problems when it is still in beta (or even once it is first released out of beta).
OBJ is actually a very common format to use, it's text based and so is easy to generate and read. It's also something that is supported in both cheap and expensive programs, so was a natural choice. Just becuase you may have a preference for 3ds files doesn't mean it is the best possible format for the job.
As Miche said, we are both very busy and sometimes don't have time to answer every question - but the resources to fix the vast majority of problems are already located here on the boards.
Regards
Delphy
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